ISR/DWE style dock and objects, Version 1.1 released
Moderator: Graphics Moderators
Re: ISR style dock and objects, [help/tips needed with the c
I don't know how to code different rotations like in Marico and Roadfurniture
What version of OTTD do you use? I have nightly r24061 running
What version of OTTD do you use? I have nightly r24061 running
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, [help/tips needed with the c
Also works for me; just loaded all three in a existing R23998 save (OMG!) and all objects are there ...alright, fine, I counted only 60 on the first GRF, but I'll assume that was just me
Great job.
Great job.
Re: ISR style dock and objects, [help/tips needed with the c
really weird.... Maybe it's only my game that is corrupted (I've changed so much in that)
Well, If it works, enjoy!!!
Well, If it works, enjoy!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, [help/tips needed with the c
If you reloaded a new version of the grf over and over again in the same game, chances are that game is broken. Try again with a fresh game.
The red warning also applies to newgrf developers
The red warning also applies to newgrf developers
Re: ISR style dock and objects, [help/tips needed with the c
Well, fingers crossed then
My work in progress version works fine for me, so gladly I can use it myself too Amaze me with some screenies!!
My work in progress version works fine for me, so gladly I can use it myself too Amaze me with some screenies!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.0 released
A real quick try
- Attachments
-
- Munthill Transport, 28-03-2023.png
- (260.99 KiB) Downloaded 2 times
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.0 released
*cough* Couldn't resist, sorry.
Oh, and glitches aren't as bad as I personally expected.
Still, would be nice if "overlapping" became a "real" NewObject feature.
Misuse aside, I have to admit that it's rather difficult to build some decent harbor with my otherwise rather "small" style - I'll need some adjusting ^^;Oh, and glitches aren't as bad as I personally expected.
Still, would be nice if "overlapping" became a "real" NewObject feature.
Re: ISR style dock and objects, Version 1.0 released
I think I will use this set for big harbors and the Marico for small harbors.
I think it would be really cool if more off the non track ISR tiles become new objects.
I think it would be really cool if more off the non track ISR tiles become new objects.
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.0 released
Nice screenies guys!
Yep, the overlapping sadly needs roomI have to admit that it's rather difficult to build some decent harbor with my otherwise rather "small" style
What would be better is if it was possible to use more than one roadtype in the game, that would take up less room and would get rid of the glitches. But until that time, this will doStill, would be nice if "overlapping" became a "real" NewObject feature
It doesn't add anything to the game. So I don't see the need to code them into objecttiles. I'm more interested in new stuff.I think it would be really cool if more off the non track ISR tiles become new objects.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.0 released
Looking at the ISR sprite sheet, it would be nice to see the coal tipple (sprites 2749-2753), water tower (1947-1950) and the valuables buildings (808-852) broken out so that RVs can drive under them.
Also do the same for the grain silos (448-469), and perhaps modify some of the mineral unloader (579-635) so that vehicles can drive over that to unload minerals at stations.
Also the sprites with wood piles (3055-3060), lumber (4138-4149), barrels (4011-4022), and metals (3868-3879) would be nice so that we wern't depending on actual cargo being at the stations to show off some eye-candy of what's supposed to be at the stations.
Also do the same for the grain silos (448-469), and perhaps modify some of the mineral unloader (579-635) so that vehicles can drive over that to unload minerals at stations.
Also the sprites with wood piles (3055-3060), lumber (4138-4149), barrels (4011-4022), and metals (3868-3879) would be nice so that we wern't depending on actual cargo being at the stations to show off some eye-candy of what's supposed to be at the stations.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: ISR style dock and objects, Version 1.0 released
For IRS roads, sure. But "overlapping" itself has quite a lot of deco possibilities, I'd say. Little things like pedestrian crosses or just generally placing an object over a sort of ground "object" (basically allowing free combinations of different ground tiles and objects on them )Quast65 wrote:What would be better is if it was possible to use more than one roadtype in the game, that would take up less room and would get rid of the glitches. But until that time, this will do
Anyways, here's my try. Tried to squeeze in a harbor where there really shouldn't be one, so it sort of ended up as...well, it doesn't have a very harbor-esque feeling, I'd say
I have to admit that for the first time in OTTD I really wanted an "undo" function ... other then that, I like it. Ships are a bit glitchy, as they can't really be build "behind" something. Might be solved by coding them as multiple parts?
- Attachments
-
- DB Transporte.png
- (283.62 KiB) Downloaded 2 times
Re: ISR style dock and objects, Version 1.0 released
True.But "overlapping" itself has quite a lot of deco possibilities, I'd say. Little things like pedestrian crosses or just generally placing an object over a sort of ground "object"
Well, the advantage is that they are objecttiles, so easy to remove. It's not like with connected stationtiles that you really have to be careful with what you remove or with what removetool (bulldozer, that removes just one tile or bomb, that removes entire station)I have to admit that for the first time in OTTD I really wanted an "undo" function
Yeah, thought about that. But got tired of drawing and coding So took the easy way out.... Something for the to do in v2.0Ships are a bit glitchy, as they can't really be build "behind" something. Might be solved by coding them as multiple parts?
Nice screenie though, but I think you will have one problem. One of the object ships is blocking your canal. See pic, ships can't pass over objecttiles. So if you want objectships in your canal, the canal should be 2 tiles wide for normal ships to be able to pass through.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.0 released
Oh, didn't think about that. Though, unless I actually make that canal go somewhere useful it won't really matter *cough*
Yes, nice that you can just build over them. Still, when accidentally removing something or producing a bit much of a glitch and you have to re-open that menu and go through all those objects again...then switch back to ISR stuff...and back to newobjects again...well, it just takes some time Not really your fault or anything of course.
And no prob with the ships; I think this is already one of the "fastest made" GRFs relative to its size
See, you know precisely what happened - just that it wasn't on purposeQuast65 wrote:(... or bomb, that removes entire station)
Yes, nice that you can just build over them. Still, when accidentally removing something or producing a bit much of a glitch and you have to re-open that menu and go through all those objects again...then switch back to ISR stuff...and back to newobjects again...well, it just takes some time Not really your fault or anything of course.
And no prob with the ships; I think this is already one of the "fastest made" GRFs relative to its size
Re: ISR style dock and objects, Version 1.0 released
one thing missinge are foundations which match your ISR harbour. Also the second tile of the harbor (the sloped one) has open sides. Sometimes i need those to be closed.
An idea for new tiles could be 1x1 tiles on a foundation to create big piers or something. So like the marico piers but 1x1 ISR style.
An idea for new tiles could be 1x1 tiles on a foundation to create big piers or something. So like the marico piers but 1x1 ISR style.
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.0 released
Happend to me loads of times, accidently using the bomb and not the bulldozer...... A good tip is to use the invisibilitytool. Make the trainstations invisible so the objects stick out. That way you won't destroy the wrong thing that easily.See, you know precisely what happened - just that it wasn't on purpose
Well, Rome wasn't built in a day eitherStill, when accidentally removing something or producing a bit much of a glitch and you have to re-open that menu and go through all those objects again...then switch back to ISR stuff...and back to newobjects again...well, it just takes some time
lol, yeah just checked. It was about 2 weeksI think this is already one of the "fastest made" GRFs relative to its size
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.0 released
The foundations I use to match my dock are from a grf that SAC posted a long time ago (Infra-landscape), I just checked and saw that she has removed everything she has ever posted here in the forum... But I don't think the grey is that bad, the original OTTD base grf-dock has grey concrete foundations too. The ISR one has a wooden foundation and I don't think that looks too good in a industrial area. I found a foundation GRf by the way that might look good: http://www.tt-forums.net/viewtopic.php?f=26&t=38040one thing missinge are foundations which match your ISR harbour. Also the second tile of the harbor (the sloped one) has open sides. Sometimes i need those to be closed.
About the open sides, yeah that could be resolved. Only this dock is intended to be inclosed in ISR tiles, so you wouldnt see the open sides anyway. Also it is not possible to build a dock on the edge of land, So there is always room to place a tile next to it. It doesn't have a high priority for me to fix that. Maybe if you place a screenie where you need a closed side, I might rethink my priorities.
Yeah that would be cool, but based on what foundations (ISR-dock, base-dock, Marico, Infra, FIRS fishing harbour, or the one I posted the link to)? Because they will have to be drawn, they don't appear themselves, like with tiles on land. And with pierlights or something? And with rounded edges or square? Spew some idea's. (or even better, draw them)An idea for new tiles could be 1x1 tiles on a foundation to create big piers or something. So like the marico piers but 1x1 ISR style
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.0 released
I know it is from infra landscape but I don't like the Light houses being replaced with electricity pylons.
An other idea: a ferry ramp like the dover ones:
An other idea: a ferry ramp like the dover ones:
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.0 released
They don't, at least not in the more recent newobjects version: http://www.tt-forums.net/viewtopic.php? ... 08#p884508jor[D]1 wrote:I know it is from infra landscape but I don't like the Light houses being replaced with electricity pylons.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: ISR style dock and objects, Version 1.0 released
Are the foundations also in that grf?
View my (train)pictures on Flickr
Re: ISR style dock and objects, Version 1.0 released
if you want to protect your stations from bombing, just park a train on them.
Who is online
Users browsing this forum: Amazon [Bot], GarryG, Google Adsense [Bot], Lurkmore and 43 guests