FIRS Industry Replacement Set - Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Alberth »

Spotted an error in the dutch translation:

Code: Select all

diff --git a/sprites/nfo/lang/1F_dutch.pnfo b/sprites/nfo/lang/1F_dutch.pnfo
--- a/sprites/nfo/lang/1F_dutch.pnfo
+++ b/sprites/nfo/lang/1F_dutch.pnfo
@@ -53,7 +53,7 @@
 //Fruit and Vegetables
 #define TEXT_CRG_FRUITSANDVEGETABLES_CTYPE               "Fruit en Groente"
 #define TEXT_CRG_FRUITSANDVEGETABLES_1TYPE               "Fruit en Groente"
-#define TEXT_CRG_FRUITSANDVEGETABLES_CARGOAMOUNT         "fruit en Groente"
+#define TEXT_CRG_FRUITSANDVEGETABLES_CARGOAMOUNT         "fruit en groente"
 
 //Fuel oil
 #define TEXT_CRG_FUELOIL_CTYPE                           "Benzine"
What is the 1TYPE used for? it does not exist for other types of cargo
etran
Engineer
Engineer
Posts: 19
Joined: 25 Feb 2010 22:09

Re: FIRS Industry Replacement Set - Development & Translatio

Post by etran »

New update to Serbian translation against newest (21.2.2011.) eng file.
(and with 1type in it :P)

Is there a way to control the gender of strings? In Serbian gender of industries are mostly female while openttd default is male, so eg. the "New industry founded" news are a bit odd. :)
I think there is no way, but if I have missed something...

Cheers.

[edit] removed file (new is in second post below)
Last edited by etran on 22 Feb 2011 00:09, edited 1 time in total.
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: FIRS Industry Replacement Set - Development & Translatio

Post by planetmaker »

Thanks for the update :-)
etran wrote: Is there a way to control the gender of strings?
There is a way. Look at the German translation to see how it is solved: http://dev.openttdcoop.org/projects/fir ... erman.pnfo

Basically you first define a table of genders. And then you can use those Genders in the strings. The Genders need to match the ones in the official translation into Serbian which OpenTTD uses.

So you'd add to the header of your translation file

Code: Select all

#define GENDER_TRANSLATION_TABLE 01 "muški" 00 02 "ženski" 00 03 "srednji" 00 00
Add a few convenient defines:

Code: Select all

#define GENDER_MUSKI 9A 0E 01
#define GENDER_ZENSKI 9A 0E 02
#define GENDER_SREDNJI 9A 0E 03
Note that the numbers of these lines correspond to the numbers in the GENDER_TRANSLATION_TABLE. But if you copy this verbatim, you're fine and then can use those defines in your strings:

Code: Select all

#define TEXT_CRG_BAUXITE_CTYPE                           GENDER_SREDNJI "Bauxite"
I guess I can wait with the Serbian language update of FIRS till you include this (unless andy plans to release earlier)? ;-)
etran
Engineer
Engineer
Posts: 19
Joined: 25 Feb 2010 22:09

Re: FIRS Industry Replacement Set - Development & Translatio

Post by etran »

planetmaker wrote: There is a way.
Wow, Thanks man! :bow:
I would never look at German translation... I've looked at translations of similar languages but didn't find genders so I thought it was impossible :o
planetmaker wrote: I guess I can wait with the Serbian language update of FIRS till you include this (unless andy plans to release earlier)? ;-)
And here it is. :)

Cheers and thanks again!
Attachments
0D_serbian.txt
(19.92 KiB) Downloaded 77 times
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

I've improved the Lime Kiln graphics. More character, less bland, more TTD-style:
lime_kiln_11.png
lime_kiln_11.png (152.46 KiB) Viewed 2777 times
Previous version
lime_kiln_11_old.png
lime_kiln_11_old.png (148.54 KiB) Viewed 2775 times
I'm also improving the Plastics Plant (company colour, more TTD-style):
plastics_plant.png
plastics_plant.png (140.52 KiB) Viewed 2765 times
User avatar
George
Tycoon
Tycoon
Posts: 4362
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by George »

andythenorth wrote:I've improved the Lime Kiln graphics. More character, less bland, more TTD-style:
Previous version
I'm also improving the Plastics Plant (company colour, more TTD-style):
The new one is better
Image Image Image Image
User avatar
Zephyris
Tycoon
Tycoon
Posts: 2890
Joined: 16 May 2007 16:59

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Zephyris »

Looking very nice, they really capture the TTD style.
oberhümer
Tycoon
Tycoon
Posts: 1283
Joined: 23 Oct 2009 19:35
Location: Here and there, sometime or another

Re: FIRS Industry Replacement Set - Development & Translatio

Post by oberhümer »

I'd like to suggest removing alcohol as a cargo. It's hardly different from food, just another town cargo that needs to be transported and possibly won't. Besides, no house set supports it, which makes it much harder to find a place to bring it to.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
User avatar
Simons Mith
Transport Coordinator
Transport Coordinator
Posts: 326
Joined: 14 Jan 2010 23:45

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Simons Mith »

Shops are very cheap industries to fund, and 'pub' would make a great new tile type anyway...
A strategy tip with FIRS is to bear in mind that some industries really are cheap enough to found, once your network is reasonably established, and take advantage of that fact.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

Plastics Plant improved. The doors might be a bit nuts, not sure. I'll decide later :P

Also the roof on the main building doesn't match the roof of the warehouse. I kind of like that at the moment, but I'll probably end up repainting one or the other :roll:
plastics_plant_2.png
plastics_plant_2.png (137.74 KiB) Viewed 2701 times
User avatar
Kjell Bjarne
Engineer
Engineer
Posts: 37
Joined: 18 Jan 2011 02:10
Contact:

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Kjell Bjarne »

andythenorth wrote:I've improved the Lime Kiln graphics. More character, less bland, more TTD-style:
I'm also improving the Plastics Plant (company colour, more TTD-style):
I like the "bland" colours, suits better with the most town sets.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: FIRS Industry Replacement Set - Development & Translatio

Post by NekoMaster »

What about a brick version for the early days of plastic?
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

A while ago it was reported that oil wells and fruit plantations can cause subsidence disaster.
http://dev.openttdcoop.org/issues/2088

I wonder if the issue is more widespread. I play with disasters off, so I wouldn't see this one. :D

Have you seen unexpected industry subsidence disaster in a FIRS game?


Also - FIRS 0.6.2 should arrive in next few days. Should be savegame safe with other 0.6.x versions.
User avatar
Simons Mith
Transport Coordinator
Transport Coordinator
Posts: 326
Joined: 14 Jan 2010 23:45

Re: FIRS Industry Replacement Set - Development & Translatio

Post by Simons Mith »

I've seen cement plants blown up under mysterious circumstances, which left me a bit non-plussed, and a couple of times I've had a sugar refinery got hit by the 'refinery' disaster. I'd like to add some new disasters to the game that aren't quite as outlandish as the current list. What's wrong with an ordinary fire, for example? Doesn't even have to be arson...
oberhümer
Tycoon
Tycoon
Posts: 1283
Joined: 23 Oct 2009 19:35
Location: Here and there, sometime or another

Re: FIRS Industry Replacement Set - Development & Translatio

Post by oberhümer »

So what about my alcohol question?
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: FIRS Industry Replacement Set - Development & Translatio

Post by planetmaker »

oberhümer wrote:So what about my alcohol question?
Personally I think alcohol is a fun cargo ingame and it should remain. No house set (yet) supporting it is IMHO not a problem.
etran
Engineer
Engineer
Posts: 19
Joined: 25 Feb 2010 22:09

Re: FIRS Industry Replacement Set - Development & Translatio

Post by etran »

New update.

Translated missing 'crates' suffix.
(which caused cargoes who use it to be in English)
Attachments
0D_serbian.txt
(19.91 KiB) Downloaded 67 times
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5658
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: FIRS Industry Replacement Set - Development & Translatio

Post by andythenorth »

etran wrote:New update. Translated missing 'crates' suffix.
Will be in next FIRS release, thanks.

We welcome translations to other languages. As of March 2011 we have partial or full translations for:
  • Croatian
  • Polish
  • Czech
  • Dutch
  • Russian
  • Spanish
  • French
  • Serbian
  • German
The list here updates to show latest state of FIRS translation.
http://bundles.openttdcoop.org/firs/nig ... ATEST/log/

To get started with your language, simply download the full English language file and post a translated version back here:
http://dev.openttdcoop.org/projects/fir ... F_any.pnfo
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Google Adsense [Bot] and 34 guests