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 Post subject: I like the buggy one!
PostPosted: Wed Aug 15, 2007 3:33 pm 
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Engineer
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Joined: Tue May 02, 2006 11:14 am
Posts: 72
Location: Barcelona, Spain
Hello everybody.

Does anybody know if there are any news about releasing another game like TTT? Despite of all those 4 years many new train games were released, nowadays (except for Locomotion) I like much more the buggy TTT than others (so sad to say ;( ). I mean SidMeyers Railroads games and similar...

When does the TTT copyright expires, if it does so? It's for making a mod than could improve it... :twisted: It's a joke... i know we can't do that.

I think I better sit down waiting for a new version of TTT, or for someone making something like it, because I'm tired to was stand up for so much...

Have a good holidays!

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PostPosted: Wed Aug 15, 2007 4:27 pm 
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TTDPatch Developer
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kaminari wrote:
When does the TTT copyright expires, if it does so?
In the US? Never.

Theoretically, it's 75 years after creation, if the copyright is held by a company, or 75 years after the death of the creator, if the copyright is held by an individual. But every time the copyright on Mikey Mouse gets too close to expiring, the protected period is extended.

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PostPosted: Thu Aug 16, 2007 2:23 am 
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DaleStan wrote:
kaminari wrote:
When does the TTT copyright expires, if it does so?
In the US? Never.


If I'm not mistaken the TTT creator is German.
Ubisoft is French.

So wouldn't that make the copyright laws in question be German or French?

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PostPosted: Thu Aug 16, 2007 5:00 pm 
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Location: Barcelona, Spain
I don't know when and what copyright might be applied, but yesterday I've downloaded DirectX SDK and started reading a book called "(C++) - Advanced 3D Game Programming with DirectX 9.0". With all those pre-made functionabilities included with libraries, i might be easier than 10 years ago... at least I hope so. :roll:

Anyone with me? :mrgreen:

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PostPosted: Sun Aug 19, 2007 8:04 pm 
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Location: Berlin, Germany
You should probably rather start with one of the existing games, i.e. make OTTD or Simutrans 3D. Imho, the biggest problem are the graphics.

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I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com


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PostPosted: Fri Nov 09, 2007 10:50 am 
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I have foolishly embarked on making a full set of 3d graphics for "openttd3d" (see the openttd graphics forum). While i am somewhat dubious about using the openttd engine, especially with simutrans now open source, the models and textures are on their way. If you want to help a 3d transport project then I would reccomend looking into this one, or using the graphics I am trying to produce...

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PostPosted: Wed Nov 14, 2007 4:53 pm 
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Transport Empire Moderator
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Location: Wroclaw, Poland / Katowice, Poland
Transport Empire

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the sprites above were drawn using 1337 5K|LLZ
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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