[OTTD]DWE SET (Station Tiles/NewObjects)
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Re: [OTTD]DWE - Station/NewObject tiles Set
you have some example or link of that ISR set ? dont know it
Re: [OTTD]DWE - Station/NewObject tiles Set
i'm sure you do: it's full name is Industrial Stations Renewal, current (and, unfortunately, probably last) version is 0.8.0
link: http://www.tt-forums.net/viewtopic.php?p=732942#p732942
link: http://www.tt-forums.net/viewtopic.php?p=732942#p732942
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Re: [OTTD]DWE - Station/NewObject tiles Set
yea sure that would be possible, but there is a but..
in that case i need to check first how copyright/user agreement for that set is. because i will need to copy graphics out of it.
but for the roads i will provide myself, i will sure ty to include the sloped one.
in that case i need to check first how copyright/user agreement for that set is. because i will need to copy graphics out of it.
but for the roads i will provide myself, i will sure ty to include the sloped one.
Re: [OTTD]DWE - Station/NewObject tiles Set
not 100% satisfied with these ones, but good enough for now i guess.
i present: Clay Deposits
i present: Clay Deposits
Re: [OTTD]DWE - Station/NewObject tiles Set
Pre-Release for DWE-Station tiles - Industrial tiles is released!
Download it here: http://www.aqua-page.nl/1869clansite/do ... ?fileID=19
or trough Bananas
Download it here: http://www.aqua-page.nl/1869clansite/do ... ?fileID=19
or trough Bananas
Re: [OTTD]DWE - Station/NewObject tiles Set
Please share any nice screenshots. than i can collect them into a preview page
Re: [OTTD]DWE - Station/NewObject tiles Set
see attachment.
Q: would that still be 1 tile ? im considering of making it a 2x2 tile. the picture is only a small one.
see this google earth link for the bigger ones, that imo should be 2x2 tiles.
but i wonder what you people think about it.
Link Google Maps
Q: would that still be 1 tile ? im considering of making it a 2x2 tile. the picture is only a small one.
see this google earth link for the bigger ones, that imo should be 2x2 tiles.
but i wonder what you people think about it.
Link Google Maps
- Attachments
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Re: [OTTD]DWE - Station/NewObject tiles Set
some new sprites for the next version =)
Re: [OTTD]DWE - Station/NewObject tiles Set
Pre-Release for DWE-Station tiles - Industrial tiles is released!
Version 0.3 is out now
Download it here: http://www.aqua-page.nl/1869clansite/do ... ?fileID=20
or trough Bananas
Please post any nice screenshots where this set is used, co i can compose some nice preview picture for the set.
Version 0.3 is out now
Download it here: http://www.aqua-page.nl/1869clansite/do ... ?fileID=20
or trough Bananas
Please post any nice screenshots where this set is used, co i can compose some nice preview picture for the set.
Re: [OTTD]DWE - Station/NewObject tiles Set
im a bit doubting on that little line you see now when you have more than 1 next to each other.
can someone give me some feedback on them ? would appreciate it
Re: [OTTD]DWE - Station/NewObject tiles Set
The perspective on those tanks is all wrong. They look like they're subsiding into the ground.
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Re: [OTTD]DWE - Station/NewObject tiles Set
Great looking stuff that you are doing here Dante
But I'm missing two little things in the fences set:
1.) The part with fence+rail track. It would be great to have the same with fence+road. In a perfect world there would be gates which opens and closes when a truck / train arrives. But I know this is not that easy (if even possible)
2.) I would love to see it as NewObjects I play with national borders in Multiplayergames and I think your fences were great to mark those borders. But that is not possible as long as it is a station... A border can get really long
Keep up your great work
But I'm missing two little things in the fences set:
1.) The part with fence+rail track. It would be great to have the same with fence+road. In a perfect world there would be gates which opens and closes when a truck / train arrives. But I know this is not that easy (if even possible)
2.) I would love to see it as NewObjects I play with national borders in Multiplayergames and I think your fences were great to mark those borders. But that is not possible as long as it is a station... A border can get really long
Keep up your great work
Re: [OTTD]DWE - Station/NewObject tiles Set
wooow.. nice ideeaDwight_K._Schrute wrote:2.) I would love to see it as NewObjects I play with national borders in Multiplayergames and I think your fences were great to mark those borders. But that is not possible as long as it is a station... A border can get really long
The rest is confetti!
Re: [OTTD]DWE - Station/NewObject tiles Set
noted itAmeecher wrote:The perspective on those tanks is all wrong. They look like they're subsiding into the ground.
fill be fixed in the next version. thanx
edit:
this looks more like it:
Re: [OTTD]DWE - Station/NewObject tiles Set
quick preview of the basic plain platforms
Re: [OTTD]DWE - Station/NewObject tiles Set
on request i present to you: the Watertowers (for steam engines)
Re: [OTTD]DWE - Station/NewObject tiles Set
Here's another neat idea for you that I've thought about drawing, but since you're in the zone right now... center-island diesel pumps for diesel train engines.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD]DWE - Station/NewObject tiles Set
i can't find a good image on google.kamnet wrote:Here's another neat idea for you that I've thought about drawing, but since you're in the zone right now... center-island diesel pumps for diesel train engines.
maybe you know some photo/image for it so i can take that as reference what to draw ?
Re: [OTTD]DWE - Station/NewObject tiles Set
For the pipelines i have added for the next version a underpass for all directions
at first thought of making some kind of overpass, but the risk on glitches is very high, and i guess in that case it can overpass max 1 tile.
at first thought of making some kind of overpass, but the risk on glitches is very high, and i guess in that case it can overpass max 1 tile.
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