OpenTTD 0.7.0-beta1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

OpenTTD 0.7.0-beta1

Post by Rubidium »

We have released the first beta for 0.7.0.

Major features:
- Reworked order system (conditional orders, have both non-stop and via instead of one of the two)
- Abilitiy to have much more engines
- Path based signals
- AI framework giving everyone the ability to write his/her AI
- Downloading of AIs and graphics from a central server (only when author want to)
- Non-water map edges
- Initial support for right-to-left languages like Arabic and Hebrew
- Increase or removal of several limits: window size, number of windows, network clients (now 255), companies (now 15)

If/when you want to play with competitors/AIs you need to download them from either the AI subforum or via the in-game content download system.

The binaries can be found at http://www.openttd.org/download-testing/0.7.0-beta1 and the changelog can be seen at http://binaries.openttd.org/releases/0. ... ngelog.txt.

Happy testing!
Proteus
Traffic Manager
Traffic Manager
Posts: 174
Joined: 21 Aug 2005 14:07
Location: Norway

Re: OpenTTD 0.7.0-beta1

Post by Proteus »

:bow:
Sorry my bad english.
User avatar
Zutty
Director
Director
Posts: 565
Joined: 22 Jan 2008 16:33

Re: OpenTTD 0.7.0-beta1

Post by Zutty »

Wow, cool. Well done to the devs and all the contributors. Thank you all, you've done an amazing job. These last few months have seen some remarkable progress. :bow:

Its a shame to see cargodest didn't make it (at least, not yet!), but nevermind. :)
PathZilla - A networking AI - Now with tram support.
flowover
Engineer
Engineer
Posts: 61
Joined: 24 Jun 2008 05:51

Re: OpenTTD 0.7.0-beta1

Post by flowover »

Beauty!
User avatar
fanioz
Transport Coordinator
Transport Coordinator
Posts: 320
Joined: 19 Dec 2008 05:03
Location: Indonesia
Contact:

Re: OpenTTD 0.7.0-beta1

Post by fanioz »

:shock: Amazing :bow:

Downloading ..... 100% done !
Start playing ...
Correct me If I am wrong - PM me if my English was bad :D

**[OpenTTD AI]** Image
***[NewGRF] *** Image
Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: OpenTTD 0.7.0-beta1

Post by Wasila »

Congratulations!
Mchl
Director
Director
Posts: 611
Joined: 05 Jan 2007 15:50
Location: Poland
Contact:

Re: OpenTTD 0.7.0-beta1

Post by Mchl »

And I thought 0.6.0 was revolutionary.... and 0.5.0 before that...
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2897
Joined: 16 May 2007 16:59

Re: OpenTTD 0.7.0-beta1

Post by Zephyris »

Most excellent!
Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: OpenTTD 0.7.0-beta1

Post by Timmaexx »

Yeah! OTTD rockz! ;)

I never thought the first .0.7.0 beta would come so early!

Thank you very much to all OpenTTD Dev's and AI maker!!!

I can' wait to play this amazing game.
User avatar
mrMann
Tycoon
Tycoon
Posts: 2793
Joined: 27 Oct 2006 20:38
Location: A house.
Contact:

Re: OpenTTD 0.7.0-beta1

Post by mrMann »

Is this equivalent to the r15499 nightly, or the r15498? :)
Hmm, what should I put here...
Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: OpenTTD 0.7.0-beta1

Post by Timmaexx »

I think it is the equivalent to 15499 because i can't enter dih's auto nightly server...which is on 15498.

EDIT: I have to correct me!

Code: Select all

    	 @15502   	 [15502]   	02/16/09 21:59:33  	rubidium  	-Release 0.7.0-beta1. Many new features, small and big. Happy testing!
which is from hg.openttd.org
Last edited by Timmaexx on 17 Feb 2009 14:10, edited 1 time in total.
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Re: OpenTTD 0.7.0-beta1

Post by Rubidium »

Depends on what you call equivalent; for NewGRFs they are two completely different versions (and thus network compatability), though savegames made in 15498 are loadable in 0.7.0-beta1 and vice versa.
Swansea Stu
Engineer
Engineer
Posts: 72
Joined: 21 Jan 2009 12:24

Re: OpenTTD 0.7.0-beta1

Post by Swansea Stu »

Great job guys, keep up the good work.
User avatar
Lordmwa
President
President
Posts: 899
Joined: 20 May 2006 19:30
Location: West Sussex, England

Re: OpenTTD 0.7.0-beta1

Post by Lordmwa »

Will this mean that cargodest is held back till 0.8.0?

Lordmwa
The TT forums trivia tournament! Come along and join in the fun
http://www.funtrivia.com/private/main.cfm?tid=90722
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: OpenTTD 0.7.0-beta1

Post by Yexo »

Lordmwa wrote:Will this mean that cargodest is held back till 0.8.0?
No promises it'll be in 0.8, but it won't be in any 0.7.x version for sure.
flash55
Engineer
Engineer
Posts: 13
Joined: 01 Mar 2008 14:36

Re: OpenTTD 0.7.0-beta1

Post by flash55 »

Playing it right now, looks very promissing, way 2 go :bow:
User avatar
Lordmwa
President
President
Posts: 899
Joined: 20 May 2006 19:30
Location: West Sussex, England

Re: OpenTTD 0.7.0-beta1

Post by Lordmwa »

cheers Yexo

Anyway well done all
The TT forums trivia tournament! Come along and join in the fun
http://www.funtrivia.com/private/main.cfm?tid=90722
User avatar
Zuu
OpenTTD Developer
OpenTTD Developer
Posts: 4553
Joined: 09 Jun 2003 18:21
Location: /home/sweden

Re: OpenTTD 0.7.0-beta1

Post by Zuu »

Very nice to see. So I fixed a bug in the OpenTTDAutoUpdate server regarding stable builds. Nobody reported it to me, but the clients would think that there is a new stable available even if there was no. Now that is fixed.

I'm excited that my widget focus patch just got committed only about a week before 0.7 got branched off. :D
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Master X
Engineer
Engineer
Posts: 27
Joined: 26 Dec 2004 17:59

Re: OpenTTD 0.7.0-beta1

Post by Master X »

Does "beta" mean that 0.7 is "feature complete" and you go bug hunting now? Or is there still something on the TODO list for 0.7?
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: OpenTTD 0.7.0-beta1

Post by Yexo »

Zuu wrote:I'm excited that my widget focus patch just got committed only about a week before 0.7 got branched off. :D
0.7 is not yet branched off, that'll be done with RC1.
Master X wrote:Does "beta" mean that 0.7 is "feature complete" and you go bug hunting now? Or is there still something on the TODO list for 0.7?
"beta" means that no big features will be added (so no cargodest). It's mostly bugfixes, maybe 1 or 2 very small features and some ai api additions.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 5 guests