Yexo wrote:Raccoon wrote:I'm currently trying to explain OpenTTD to a newbie and to him it is quite confusing with all the windows and options. And there seem to be several inconvenient things, too, that can give a newbie a hard time, like those fiddly infrastructure building tools and the whole vehicle-orders-system (which has become even worse in the current release due to its over-complicated GUI/functionality).
Then please help us improve it instead of complaining about the usability. The wiki has a
tutorial that can use some expansion/updating (as always). If you ca think of a better gui that offers all the options the current order gui does, please draw it (a sketch in paint is fine), and upload it here, together with a description.
This wasn't meant as a complaint. These were just a few thoughts on the game as it is probably seen though the eyes of a newbie. And seems to be a quite complex sight.
In OpenTTD a lot of options and functions were added to the original game, all of which appear in one window or another, filling them with even more information than there were before. However, most of these functions are useful for advanced players only, while completely confusing newbies
See, I'm familiar with all the difficulties of creating guis suitable for different types of players. And in this case, it really
is difficult to find a solution suitable for both types of players, beginners and pros, without recreating the whole gui.
Yexo wrote:I came to the conclusion that the easiest way so far is probably to get around and add OpenURL support to OpenTTD as we then can have a big manual button in the main title screen that opens the wiki page.
Simple, yet effective solution to start with. However, it only works for those who speak English and have access to the internet (unless the manual is included in the package)...
Which brings me to a great thing about the tutorials in the original versions: they explained everything ingame by just moving the cursor around, clicking and using tooltips of the selected language set, making them useful for all languages without extra translating efforts. Would be really great to have such a feature in OpenTTD
