Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Jun 19, 2013 12:20 pm

All times are UTC




Post new topic Reply to topic  [ 472 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22, 23, 24  Next
Author Message
PostPosted: Mon May 14, 2012 9:51 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1087
Location: Cambridge, UK (192.168.5.10)
Quote:
...such as being able to set specific sections of track to a maximum speed of 75/90/100mph so...
What I meant was that you could build that section with a 75/90/100mph tracktype, then the limit would exist :wink: . The other suggestions are much better though - I'd forgotten the speed-limiting timetables existed in 1.2.

_________________
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have a screenshot thread now...
Linux user (KDE), rail enthusiast and lunatic.
Author of an incredibly boring sticky about NewGRFs


Top
 Profile  
 
PostPosted: Mon May 14, 2012 10:03 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
FLHerne wrote:
Quote:
...such as being able to set specific sections of track to a maximum speed of 75/90/100mph so...
What I meant was that you could build that section with a 75/90/100mph tracktype, then the limit would exist :wink: . The other suggestions are much better though - I'd forgotten the speed-limiting timetables existed in 1.2.


Of course, the "maximum speed" variable in OpenTTD doesn't understand timetabled speeds (or track speed limits, for that matter). Any UKRS2 train which has its speed reduced this way will think it's still accelerating, with the according running costs and sound effects. :roll:

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Mon May 14, 2012 8:53 pm 
Offline
Tycoon
Tycoon

Joined: Sun Dec 16, 2007 10:24 pm
Posts: 1075
Location: Idaho, USA
PikkaBird wrote:
Of course, the "maximum speed" variable in OpenTTD doesn't understand timetabled speeds (or track speed limits, for that matter). Any UKRS2 train which has its speed reduced this way will think it's still accelerating, with the according running costs and sound effects. :roll:


Well, what do you know, looks like you've got friends in high places: http://newgrf-specs.tt-wiki.net/index.p ... oldid=3097 :wink:

_________________
Eyecandy Road Vehicles for OTTD | NewGRF List Categorical Seperators | Fake Subways for OTTD | Supercheese's NewObjects


Last edited by Supercheese on Tue May 15, 2012 4:25 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Tue May 15, 2012 10:55 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Jul 25, 2004 7:25 pm
Posts: 1717
Location: Stafford UK
Supercheese wrote:
PikkaBird wrote:
Of course, the "maximum speed" variable in OpenTTD doesn't understand timetabled speeds (or track speed limits, for that matter). Any UKRS2 train which has its speed reduced this way will think it's still accelerating, with the according running costs and sound effects. :roll:


Well, what do you know, looks like you've got friends in high places: http://newgrf-specs.tt-wiki.net/index.p ... oldid=prev :wink:

I was just trying to work out what exactly that pages means, I assume it is that the a new variable allowing trains to no longer attempt to accelerate when the speed limit is reached?


Top
 Profile  
 
PostPosted: Tue May 15, 2012 12:34 pm 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
alistairgrew wrote:
I was just trying to work out what exactly that pages means, I assume it is that the a new variable allowing trains to no longer attempt to accelerate when the speed limit is reached?


I don't think so, I think it just allows the grf author to test the actual maximum allowed speed.

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Tue May 15, 2012 12:38 pm 
Online
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 7091
Location: Sol d
PikkaBird wrote:
FLHerne wrote:
Quote:
...such as being able to set specific sections of track to a maximum speed of 75/90/100mph so...
What I meant was that you could build that section with a 75/90/100mph tracktype, then the limit would exist :wink: . The other suggestions are much better though - I'd forgotten the speed-limiting timetables existed in 1.2.


Of course, the "maximum speed" variable in OpenTTD doesn't understand timetabled speeds (or track speed limits, for that matter). Any UKRS2 train which has its speed reduced this way will think it's still accelerating, with the according running costs and sound effects. :roll:

This posting inspired it and It should solve exactly this problem. Or doesn't it?

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
 Profile  
 
PostPosted: Tue May 15, 2012 1:39 pm 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
planetmaker wrote:
This posting inspired it and It should solve exactly this problem. Or doesn't it?


Yes, it should. But I haven't done it yet. :)

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Tue May 15, 2012 2:43 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 4614
how dare you not implement this within 30 seconds!!!1!1einself

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
 Profile  
 
PostPosted: Tue May 15, 2012 3:29 pm 
Offline
OpenTTD Developer
OpenTTD Developer

Joined: Mon Jun 14, 2004 11:27 pm
Posts: 567
Location: Hannover, Germany
Supercheese wrote:
Well, what do you know, looks like you've got friends in high places: http://newgrf-specs.tt-wiki.net/index.p ... oldid=prev :wink:

Please also note my slight description adjustment later on.

-- Michael Lutz


Top
 Profile  
 
PostPosted: Wed May 16, 2012 9:49 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1087
Location: Cambridge, UK (192.168.5.10)
There seems to be an alignment bug for the PGA hoppers - white vertical lines in \ direction.
EDIT: Only when loaded, possibly only some cargos. Also, Bauxite seems to be the wrong colour?

P.S. - In the main set, would it make sense for cartics to carry FIRS Engineering Supplies? Those seem to be represented as vehicles often...

_________________
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have a screenshot thread now...
Linux user (KDE), rail enthusiast and lunatic.
Author of an incredibly boring sticky about NewGRFs


Top
 Profile  
 
PostPosted: Sun May 20, 2012 6:38 pm 
Offline
Engineer
Engineer

Joined: Sat Jun 25, 2011 1:32 pm
Posts: 31
Does this mean that a train timetabled to travel slower than it's max-speed will have lower running costs? Or will it have the same running costs as if it was at max-speed?
So a 100mph train would be cheaper to run at 60mph? Of course the amount you make on cargo would be reduced but it would be helpful in areas where fast trains share the same lines as slow. (I like character, some lines have arbitrary weight limits to brake up the monotony and that can result in the trains running slower than if larger locos where used).

I wonder if it's possible to make a track set that instead of having speed limits has axle-load limits?


Top
 Profile  
 
PostPosted: Thu May 31, 2012 9:03 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
Ovenbaked wrote:
Does this mean that a train timetabled to travel slower than it's max-speed will have lower running costs? Or will it have the same running costs as if it was at max-speed?


Currently, it will have the same running costs as if it were accelerating to maximum speed (so, for diesels and electrics, higher than maximum speed running costs). With the new variable, it could have whatever running costs the author wished, but in UKRS2's case it will have the same running costs as if it was at maximum speed.

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 3:50 pm 
Offline
Engineer
Engineer

Joined: Sat Jun 25, 2011 1:32 pm
Posts: 31
But the lower wear on bearings and the lower fuel consumption both reduce running costs!
Useful for light-rail and branch-lines: cheaper+more time for passengers to be dropped off by bus.
Another question: If a locomotive has a top speed of 90mph but is hauling carriages with a max of 80mph, dose that count as constant acceleration?


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 4:19 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 16, 2008 10:26 pm
Posts: 2657
Location: Ontario, Canada
Ovenbaked wrote:
But the lower wear on bearings and the lower fuel consumption both reduce running costs!
Useful for light-rail and branch-lines: cheaper+more time for passengers to be dropped off by bus.
Another question: If a locomotive has a top speed of 90mph but is hauling carriages with a max of 80mph, dose that count as constant acceleration?


I dont think wagon speed limits effect running costs like having trains run on low speed rail.

_________________
Nekomasters Projects...
# Utah Lake > v 1.00
# Generic Australian Rail Set (GARS) R&D


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 7:27 pm 
Offline
Chairman
Chairman
User avatar

Joined: Thu Mar 25, 2010 1:36 pm
Posts: 775
I've noted that the Gate tube has the spark effect. I'm not sure this is appropriate for a 3rd rail train?


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 10:51 pm 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
Ovenbaked wrote:
But the lower wear on bearings and the lower fuel consumption both reduce running costs!


Well, the shorter time taken to accelerate to maximum speed will reduce running costs...

Quote:
Another question: If a locomotive has a top speed of 90mph but is hauling carriages with a max of 80mph, dose that count as constant acceleration?


No, the wagon speed limit is taken into account when calculating the train maximum speed already.

Bob_Mackenzie wrote:
I've noted that the Gate tube has the spark effect. I'm not sure this is appropriate for a 3rd rail train?


All 3rd rail trains have it. It's moderately appropriate.

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Fri Jun 08, 2012 8:47 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Jul 12, 2011 12:09 pm
Posts: 1087
Location: Cambridge, UK (192.168.5.10)
Bug report: Speedlink Opens are unable to refit by orders (either by 'goto depot, refit' or 'autorefit'). The Speedlink Vans in the main set do not suffer from this.
EDIT: That might be partly due to auto-refitting one way only (which is quite confusing) - doesn't explain why depot-order refits don't work though :?

As a FIRS user, I was also surprised that Presflos cannot carry Building Supplies. Being cement tankers, this would seem obvious... :wink:

Thanks for the set, anyway. The number of loco types in this set now is very impressive! :bow:

_________________
Temporary Permanent signature filling text. Content coming soon delayed indefinitely! Oh, and I have a screenshot thread now...
Linux user (KDE), rail enthusiast and lunatic.
Author of an incredibly boring sticky about NewGRFs


Last edited by FLHerne on Sun Jun 10, 2012 4:53 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sat Jun 09, 2012 4:56 pm 
Offline
Engineer
Engineer

Joined: Fri Jan 21, 2011 5:45 pm
Posts: 36
Being an annoying awkward pedant Mr. Pikka, but should the West Country and BoB be hauling red carriages pre-1948? Unless they're Midland excursion stock... :)


Top
 Profile  
 
PostPosted: Thu Jun 28, 2012 12:58 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Jul 25, 2004 7:25 pm
Posts: 1717
Location: Stafford UK
*Shameless Bump*
Hi Pikka has there been any progress with the set as I am really looking forward to being able to play with the 442 and 373?
Thanks again for your hard work (and the contributors) :!:


Top
 Profile  
 
PostPosted: Thu Aug 09, 2012 2:57 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 07, 2004 11:56 am
Posts: 1358
Location: Stoke-on-Trent
I'm currently experimenting with NML, so this is partially just for me to have some graphics that I know work to tinker with code wise. However, thought i'd offer them up here.

It's a simple cut and change job really, using the cab and firebox of the Jubilee with the rest of lawtons King Arthur and replacing the tender with a 4000 Gal LMS one. If you are willing, you could also replace the tender with one from either the 3F or 4F to represent the original Fowler tender. You could also have it refit in the mid to late 40s into the Rebuilt Shape, which at TTD scale would probably be best represented by your Crimson Jubilee sprites. All in all there is a lot of scope for this loco :)


Attachments:
File comment: LMS Fowler Royal Scott Class 4-6-0 6P
RoyalScot.png
RoyalScot.png [ 6.97 KiB | Viewed 697 times ]

_________________
I never strive to be number one because one is next to nothing

Unlike everyone elses Avatar, mine is actually me
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 472 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22, 23, 24  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], Transportman and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.