Enjoy OTTD 0.4.0 at Raingrove's OTTD 0.4.0 24/7 Server

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

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raingrove
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Enjoy OTTD 0.4.0 at Raingrove's OTTD 0.4.0 24/7 Server

Post by raingrove »

Come and enjoy OTTD 0.4.0 in my linux dedicated server.

Enjoy:)

Raingrove's OTTD 0.4.0 24/7
218.234.72.9
0.4.0
Kong Basse
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Post by Kong Basse »

I have been playing at youre server, and i think its great that some have there computer running 24/7 like you

Thank you :D
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Samurai
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Post by Samurai »

Nice server :wink:
raingrove
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Post by raingrove »

2nd server is up!
now there are two servers:)
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Samurai
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Post by Samurai »

I'm getting a 'Network-Game Synchronisation Failed' message on Server 1. I was playing fine for 20 mins but it kicked me out, and I can't get back in. Very strange :?
MeusH
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Post by MeusH »

I have this server everytime... I can play only sometimes... it is because of my LAN, I think, but I think devs should make different lag handling:

Player shouldn't be dropped - player should remain on the server as long as server is up and player's OTTD is running (game should just freeze for a while)

OTTD is not action FPS (FPP) and 5-10 sec desynchronisation(lag, freeze, whatever) shouldn't do anything bad
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lucaspiller
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Post by lucaspiller »

I think the main problem why players are disconnected is because the frame they are on is behind the one the server is on. Even so it would still make sense if they transparently reconnected... I did make a patch for this agggeeesss ago, if I get some time (i.e. after exams tommorow) I will have ago.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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