Feederservice for Airport

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Zaphod882
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Feederservice for Airport

Post by Zaphod882 »

Hi Guys,

i was going to put on a feederservice to an airport as shown in wiki http://wiki.openttd.org/Feeder_service but something is not clear.

OK the Train goes from mainstation to the airport station and drops off the passengers (transfer and leave empty) to avoid the passengers just hop off and hop on the train, ok those passengers are now brave waiting for the plane, but now the question;

somewhen the plane comes back and people maybe want to go to the city. OK the airport is nice, the duty free is also interesting but a train which is going to the city would be strongly appreciated for them

any idea how to make this feederservice that good that it also picks up the passengers from the airport and drops them off in the city would be great

thanks to all :) 8)
petert
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Re: Feederservice for Airport

Post by petert »

Zaphod882 wrote:people maybe want to go to the city
Unless you are using CargoD[I|E]st, passengers only go where you take them. They don't "want" anything.
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Re: Feederservice for Airport

Post by Zaphod882 »

hi peter,

thanks for the fast reply and the correction

sure they dont "want" if i want "intelligent" customers who want to go somewhere special i am going to play simutrans, but no, lets set up the question in another way, (p.s. that fauxpas with simutrans is just a joke, i tried that for one or two hours and threw it away in fear of eye cancer ;) )

the airport does not accept anything by itself because in its acceptance area there is no city, so i need to find a way that the passengers will be transferred to the airport (feeder service works great) and another way to

.) prevent them from hopping on to the feeder service train where they came from
.) new passengers coming from somewhere else to get into this train to go to a station where they are accepted.

i hope its now a bit more clear what is my issue. :)

thank you
petert
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Re: Feederservice for Airport

Post by petert »

Zaphod882 wrote: .) prevent them from hopping on to the feeder service train where they came from
.) new passengers coming from somewhere else to get into this train to go to a station where they are accepted.
Yes, now I see. Are you using "Transfer and wait for any full load"? What orders are the planes using? I'm not sure how this issue can be solved in a regular game, but you can pick up a binary of CargoDist and that will let the passengers/cargo choose their own destinations.
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Re: Feederservice for Airport

Post by Zaphod882 »

at the moment i did it like it was described in the wiki, with "transfer and leave empty" the feederservice so leaves the station empty. and the passengers remain on the airport,

the planes have nothing special because i want the planes - like in real - to unload their passengers and pick up the new ones came from the feederservice

at the moment its like that, the passengers come by train, the plane comes, passengers come out of plane, get into plane, if some places were vacant some of feederservice also get into plane, and the airport gets fuller and fuller, red cross already donated tents and first soup kitchens were built on the apron to support the stranded passengers ;)

you mentioned there are some binaries for CargoDist, do you have an link for this? is it difficult to install it? would be interesting

thank you :)
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Re: Feederservice for Airport

Post by petert »

Zaphod882 wrote:at the moment its like that, the passengers come by train, the plane comes, passengers come out of plane, get into plane, if some places were vacant some of feederservice also get into plane, and the airport gets fuller and fuller, red cross already donated tents and first soup kitchens were built on the apron to support the stranded passengers ;)
I see.
Zaphod882 wrote:you mentioned there are some binaries for CargoDist, do you have an link for this? is it difficult to install it? would be interesting
Yes, http://www.tt-forums.net/viewtopic.php?p=835250#p835250. You just unrar to a folder, and run openttd.exe (make sure you either have graphics and sample.cat in the data folder, or in the shared directory).
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John
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Re: Feederservice for Airport

Post by John »

In standard TTD the only way is with two separate airports. One airport is where the planes drop-off onto a feeder service to take them to town, the plane then takes off (empty) and flies to the adjacent airport to pick up all those stranded passengers. The plane then flies to its destination before returning to the drop-off airport.

Passenger feeder services are one-way only. They can only be used to increase the number of passengers at an airport/station ready to be taken away. If you bring passengers into said station, then it needs to accept passengers itself.
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Re: Feederservice for Airport

Post by Zaphod882 »

Thanks peter, for your great help,

does this bin have any influence on other parts of the program? e.g. like a nightly build that only english language can be used?

did you already try this passenger distribution package? is there anything else i have to take care of while playing with that?

thank you very much

cheers Harald :bow:
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Re: Feederservice for Airport

Post by petert »

Zaphod882 wrote:does this bin have any influence on other parts of the program? e.g. like a nightly build that only english language can be used?
CargoDist is made of many branches, meaning that many different patches form CargoDist. So yes, there are other features integrated with CargoDist. One of which is smallmap zoom in and out.
Zaphod882 wrote:did you already try this passenger distribution package? is there anything else i have to take care of while playing with that?
There are some minor crashes, so turn autosave on to every month. (Wrench -> Game Options -> Autosave)

Cheers,
Peter
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Re: Feederservice for Airport

Post by Rubidium »

Zaphod882 wrote:e.g. like a nightly build that only english language can be used?
If that is the case you're doing something wrong.
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Re: Feederservice for Airport

Post by Zaphod882 »

Rubidium wrote:If that is the case you're doing something wrong.
as a ttd noob who just started with grfs etc this might be the case :oops: :oops:
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Re: Feederservice for Airport

Post by embql »

haha zaphod, i like the way you describe things.. with a very in-depth history/context and everything :)
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Re: Feederservice for Airport

Post by petert »

embql wrote:haha zaphod, i like the way you describe things.. with a very in-depth history/context and everything :)
Which is very useful for problem solving/bug-reporting, thanks for the many details Zaphod!
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Re: Feederservice for Airport

Post by Zaphod882 »

hey just want to say thank you to that great idea with this "intelligent" passengers :D

i play with that now, and things are getting kind of complex, the station out of the city surely accepts the passengers from all around, but they dont give a penny for being now on mainstation, they want to the center haha ;) so things are getting difficult with tramway and so on,

what i wanted to say, sure its more complex, and i dont find time to build an airport at all ;) still working on an optimal passenger distribution center for a mid sized town with suburban trains, tramway busses... wow its really what i like on it.

thanks thanks thanks!! if i can now somehow combine that with this nightly build to run trains of different competitors in one station it would be great!! :bow: :bow: :bow: :bow: :bow: :bow:
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Re: Feederservice for Airport

Post by petert »

Zaphod882 wrote:thanks thanks thanks!! if i can now somehow combine that with this nightly build to run trains of different competitors in one station it would be great!!
Just download some AI's from the Online Content service and load them into your games. You can do this one of two ways.
  • In console (during your game), type "start_ai <ai_name>"
  • In AI Settings, enter your AIs into the list, and set them up
  • Read the NoAI FAQ
Zaphod882
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Re: Feederservice for Airport

Post by Zaphod882 »

thanks again peter, and -sorry if i react just now about this- i try to give as detailled descriptions as possible, and if i get that great helpful answers it makes me feel that there is taken care about my issues.

:) thanks again
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keoz
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Re: Feederservice for Airport

Post by keoz »

petert wrote:
Zaphod882 wrote:did you already try this passenger distribution package? is there anything else i have to take care of while playing with that?
There are some minor crashes, so turn autosave on to every month. (Wrench -> Game Options -> Autosave)
It depends. Compiling my own binary from the git-repository sources on linux, I have never experienced *any* crash.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Zaphod882
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Re: Feederservice for Airport

Post by Zaphod882 »

i think its kind of stable, i m working with it now since some time and never had a crash, but sure, the game is in the beginning phase, i can imagine as soon as there is a big structure and more workload it can happen that there might be a crash.
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