Your favorite junction/station layouts? Pros and cons!

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Grolsch
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Grolsch »

planetmaker wrote:
Flamelord wrote:Mmm, nice. But that falls under "fancy-shmancy station layout" rather than clean, pure throughput. Still an accomplishment!
Here's an image of the combined factory & refinery station, serving about 750 trains.
Nice one :)
However, your trains are lot shorter. So you can't really compare it with a long-train station and throughput imho...
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Re: Your favorite junction/station layouts? Pros and cons!

Post by NeoCortex »

Hi,

I'd like to know what you think of the junction I've built. I don't know if it's design that's already know of or a variant of one. I came to it's design by way of an evolution of another type I tried out and played around with.

I think it could be made a little more compact and still allow six tile long trains to pass round without slowing down due to bends.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Beul »

NeoCortex wrote:Hi,

I'd like to know what you think of the junction I've built. I don't know if it's design that's already know of or a variant of one. I came to it's design by way of an evolution of another type I tried out and played around with.

I think it could be made a little more compact and still allow six tile long trains to pass round without slowing down due to bends.
I like it, nice clean high speed junction. Kinda huge indeed and yes: it is a variant of a known junction and can be built more compact: http://wiki.openttd.org/High_Speed_4-Way_Fly-over/under

What I like about your's though is that te bridges and tunnels are only 4 squares long, thus keeping signaling gaps to a minimum. nice job. Now good luck implementing that on a medium/small map with the amount of industries set to normal :twisted:
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Re: Your favorite junction/station layouts? Pros and cons!

Post by NeoCortex »

Cheers for the feedback. :)

I'd seen those junctions you'd posted a link to but dismissed them because of the long tunnels. I'm quite fussy about tunnel length. I'd rather bigger junction than have long tunnels.

I have had a go at making the junction smaller but still maintain a maximum tunnel/bridge length of 4 tiles and allow 6 tile trains to maintain full speed. I think it could go smaller if 5 tile trains were to maintain full speed but as you'll see from the picture, the centre pass through tracks would be become more offset.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Beul »

Well you have a valid point there about the bridge/tunnel length. No use having a high speed junction, but at the smae time causing delay's with large signaling gaps.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by mfb »

NeoCortex wrote:I'd like to know what you think of the junction I've built.
I think you could double all your bridges&tunnels.
The entrance looks a bit strange - as the two lines have the choice of two directions only, I would assume that they come from the same, single line. In this case, why do you have two incoming lines?
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Beul »

mfb wrote: I think you could double all your bridges&tunnels.
Agree there is enough space to do so.
The entrance looks a bit strange - as the two lines have the choice of two directions only, I would assume that they come from the same, single line. In this case, why do you have two incoming lines?
What are you talking about? al 4 lines can co in al 3 directions as far as I can see. maybe you need to scroll down a bit or zoom out :?
[Edit] I see what you mean, now. I think there would be a lane switcher just outside of the shot in reality in witch case it would still have a higher capacity than a single entrance.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by NeoCortex »

Here's a close-up of one of the entrances/exit. I'm open to any improvements that you can think of.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by sparky1978 »

Think that this is a great side line merger.
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Re: Your favorite junction/station layouts? Pros and cons!

Post by mfb »

What is great about that? Just one line gets a choice between multiple lines - and those two lines had merges with other side lines before.
In addition, the signalling at that splitted line can lead to problems - trains blocking the split, even if one side is free.
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V453000 :)
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Re: Your favorite junction/station layouts? Pros and cons!

Post by V453000 :) »

I actually finished writing this page a few days ago, should help. http://wiki.openttdcoop.org/Merging_Tracks
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Re: Your favorite junction/station layouts? Pros and cons!

Post by MuHcOw »

V453000 :) wrote:I actually finished writing this page a few days ago, should help. http://wiki.openttdcoop.org/Merging_Tracks

Nice reading !!!!!!!!

Well done. :idea:



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Torben DH
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Torben DH »

V453000 :) wrote:I actually finished writing this page a few days ago, should help. http://wiki.openttdcoop.org/Merging_Tracks
I like the idea about using gravity will try in my next game :D
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Re: Your favorite junction/station layouts? Pros and cons!

Post by V453000 :) »

it can actually give really silly-good results :D
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Re: Your favorite junction/station layouts? Pros and cons!

Post by Nemesis »

I use a lot of Ultimate 3-way and Ultimate 4-ways. Both a the best crossing for average amount of trains.
But when it gets bussier, you need to adjust them. When playing a game for over "200 years" almost every 3-way or 4-way is adjusted.

And when a 4-way junction needs to be changed into a big junction I create a Dual Branche Merge. I have now two of them.
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Though, sometimes i think it will be nice to be able to carry a tune
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