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PostPosted: Mon Feb 09, 2004 11:59 pm 
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This is now the official topic for GRF Creator, a program to create GRF files.

At the moment, the way I plan for GRF Creator to work is as follows:

1. You create all the vehicle stats, import graphics, and so on, in GRF Creator

2. You can save your parameters to a data file (NOT a GRF file).

3. You can then export this to a GRF file.

Please be aware that it is not currently planned that this program will edit existing GRF files directly! This might be added in a future version.

Currently implemented actions

Action 0
- Properties and features read from an INI file
- Currently rewriting GRF writing routines for action 0 to deal with INI system

Action 8
- Complete (dialog box to add GRFID, description, copyright and required version)

Action A
- In progress
- Can import PCX, BMP, GIF, PNG, RLE files
- Can select a part of the file to use
- Graphics Editor (by Andrex) to position graphic, etc, for TTD
- Can write out to GRF

Action B
- Doing some experimentation with this

The next actions I'm going to attempt will probably be actions 1 and 4.

Attached are a couple of screenshots of how the program is just now. (Please excuse the various "Command1" type buttons spread about the place and the problems with the XP theming).


Attachments:
File comment: The Action 0 editing section, for ships. All the properties are stored in an INI and controls are dynamically generated.
grf_creator_1.png
grf_creator_1.png [ 17.13 KiB | Viewed 19899 times ]
File comment: Action 0 Trains
grf_creator_2.png
grf_creator_2.png [ 17.9 KiB | Viewed 19900 times ]
File comment: Action A (modification of existing TTD sprites). PCX, PNG, GIF, BMP and RLE files can be read, and you have a little movable box to select which part of a large image you want to use.
grf_creator_3.png
grf_creator_3.png [ 23.2 KiB | Viewed 19889 times ]
File comment: Look familiar? Parts of Andrex's NFO Editor have been integrated into this program.
grf_creator_4.png
grf_creator_4.png [ 33.39 KiB | Viewed 19880 times ]

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PostPosted: Tue Feb 10, 2004 12:08 am 
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Sweet :D
That program will be exctremely usefull :!:

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PostPosted: Tue Feb 10, 2004 12:22 am 
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It'll look a lot better when it's done, obviously, but right now, I just want to get it working. :)

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PostPosted: Tue Feb 10, 2004 2:30 am 
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I will definitly be using this once its out.. great work owen =) very impressed


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PostPosted: Tue Feb 10, 2004 7:04 am 
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orudge wrote:
This is now the official topic for GRF Creator, a program to create GRF files.
Attached are a couple of screenshots of how the program is just now. (Please excuse the various "Command1" type buttons spread about the place and the problems with the XP theming).
As I can see, it includes NFO editor. Would my suggestions for that program be implemented? Without zoom it's very hard to work with sprites. And now I also suggest to have 3 times and 5 times zoom to see the control line in the middle of the zoomed pixels


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PostPosted: Tue Feb 10, 2004 7:15 am 
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Cheers Owen! This might finally give me the excuse to get an Australian Set underway :shock:. Just need some art talent next ;)

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PostPosted: Tue Feb 10, 2004 9:45 am 
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George wrote:
Would my suggestions for that program be implemented? Without zoom it's very hard to work with sprites. And now I also suggest to have 3 times and 5 times zoom to see the control line in the middle of the zoomed pixels


I'll see what I can do. I agree that it can be a bit difficult to get everything lined up just the way you want it to be.

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PostPosted: Tue Feb 10, 2004 12:40 pm 
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looks great


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PostPosted: Fri Feb 13, 2004 12:29 am 
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Looks great so far! It's coming along so well. Any idea of its ETA? We're going to badly need it soon, the US and Japan sets are I think maybe half done.

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PostPosted: Fri Feb 13, 2004 1:53 pm 
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I'm not too sure when it'll be done - I'm in the middle of exams right now, which finish next week. I'll be busy this weekend reinstalling everything on my nice new 120GB HD too, but I'll see if I can get a bit of work done, and I'll release a version of the program sometime that can add new vehicles and specify parameters, etc, but it won't be able to do everything possible (don't expect callbacks and different liveries, etc, in the first version!).

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PostPosted: Sat Feb 14, 2004 7:06 am 
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A little OT, but good luck with exams :)). I will be excited to see this program released, no matter how *basic* you claim it to be (antyhing that makes grf files will be a big help!)

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PostPosted: Wed Mar 03, 2004 3:32 pm 
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For those who are interested, I'll see if I can do some more work on this sometime soon. I'm still awfully busy right now. :(

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PostPosted: Wed Mar 03, 2004 3:56 pm 
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Can't wait to have it working. Espc. since minime seems to have dropped off the Net, and he was coding the GRF files for the Japan set :(

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PostPosted: Thu Mar 04, 2004 6:15 pm 
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Owen, for the tabs control you must use a picture box for each tab and then show or hide the apropiate picture box according to the selected tab. Check the TTDXC code when you click the tab.

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PostPosted: Thu Mar 04, 2004 6:42 pm 
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I am soooo going to use this in making random graphics. 8)

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PostPosted: Thu Mar 04, 2004 7:48 pm 
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Andrex wrote:
Owen, for the tabs control you must use a picture box for each tab and then show or hide the apropiate picture box according to the selected tab. Check the TTDXC code when you click the tab.


Yes, I know that, but for various reasons, I'm trying it another way (which is similar).

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PostPosted: Tue Mar 09, 2004 12:39 am 
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How is this going, Owen?

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PostPosted: Tue Mar 09, 2004 3:09 am 
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Can this thing remove statues and fountains ?
Cause these things are holding me back from playing TTD more than 1 hour a day

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PostPosted: Tue Mar 09, 2004 3:17 am 
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No, this is something totally else. It's a tool to turn sprites into working GRF files that can be included. Like the US set, the Japan set, the DB set, etc. You're talking about TTDAlter. Although, I have asked that the Patch be extended to let you change building attributes in the same was as you can vehicles, so then there could be a GRF file that replaced statues and fountains with, say, high-rise office buildings that actually did something useful. Which would be great.

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PostPosted: Tue Mar 09, 2004 7:26 am 
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This tool should enable you to turn the statues and fountains into something more sensible.

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