ISR/DWE style dock and objects, Version 1.1 released

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Re: ISR style dock and objects, [help/tips needed with the c

Post by Quast65 »

I don't know how to code different rotations like in Marico and Roadfurniture ;-)

What version of OTTD do you use? I have nightly r24061 running
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Re: ISR style dock and objects, [help/tips needed with the c

Post by Pyoro »

Also works for me; just loaded all three in a existing R23998 save (OMG!) and all objects are there ...alright, fine, I counted only 60 on the first GRF, but I'll assume that was just me ;)

Great job. :bow:
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Re: ISR style dock and objects, [help/tips needed with the c

Post by Quast65 »

really weird.... Maybe it's only my game that is corrupted (I've changed so much in that)

Well, If it works, enjoy!!!
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Re: ISR style dock and objects, [help/tips needed with the c

Post by FooBar »

If you reloaded a new version of the grf over and over again in the same game, chances are that game is broken. Try again with a fresh game.
The red warning also applies to newgrf developers ;)
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Re: ISR style dock and objects, [help/tips needed with the c

Post by Quast65 »

Well, fingers crossed then :D

My work in progress version works fine for me, so gladly I can use it myself too ;-) Amaze me with some screenies!!
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Re: ISR style dock and objects, Version 1.0 released

Post by jor[D]1 »

A real quick try
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Re: ISR style dock and objects, Version 1.0 released

Post by Pyoro »

*cough* Couldn't resist, sorry.
drunk driving.png
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Misuse aside, I have to admit that it's rather difficult to build some decent harbor with my otherwise rather "small" style - I'll need some adjusting ^^;
Oh, and glitches aren't as bad as I personally expected.

Still, would be nice if "overlapping" became a "real" NewObject feature. ;)
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Re: ISR style dock and objects, Version 1.0 released

Post by jor[D]1 »

I think I will use this set for big harbors and the Marico for small harbors.

I think it would be really cool if more off the non track ISR tiles become new objects.
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Re: ISR style dock and objects, Version 1.0 released

Post by Quast65 »

Nice screenies guys!
I have to admit that it's rather difficult to build some decent harbor with my otherwise rather "small" style
Yep, the overlapping sadly needs room
Still, would be nice if "overlapping" became a "real" NewObject feature
What would be better is if it was possible to use more than one roadtype in the game, that would take up less room and would get rid of the glitches. But until that time, this will do ;-)
I think it would be really cool if more off the non track ISR tiles become new objects.
It doesn't add anything to the game. So I don't see the need to code them into objecttiles. I'm more interested in new stuff.
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Re: ISR style dock and objects, Version 1.0 released

Post by kamnet »

Looking at the ISR sprite sheet, it would be nice to see the coal tipple (sprites 2749-2753), water tower (1947-1950) and the valuables buildings (808-852) broken out so that RVs can drive under them.

Also do the same for the grain silos (448-469), and perhaps modify some of the mineral unloader (579-635) so that vehicles can drive over that to unload minerals at stations.

Also the sprites with wood piles (3055-3060), lumber (4138-4149), barrels (4011-4022), and metals (3868-3879) would be nice so that we wern't depending on actual cargo being at the stations to show off some eye-candy of what's supposed to be at the stations.
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Re: ISR style dock and objects, Version 1.0 released

Post by Pyoro »

Quast65 wrote:What would be better is if it was possible to use more than one roadtype in the game, that would take up less room and would get rid of the glitches. But until that time, this will do ;-)
For IRS roads, sure. But "overlapping" itself has quite a lot of deco possibilities, I'd say. Little things like pedestrian crosses or just generally placing an object over a sort of ground "object" (basically allowing free combinations of different ground tiles and objects on them ;) )

Anyways, here's my try. Tried to squeeze in a harbor where there really shouldn't be one, so it sort of ended up as...well, it doesn't have a very harbor-esque feeling, I'd say :lol:
I have to admit that for the first time in OTTD I really wanted an "undo" function ... other then that, I like it. Ships are a bit glitchy, as they can't really be build "behind" something. Might be solved by coding them as multiple parts? :?
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Re: ISR style dock and objects, Version 1.0 released

Post by Quast65 »

But "overlapping" itself has quite a lot of deco possibilities, I'd say. Little things like pedestrian crosses or just generally placing an object over a sort of ground "object"
True.
I have to admit that for the first time in OTTD I really wanted an "undo" function
Well, the advantage is that they are objecttiles, so easy to remove. It's not like with connected stationtiles that you really have to be careful with what you remove or with what removetool (bulldozer, that removes just one tile or bomb, that removes entire station)
Ships are a bit glitchy, as they can't really be build "behind" something. Might be solved by coding them as multiple parts?
Yeah, thought about that. But got tired of drawing and coding :) So took the easy way out.... Something for the to do in v2.0

Nice screenie though, but I think you will have one problem. One of the object ships is blocking your canal. See pic, ships can't pass over objecttiles. So if you want objectships in your canal, the canal should be 2 tiles wide for normal ships to be able to pass through.
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Re: ISR style dock and objects, Version 1.0 released

Post by Pyoro »

Oh, didn't think about that. Though, unless I actually make that canal go somewhere useful it won't really matter *cough*
Quast65 wrote:(... or bomb, that removes entire station)
See, you know precisely what happened - just that it wasn't on purpose :lol:
Yes, nice that you can just build over them. Still, when accidentally removing something or producing a bit much of a glitch and you have to re-open that menu and go through all those objects again...then switch back to ISR stuff...and back to newobjects again...well, it just takes some time ;) Not really your fault or anything of course.

And no prob with the ships; I think this is already one of the "fastest made" GRFs relative to its size ;)
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Re: ISR style dock and objects, Version 1.0 released

Post by jor[D]1 »

one thing missinge are foundations which match your ISR harbour. Also the second tile of the harbor (the sloped one) has open sides. Sometimes i need those to be closed.

An idea for new tiles could be 1x1 tiles on a foundation to create big piers or something. So like the marico piers but 1x1 ISR style.
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Re: ISR style dock and objects, Version 1.0 released

Post by Quast65 »

See, you know precisely what happened - just that it wasn't on purpose
Happend to me loads of times, accidently using the bomb and not the bulldozer...... A good tip is to use the invisibilitytool. Make the trainstations invisible so the objects stick out. That way you won't destroy the wrong thing that easily.
Still, when accidentally removing something or producing a bit much of a glitch and you have to re-open that menu and go through all those objects again...then switch back to ISR stuff...and back to newobjects again...well, it just takes some time
Well, Rome wasn't built in a day either ;-)
I think this is already one of the "fastest made" GRFs relative to its size
lol, yeah just checked. It was about 2 weeks :oops:
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Re: ISR style dock and objects, Version 1.0 released

Post by Quast65 »

one thing missinge are foundations which match your ISR harbour. Also the second tile of the harbor (the sloped one) has open sides. Sometimes i need those to be closed.
The foundations I use to match my dock are from a grf that SAC posted a long time ago (Infra-landscape), I just checked and saw that she has removed everything she has ever posted here in the forum... But I don't think the grey is that bad, the original OTTD base grf-dock has grey concrete foundations too. The ISR one has a wooden foundation and I don't think that looks too good in a industrial area. I found a foundation GRf by the way that might look good: http://www.tt-forums.net/viewtopic.php?f=26&t=38040

About the open sides, yeah that could be resolved. Only this dock is intended to be inclosed in ISR tiles, so you wouldnt see the open sides anyway. Also it is not possible to build a dock on the edge of land, So there is always room to place a tile next to it. It doesn't have a high priority for me to fix that. Maybe if you place a screenie where you need a closed side, I might rethink my priorities.
An idea for new tiles could be 1x1 tiles on a foundation to create big piers or something. So like the marico piers but 1x1 ISR style
Yeah that would be cool, but based on what foundations (ISR-dock, base-dock, Marico, Infra, FIRS fishing harbour, or the one I posted the link to)? Because they will have to be drawn, they don't appear themselves, like with tiles on land. And with pierlights or something? And with rounded edges or square? Spew some idea's. (or even better, draw them)
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Re: ISR style dock and objects, Version 1.0 released

Post by jor[D]1 »

I know it is from infra landscape but I don't like the Light houses being replaced with electricity pylons.

An other idea: a ferry ramp like the dover ones:
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Re: ISR style dock and objects, Version 1.0 released

Post by PaulC »

jor[D]1 wrote:I know it is from infra landscape but I don't like the Light houses being replaced with electricity pylons.
They don't, at least not in the more recent newobjects version: http://www.tt-forums.net/viewtopic.php? ... 08#p884508
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Re: ISR style dock and objects, Version 1.0 released

Post by jor[D]1 »

Are the foundations also in that grf?
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Re: ISR style dock and objects, Version 1.0 released

Post by Eddi »

if you want to protect your stations from bombing, just park a train on them.
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