Go to Depot AND Stop
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- Traffic Manager
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Go to Depot AND Stop
Just a general question, is there any way i can tell a train in the orders to go into a depot and stay there.
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- Traffic Manager
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You can send all trains to the depots or you can send a specific group of trains (like a group sharing the same orders) to any depot on their route.
Those are great features added recently to the nightly builds.
Those are great features added recently to the nightly builds.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I think what Nickel_Plate wants is to be able to make the order "goto depot and add engine x to train" and "goto depot and sell engine x". I can see how it can be useful if you have a train driving say 300 tiles of non-hilly tracks and then it have to pass 50 tiles of nothing but hills and curves.
I think this will be mighty hard to implement though.
I think this will be mighty hard to implement though.
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- Traffic Manager
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actually only in really special cases do you want the trains to actually stop in the depots. There is a problem in writing this patch. We got a bitmask to tell about full load and the flags like that and there is one bit, that means "stop in depot", but if it is part of the orders (part of orders bit set), it means "service in depot", so with the current design, we can only stop in the depot if it's not part of the orders.
I fear that it will take a lot of thinking and coding to solve this one without breaking every single savegame that have been made so far. I don't think it's worth it.
I fear that it will take a lot of thinking and coding to solve this one without breaking every single savegame that have been made so far. I don't think it's worth it.
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Why worry about old saved games? They can still be played with old versions.Bjarni wrote:I fear that it will take a lot of thinking and coding to solve this one without breaking every single savegame that have been made so far. I don't think it's worth it.
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I asked about Helpers and Bankers for TTDP and was given a resounding no. Of course the trouble is with all of it is that you have to magically add an extra locomotive at one depot, take it over the desired route, and then have it somehow appear back at the original depot (all of this will include giving it its own ID, etc).
Too much work, methinks.
Too much work, methinks.
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