[OTTD] Britrains (British Trains for OTTD)
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Re: [OTTD] Britrains (British Trains for OTTD)
The arrangement of the sprites isnt difficult, its just time consuming, but I plan to take everything we have to convert it to the new style. I know this decision has somewhat alienated the existing contributors, but as this project as come to a stand still, it seems like something needs to be done, and i'll be sure to push this with my own work, even if that means doing it all by myself.
If anyone does want to assist, i'll be sure to show them how i'm taking the existing sprites to convert them to the new scale.
If anyone does want to assist, i'll be sure to show them how i'm taking the existing sprites to convert them to the new scale.
- andythenorth
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Re: [OTTD] Britrains (British Trains for OTTD)
So make use of the GPL and fork the set. It's one of the reasons why some of us push sets to use GPL, so this kind of disagreement can be done without the working literally being lost to insufficiently-restrictive licenses.Doorslammer wrote:But this latest move is poorly thought out. A ridiculous scale and more views to draw? Great. We'll be lucky to see any coders come back now.
If you disagree with the direction this is going, and you aren't prepared to fork, then you probably don't care enough either way. And if you don't care enough either way, then...well you don't really care
(this is a general 'you', not a specific Doorslammer 'you')
**It's often said that forks are bad, but I have no empirical evidence to support that. And for any evidence, there'll be counter-evidence, and we're doing pixels not science, so probably best not to worry about it too much.
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Re: [OTTD] Britrains (British Trains for OTTD)
I like forks, hard to eat pasta otherwiseandythenorth wrote:
**It's often said that forks are bad, but I have no empirical evidence to support that. And for any evidence, there'll be counter-evidence, and we're doing pixels not science, so probably best not to worry about it too much.
But I don't see the need for renaming or forking, if it's just upgrading the existing work, then it's still part of the same project. If it's a completely new direction, with new styles sprites etc, then yes, a significant indication of change is needed
Re: [OTTD] Britrains (British Trains for OTTD)
I do hope you're testing this "new style" in-game before spending a ridiculous amount of time on making all those sprites?Leanden wrote:The arrangement of the sprites isnt difficult, its just time consuming, but I plan to take everything we have to convert it to the new style. I know this decision has somewhat alienated the existing contributors, but as this project as come to a stand still, it seems like something needs to be done, and i'll be sure to push this with my own work, even if that means doing it all by myself.
If anyone does want to assist, i'll be sure to show them how i'm taking the existing sprites to convert them to the new scale.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [OTTD] Britrains (British Trains for OTTD)
Im just doing the 390 and getting that in game to see the results. But it's worked well enough for CETS, so i see no reason why it shouldn't work here.Purno wrote:I do hope you're testing this "new style" in-game before spending a ridiculous amount of time on making all those sprites?
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Re: [OTTD] Britrains (British Trains for OTTD)
Good point - but also why worry? CETS has proven this style works, and time is only time.Purno wrote:I do hope you're testing this "new style" in-game before spending a ridiculous amount of time on making all those sprites?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] Britrains (British Trains for OTTD)
Anyway, back on topic.
Can anyone see any problems with the sprites ive done so far:
If noone can see any striking issues, ill finish the other orientations for all the car types so we can get this tested in the game.
Can anyone see any problems with the sprites ive done so far:
If noone can see any striking issues, ill finish the other orientations for all the car types so we can get this tested in the game.
Re: [OTTD] Britrains (British Trains for OTTD)
Its a simple(TM) method of coding the use of extra sprites for when the train turns corners. Try CETS for a demonstration.perverted monkey wrote:Subject: [OTTD] Britrains (British Trains for OTTD)
Yummy!Leanden wrote:Anyway, back on topic.
Can anyone see any problems with the sprites ive done so far:
If noone can see any striking issues, ill finish the other orientations for all the car types so we can get this tested in the game.
Idea: I think this scale begs for 32bpp to smooth edges (As I am not aware of the way these extra views work excuse me if my suggestion is not possible).
But you are right, this does lend itself very well to the implementation of 32bpp sprites, and if Illegalalien gets his stuff sorted for his concept, it could be possible to have this as a 32bpp set too
Re: [OTTD] Britrains (British Trains for OTTD)
Front Car complete.
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- BR390_13_VirginFront.png (15.67 KiB) Viewed 2022 times
Re: [OTTD] Britrains (British Trains for OTTD)
Double post: Back car complete, been busy with work thus slow activity recently.
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- BR390_13_VirginEnd.png (13.19 KiB) Viewed 1924 times
Re: [OTTD] Britrains (British Trains for OTTD)
Triple post: And finally the cars and cars /w pantographs.
So now we can do a proper in game test to see how these behave as a consist with increased turning sprites.
So now we can do a proper in game test to see how these behave as a consist with increased turning sprites.
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- BR390_12_VirginCar.png (13.23 KiB) Viewed 1913 times
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- BR390_12_VirginCarPantoBack.png (14.15 KiB) Viewed 1913 times
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- BR390_12_VirginCarPantoFront.png (13.9 KiB) Viewed 1913 times
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Re: [OTTD] Britrains (British Trains for OTTD)
No downloadable GRF yet, but anyway:
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- Great Rintston Transport, 13th Feb 20000.png (15.53 KiB) Viewed 1863 times
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- Chuwood Transport, 5th Feb 20000.png (6.71 KiB) Viewed 1863 times
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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Re: [OTTD] Britrains (British Trains for OTTD)
That is actually not bad at all, I must admit!
Re: [OTTD] Britrains (British Trains for OTTD)
I notice that the second car in from the top right of the train has had part of the train clipped off, is this intentional?
Also can i get a copy of the test grf?
EDIT: So is the top right end car as well by the looks of it.
Also can i get a copy of the test grf?
EDIT: So is the top right end car as well by the looks of it.
Re: [OTTD] Britrains (British Trains for OTTD)
on the circle?? could be down to the sharpness of the bends and the length of the carriage, that is a concern for me actually, it would be interesting to see what a "straight, diagonal, straight" looks like on this to see what single square turns look like.Leanden wrote:I notice that the second car in from the top right of the train has had part of the train clipped off, is this intentional?
Also can i get a copy of the test grf?
EDIT: So is the top right end car as well by the looks of it.
also isn't there the possibility of collisions between trains heading in opposite directions on bends??
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Re: [OTTD] Britrains (British Trains for OTTD)
Extra angles: the work of the devil or such. No good will come of it, I tell you.
No, rail pieces never get that close on a tile.Hitperson wrote:also isn't there the possibility of collisions between trains heading in opposite directions on bends??
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] Britrains (British Trains for OTTD)
Nope, i actually meant on the screenshot where the train is travelling straight from NE to SW.Hitperson wrote:on the circle??
Re: [OTTD] Britrains (British Trains for OTTD)
have to admit it looks good, but with the corner angles at 45 degrees i think is there any need for so many angles?
Everton F.C The pride of merseyside
Re: [OTTD] Britrains (British Trains for OTTD)
Well if someone can be bothered to draw them! I'd say a nice goal would be to draw all trains (at that scale) for 8 angles and then add in the extra ones later when you feel like it, with the priority being to build the set up and attract attentionjonnie47 wrote:have to admit it looks good, but with the corner angles at 45 degrees i think is there any need for so many angles?
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Re: [OTTD] Britrains (British Trains for OTTD)
Less angles will lose some of the looks, and nobody managed to get all offsets just right yet. Leaving the extra angles out temporarily is up to whoever converts the sprites.
The GRF will be over here as soon as the NML version on the DevZone is updated to the very newest one.
To fix the cut-off, you need to turn one extra pixel row into corridor connection on the horizontals and cut off one row at the top left/right of the diagonals, look at this.
The GRF will be over here as soon as the NML version on the DevZone is updated to the very newest one.
To fix the cut-off, you need to turn one extra pixel row into corridor connection on the horizontals and cut off one row at the top left/right of the diagonals, look at this.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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