I am using 3ds max 9 with the texporter module, and am using unwrap uvw's to generate my maps.
I am getting maps that account for every face on the model, but i want maps like the one below (©Blizzard) that have multiple faces assinged to a single part of the map, and are packed tightly.
For objects that are cylinderical my current approach is quite a mess..
I thought I'd ask before getting to deep into something I know little about..
A pointer in the right direction would be greatly appreciated! ( I already did quite a bit of searching

Excuse me for my newbishness....
