ISR Style Waypoints

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
DemianWSE
Engineer
Engineer
Posts: 116
Joined: 21 Jul 2020 03:52
Location: Argentina

ISR Style Waypoints

Post by DemianWSE »

Hi everyone! I'd like to share these
ISR Style Waypoints

=====================================================================================
Latest release: viewtopic.php?p=1255543#p1255543
=====================================================================================

ISR_StyleWaypointsv1.0.png
ISR_StyleWaypointsv1.0.png (107.12 KiB) Viewed 1546 times
A small set of snow aware waypoints that use ISR (and CHIPS) graphics. Coded in m4nfo. Not much else to add :P

Any feedback is welcomed!

License
ISR Style Waypoints is licensed under the GNU General Public License version 2. The source can be found here: https://github.com/DemianWSE/ISR_StyleWaypoints and in this posts attachments.
Attachments
ISR_StyleWaypointsv1.0.grf
(24.45 KiB) Downloaded 111 times
ISR_StyleWaypointsv1.0_source.zip
(21.31 KiB) Downloaded 70 times
Last edited by DemianWSE on 04 Oct 2022 23:09, edited 2 times in total.
DemianWSE
Taschi
Route Supervisor
Route Supervisor
Posts: 425
Joined: 11 Oct 2014 22:58

Re: ISR Style Waypoints

Post by Taschi »

They're very adorable!
perverted monkey
Traffic Manager
Traffic Manager
Posts: 161
Joined: 02 Mar 2009 02:07

Re: ISR Style Waypoints

Post by perverted monkey »

Cool stuff!
User avatar
kamnet
Moderator
Moderator
Posts: 8548
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: ISR Style Waypoints

Post by kamnet »

Funny how not even I realized this was needed! Kudos!
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: ISR Style Waypoints

Post by wallyweb »

:bow: :bow: :bow: :bow: :bow:
8) :D
Auge
Director
Director
Posts: 633
Joined: 23 Oct 2006 02:07
Location: Berlin

Re: ISR Style Waypoints

Post by Auge »

Hello

I thought about creating a set like this by myself but the tool chain of m4nfo was to non-transparent for me. Beside of that I would have included only the overpasses (the second and the third tile (but without the fence) in your screeenshot). So your solution is far more complete.

So all to say is: thank you. This a set, that was long awaited by me. :-)

Tschö, Auge
User avatar
DemianWSE
Engineer
Engineer
Posts: 116
Joined: 21 Jul 2020 03:52
Location: Argentina

Re: ISR Style Waypoints

Post by DemianWSE »

Taschi wrote: 28 Jul 2021 18:43
perverted monkey wrote: 29 Jul 2021 00:44
kamnet wrote: 29 Jul 2021 01:09
wallyweb wrote: 29 Jul 2021 10:30
Auge wrote: 29 Jul 2021 17:00
Thanks guys! I'm glad you liked them!
kamnet wrote: 29 Jul 2021 01:09 Funny how not even I realized this was needed!
Probably because it's not really needed :lol: but it can't hurt to have them :P
Auge wrote: 29 Jul 2021 17:00 I thought about creating a set like this by myself but the tool chain of m4nfo was to non-transparent for me. Beside of that I would have included only the overpasses (the second and the third tile (but without the fence) in your screeenshot). So your solution is far more complete.
Yes, the biggest success of this set, for me, is that I learned how to make snow aware platforms with m4nfo. I also started with just the overpasses and then thought of adding the other stuff.

Cheers!
DemianWSE
Taschi
Route Supervisor
Route Supervisor
Posts: 425
Joined: 11 Oct 2014 22:58

Re: ISR Style Waypoints

Post by Taschi »

I think waypoints that seamlessly integrate into their surroundings are really useful for anybody whose primary goal is to build networks that feel realistic.
gravelpit
Traffic Manager
Traffic Manager
Posts: 200
Joined: 26 Feb 2015 14:49
Location: Poland

Re: ISR Style Waypoints

Post by gravelpit »

Many thanks, I hope that the ISR project will be developed to the best
User avatar
DemianWSE
Engineer
Engineer
Posts: 116
Joined: 21 Jul 2020 03:52
Location: Argentina

Re: ISR Style Waypoints

Post by DemianWSE »

Hi! Yesterday I added a new branch on github called "v1.1", this contains code optimizations kindly done by Michael Blunck. I think this could be of interest to anyone trying to code stations with m4nfo, as it offers the chance to compare the old code to the new one, which uses advanced sprite layout.

Cheers!
DemianWSE
User avatar
DemianWSE
Engineer
Engineer
Posts: 116
Joined: 21 Jul 2020 03:52
Location: Argentina

Re: ISR Style Waypoints

Post by DemianWSE »

Hi! v1.2 can be found in the attachments.

It includes code optimizations done by Michael Blunck (a long time ago :oops: ) and a few new waypoints: CHIPS platforms style transitions, and the large red office (this one can only be placed by dragging the small red office waypoint and making it exactly 2 tiles wide, as shown in the image below).

Image

Cheers!
Attachments
v1.2.png
(309.69 KiB) Not downloaded yet
ISR_StyleWaypointsv1.2.grf
(28.86 KiB) Downloaded 54 times
ISRStyleWaypointsv1.2(source).zip
(39.24 KiB) Downloaded 37 times
DemianWSE
User avatar
Quast65
Tycoon
Tycoon
Posts: 2654
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR Style Waypoints

Post by Quast65 »

Nice, thank you! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
304 001
Engineer
Engineer
Posts: 100
Joined: 12 Jun 2012 19:05
Location: Wolverhampton, UK

Re: ISR Style Waypoints

Post by 304 001 »

These waypoints are pretty epic. Thanks for creating them! :bow:
User avatar
DemianWSE
Engineer
Engineer
Posts: 116
Joined: 21 Jul 2020 03:52
Location: Argentina

Re: ISR Style Waypoints

Post by DemianWSE »

Quast65 wrote: 05 Oct 2022 08:32 Nice, thank you! :bow:
304 001 wrote: 05 Oct 2022 20:23 These waypoints are pretty epic. Thanks for creating them! :bow:
Glad you like them :)
DemianWSE
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 11 guests