[TTDP] OpenGFX 0.4 for TTDPatch

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Ammler
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[TTDP] OpenGFX 0.4 for TTDPatch

Post by Ammler »

ogfx-ttdp.png
ogfx-ttdp.png (574.76 KiB) Viewed 8645 times

Download:

The DevZone does now build the TTDPatch bundles with the other bundles, please download directly from there
Releases: http://bundles.openttdcoop.org/opengfx/ ... /ttdpatch/
0.4.x will be last releases with ttdpatch support (missing grf v8)

Note: this is for TTDPatch only, OpenTTD users please check this thread


Installation:

- Backup your trg?r.grf files
- Replace your trg?r.grf files with the files from the download
- include ogfxe_extra.grf to your newgrfw.cfg

Have Fun!
Report glitches not related to TTDPatch to our tracker:
http://dev.openttdcoop.org/projects/opengfx

Issues related to TTDPatch to this thread...


Greets
Ammler


Changelog:
26-12-2011: Update to 0.4.x, last ogfx releases with ttdp support
22-12-2010: as of today, also releases are available
26-09-2010: automatic nightly and release building
04-09-2010: Update to r523 (pre 0.3)
24-01-2010: Update to 0.2.1, complete rewrite of this post
Last edited by Ammler on 26 Dec 2011 14:11, edited 23 times in total.
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Chrill
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Re: OpenGFX for TTDPatch

Post by Chrill »

I like how only the letters present in OpenTTD shows up on that one :P

T N PO T T COON :)
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Re: OpenGFX for TTDPatch

Post by ISA »

Ammler wrote: Is there interest of the patch players to distribute a opengfx version for the patch, too?
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I have :)
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Re: OpenGFX for TTDPatch

Post by FooBar »

Chrill wrote:T N PO T T COON :)
There's no C in "OpenTTD" :P

But as there's interest in a pack for TTDP, maybe we should add the other characters as well...
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Re: OpenGFX for TTDPatch

Post by DaleStan »

There's also no C in the screenshot.
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Re: OpenGFX for TTDPatch

Post by peter1138 »

Ammler wrote:For some reason, I updated my local copy of TTDPatch to r2162, then I was curious, if the opengfx works in the patch too, so I symlinked the pack and linked the extra grf with newgrfw.cfg.
Does, using a, comma, so, often really, help?
He's like, some kind of OpenTTD developer.
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Re: OpenGFX for TTDPatch

Post by Xander »

petern wrote:
Ammler wrote:For some reason, I updated my local copy of TTDPatch to r2162, then I was curious, if the opengfx works in the patch too, so I symlinked the pack and linked the extra grf with newgrfw.cfg.
Does, using a, comma, so, often really, help?
Its all part of the ying-yang of language that for every person who writes a paragraph without a single mark of punctuation there has to be someone who uses all those missing pieces otherwise the punctuation dimension will overflow and we'll all be flooded in a sea of commas full stops and semi colons.
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Ammler
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Re: OpenGFX for TTDPatch

Post by Ammler »

I tried to give mine to Alain, but he didn't want them. So I had to use those myself. ;-)

Sorry about. :-(

Hopefully it is better now.
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Re: OpenGFX for TTDPatch

Post by lobster »

I've used these graphics for quite some time, they're rather wonderful. Are they a 100% finished nowadays?
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Re: OpenGFX for TTDPatch

Post by planetmaker »

lobster wrote:I've used these graphics for quite some time, they're rather wonderful. Are they a 100% finished nowadays?
Unfortunately not. Actic and temperate climate are done. One tropical house needs coding, the construction stages of another is missing. Toyland misses a lot of sprites (contributors highly welcome!) and some manager faces need drawing, too. For a complete list of to-do see http://dev.openttdcoop.org/projects/opengfx/issues
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Re: OpenGFX for TTDPatch

Post by Ammler »

A simple error...
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ogfxpatch.png
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Re: OpenGFX for TTDPatch

Post by frosch »

⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
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Re: OpenGFX for TTDPatch

Post by Ammler »

Shouldn't it be possible to just skip those sprites, as they aren't needed for patch?

Code: Select all

 
 1453 * 9	 07 9D 04 \7= 00 00 00 00 10
 1454 * 3	 05 10 0F
Attachments
ttdpatch.png
ttdpatch.png (383.45 KiB) Viewed 933 times
ogfx4ttdpatch_r165.p1.diff
Apply this patch to the opengfx repo and it works nicely with patch.
(15.6 KiB) Downloaded 171 times
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planetmaker
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Re: OpenGFX for TTDPatch

Post by planetmaker »

We could, of course, create a seperate TTDP edition. Should be "just" a few lines in the makefile and a convention on how to uncomment them in the TTDP case.

EDIT: or make it proper conditional sprites in the first place...
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Re: OpenGFX for TTDPatch

Post by FooBar »

Splitting ogfx_extra into seperate parts for each feature (per #208) might be useful for this purpose...
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Re: OpenGFX for TTDPatch

Post by frosch »

Ammler wrote:Shouldn't it be possible to just skip those sprites, as they aren't needed for patch?

Code: Select all

 
 1453 * 9	 07 9D 04 \7= 00 00 00 00 10
 1454 * 3	 05 10 0F
Better use action 09 for such things.
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Re: OpenGFX for TTDPatch

Post by Ammler »

Ok, Action9 solved it, thanks Frosch :-)

As of revision r168, it is possible to use OpenGFX in TTDPatch, just rename the files to trg*.grf and add the extra file to newgrfw.cfg and you are done. :-)

We will soon release next alpha, maybe we post a Patch version here then.

Edit: Download renamed opengfx from 1st post.


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Re: OpenGFX for TTDPatch

Post by WWTBAM »

I would like to see it.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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Re: OpenGFX for TTDPatch 0.2.1

Post by Ammler »

Update to 0.2.1, maybe someone could move it to Releases...
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Re: [TTDP] OpenGFX 0.2.1 for TTDPatch (24-01-2010)

Post by WWTBAM »

I am planning a small utility to make it easier for a user to switch between the original grfs and opengfx under TTDPatch. It will not take off for a few months though.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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