[OTTD] 2cc TrainSet - The Trains of the world in 2cc
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
Well supposedly it is easier for the teachers to teach the Imtric system than the full blown Imperial system, and we can't use metric, because that would be too logical, and so un-British.
- Voyager One
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
You lack only some distance systems like "days of walk", "days of ride"... Well, every country/region has its own specialty. That's the multicultural wonder of the world.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
I found another alignment problem, this time with the TGV Duplex.
The problem manifests itself when the train travels 'north-west' and has a mail-refitted MU unit directly behind the power unit.
The problem manifests itself when the train travels 'north-west' and has a mail-refitted MU unit directly behind the power unit.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
cant see it in that jpg:( try upping a png?Haiya-Dragon wrote:I found another alignment problem, this time with the TGV Duplex.
The problem manifests itself when the train travels 'north-west' and has a mail-refitted MU unit directly behind the power unit.
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
the engine of the train on the right hand side
Check out some of my work
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta1
Are you up for the task?Leanden wrote:Feel free to recolour my Eurostar in BROS into 2ccDJ Nekkid wrote:I miss the eurostar myself But it needs to be drawn or optionally recolored from for example BROS or UKRS. If there is a 2cc'ed taurus out there (along with specs) feel free to point at one, as purno have a ... ehm break ... on his artist carear
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta1
I could do it, but i'm not sure which are the magic blue and green coloursDJ Nekkid wrote:Are you up for the task?Leanden wrote:Feel free to recolour my Eurostar in BROS into 2ccDJ Nekkid wrote:I miss the eurostar myself But it needs to be drawn or optionally recolored from for example BROS or UKRS. If there is a 2cc'ed taurus out there (along with specs) feel free to point at one, as purno have a ... ehm break ... on his artist carear
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
I rarely use MUs for mail but now that Haiya-Dragon mentioned it... I've checked them all.
Same alignment problem occurs on TGV Duplex, ICE3 and SM4 when towing mail wagons and going North-West. It doesn't matter where is the mail wagon within the train lenght - the glitch always occurs in front of the first mail wagon, looking from the head engine of course.
I assume it has something to do with mail refit graphics... Boh.
Same alignment problem occurs on TGV Duplex, ICE3 and SM4 when towing mail wagons and going North-West. It doesn't matter where is the mail wagon within the train lenght - the glitch always occurs in front of the first mail wagon, looking from the head engine of course.
I assume it has something to do with mail refit graphics... Boh.
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta1
See the TTDPatch wiki: http://wiki.ttdpatch.net/tiki-index.php ... oordinatesLeanden wrote: I could do it, but i'm not sure which are the magic blue and green colours
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta1
Please note that the 2cc set uses a tad different color composition than most other dual-company color sets. Originally, TTO/TTD combines company colors with yellow, which most sets seem to continue to do. In the 2ccSet I made the choice to combine company colors *only* with 'neutral' colors like white, grey, black and sometimes browns (for rosters, undercarriages, and other non-painted elements), which would mean that any real-life yellow color would be replaced by any of the two company colors.Leanden wrote:I could do it, but i'm not sure which are the magic blue and green coloursDJ Nekkid wrote:
Are you up for the task?
Or at least, that's how I designed my art. I'm not sure if all the contributions from others follow the same concept. I haven't followed progress very closely for a while
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
Hello, I was messing around with 2cctrainset nightly 557.
Results are as follows:
1. First generation flatbed nfo file is messed up (has definitions from 3rd gen), corrected version of file "/sprites/nfo/wagons/short1_flatbed.pnfo" (and I suppose also the same file in "/sprites/nfo/wagons/bleh" folder, but I don't understand why that folder is even there) is in first attachment.
2. The wagon weights problem: I changed them in "/sprites/nfo/action0wag.pnfo" and it just worked, no problems with accelerating or anything else (a few hours of testing, openttd 1.0.1). I'm attaching mentioned file and updated a0.txt. Numbers are just my wild guess, because I couldn't find ones intended by 2cctrainset creators anywhere.
I'm also attaching a ready grf for anybody who is willing to test my fixes.
On side note, I'd like short and long wagons to be more balanced. As of now changing from 2nd to 3rd gen gives in fact less capacity per train length. That's beyond my logic as there should be less space wasted on joints between wagons and more used for carrying cargo.
//update
I've found excel file with correct weights and made new version of patch
Results are as follows:
1. First generation flatbed nfo file is messed up (has definitions from 3rd gen), corrected version of file "/sprites/nfo/wagons/short1_flatbed.pnfo" (and I suppose also the same file in "/sprites/nfo/wagons/bleh" folder, but I don't understand why that folder is even there) is in first attachment.
2. The wagon weights problem: I changed them in "/sprites/nfo/action0wag.pnfo" and it just worked, no problems with accelerating or anything else (a few hours of testing, openttd 1.0.1). I'm attaching mentioned file and updated a0.txt. Numbers are just my wild guess, because I couldn't find ones intended by 2cctrainset creators anywhere.
I'm also attaching a ready grf for anybody who is willing to test my fixes.
On side note, I'd like short and long wagons to be more balanced. As of now changing from 2nd to 3rd gen gives in fact less capacity per train length. That's beyond my logic as there should be less space wasted on joints between wagons and more used for carrying cargo.
//update
I've found excel file with correct weights and made new version of patch
- Attachments
-
- patch.diff
- diff file with fixes (thx Ammler)
- (54.42 KiB) Downloaded 72 times
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- 2cctrainset.grf
- complied grf for anybody who'd like to test it
- (815.46 KiB) Downloaded 58 times
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
found and fixed the TGV duplex and SM4 bug but i cant seem to see any bugs on the ICE3 ?
- Voyager One
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
Ops, my mistake. I thought it was a glitch - it was an electric pole on track!!! Sorry.
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
People, I'm in trouble.
That is, although I've been playing this game for quite a while now (I actually started with the original TT back in 1994) and are absolutely amazed and thankful for OpenTTD and this vivid community over here. But now - I tried the 2cc train set. And it put me in one of those situations where you are dazzled by all the oppotunities you suddenly got but at the same time are not able to make a lot of use of them because you are to stupid for using this piece of technology properly.
First Problem: The passenger coaches. Before I got to the 2cc I played a lot using the DBSetXL (for I'm a good German ) and had there two types of passenger coaches: intercity and regional ones. But now in 2cc, there are 18 different ones (seriously, I counted them) offered to me (some of them, as it is with the engines as well, apparently not from the 2cc, for the flag and the engine symbol are missing). Anyway, I just can't figure out what coach to use with what engine to compile a good bet for my purpose. And on which rails to use it.
There we go onto the second problem: I use the 2cc (as I probably am supposed to) together with the grfs metro track set and nuTracks. So, in addition to this bunch of stuff in the train department, I have a hell of a lot to figure out with the rails. Meaning, that some engines an MUs just do not want to run on all rails (meaning the "regular", non-metro ones, that difference I got figured out). It would be great if you people could help me with that. In addition, allow me two questions: First, why is this nice sleeky word "metro" so complified replacing it with "3rd Rail"? And, second, what the hell is this "Track planning" rail-type good for? In connection with that you might be able to explain to me the existence of the "3rd Rail w/cantenary track enabler" and the "planning track enabler" (which are seemingly completely useless).
Well, I think if someone of you could clear these issues, that would multiply my fun with this set. And you don't have to write novels here, if somewhere there is a thread or a manual for the 2cc, maybe you can just kindly point my then obviously blind eyes on it. That'd be great.
And furthermore, this is a great piece of software, really a good job, guys.
That is, although I've been playing this game for quite a while now (I actually started with the original TT back in 1994) and are absolutely amazed and thankful for OpenTTD and this vivid community over here. But now - I tried the 2cc train set. And it put me in one of those situations where you are dazzled by all the oppotunities you suddenly got but at the same time are not able to make a lot of use of them because you are to stupid for using this piece of technology properly.
First Problem: The passenger coaches. Before I got to the 2cc I played a lot using the DBSetXL (for I'm a good German ) and had there two types of passenger coaches: intercity and regional ones. But now in 2cc, there are 18 different ones (seriously, I counted them) offered to me (some of them, as it is with the engines as well, apparently not from the 2cc, for the flag and the engine symbol are missing). Anyway, I just can't figure out what coach to use with what engine to compile a good bet for my purpose. And on which rails to use it.
There we go onto the second problem: I use the 2cc (as I probably am supposed to) together with the grfs metro track set and nuTracks. So, in addition to this bunch of stuff in the train department, I have a hell of a lot to figure out with the rails. Meaning, that some engines an MUs just do not want to run on all rails (meaning the "regular", non-metro ones, that difference I got figured out). It would be great if you people could help me with that. In addition, allow me two questions: First, why is this nice sleeky word "metro" so complified replacing it with "3rd Rail"? And, second, what the hell is this "Track planning" rail-type good for? In connection with that you might be able to explain to me the existence of the "3rd Rail w/cantenary track enabler" and the "planning track enabler" (which are seemingly completely useless).
Well, I think if someone of you could clear these issues, that would multiply my fun with this set. And you don't have to write novels here, if somewhere there is a thread or a manual for the 2cc, maybe you can just kindly point my then obviously blind eyes on it. That'd be great.
And furthermore, this is a great piece of software, really a good job, guys.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
2cctrainset comes afaik with 5 passenger coaches and one MU coach. The passenger coaches are named 1st ... 5th generation quite naturally and you'll be offered them as time progresses, giving you higher speed and capacity.FleX27 wrote: First Problem: The passenger coaches.
There we go onto the second problem: I use the 2cc (as I probably am supposed to) together with the grfs metro track set and nuTracks. 3rd Rail"? And, second, what the hell is this "Track planning" rail-type good for? In connection with that you might be able to explain to me the existence of the "3rd Rail w/cantenary track enabler" and the "planning track enabler" (which are seemingly completely useless).
All the rest concerns nutracks:
3rd rail / metro is the same; often metro tracks come with a 3rd rail which powers the metro trains. Thus 3rd rail.
Planning tracks cost nothing. They're for planning but not yet building. Maybe you miss the money to build highspeed for 30k / piece right now but want to plan while money comes in?
The track enabler engines are there as a hack so that those track types are actually made available. If there's no engine using it as primary track type, you wouldn't be able to build it. It needs improved cross-talk between train set and track set in order to remove them. it's being worked upon.
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- Voyager One
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
Metro Track Set is obsolete if using NuTracks.FleX27 wrote: I use the 2cc (as I probably am supposed to) together with the grfs metro track set and nuTracks.
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
2cc Trainset v2.0 2.0-Beta2
I have found a problem with NER EF1 train when playing in 1920s. The train is rendered strangely in the game: I mean the first wagon after the loco is drawn as the loco was shorter (maybe some length parameter is set to wrong value in the model, I don't know how it works). Screenshot attached.
I have found a problem with NER EF1 train when playing in 1920s. The train is rendered strangely in the game: I mean the first wagon after the loco is drawn as the loco was shorter (maybe some length parameter is set to wrong value in the model, I don't know how it works). Screenshot attached.
Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
Thanks for the help! I was using another train set at the time, so thats what the trouble came from.
However, I still noticed some problems of graphical nature in connection with NuTracks (btw also thx for the hint with the non-neccessary metro track set. I used only the metro set before and it just gave me something pink very ugly when I built it, so I tried them both afterwards). First, whenever a train runs on these nicely designed very high speed rails, the tracks graphically turn back into the old regular rails (and change back to the new ones when it passed). And second, when building bridges or tunnels, the rails always appear old-fashioned (using the default bridges as well as the ones from the Total Bridge Renewal Set).
So, you probably noticed these problems already, but I figured it might help you debugging and developing.
However, I still noticed some problems of graphical nature in connection with NuTracks (btw also thx for the hint with the non-neccessary metro track set. I used only the metro set before and it just gave me something pink very ugly when I built it, so I tried them both afterwards). First, whenever a train runs on these nicely designed very high speed rails, the tracks graphically turn back into the old regular rails (and change back to the new ones when it passed). And second, when building bridges or tunnels, the rails always appear old-fashioned (using the default bridges as well as the ones from the Total Bridge Renewal Set).
So, you probably noticed these problems already, but I figured it might help you debugging and developing.
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
The NuTracks GRF is still under development. It takes time but these guys are already doing a great job. See the NuTracks thread...FleX27 wrote: However, I still noticed some problems of graphical nature in connection with NuTracks (btw also thx for the hint with the non-neccessary metro track set. I used only the metro set before and it just gave me something pink very ugly when I built it, so I tried them both afterwards). First, whenever a train runs on these nicely designed very high speed rails, the tracks graphically turn back into the old regular rails (and change back to the new ones when it passed). And second, when building bridges or tunnels, the rails always appear old-fashioned (using the default bridges as well as the ones from the Total Bridge Renewal Set).
http://www.tt-forums.net/viewtopic.php?f=26&t=47347
- Voyager One
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Re: [OTTD]2cc TrainSetThe Trains of the world in2cc.Now:2.0Beta2
More alignment issues... Ner EF1 (as reported by MacArcher), Class 11B 0-8-2, 140C and 141TA... see picture.
This problem occurs both in depots and on track.
This problem occurs both in depots and on track.
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