Can't say every part became betterandythenorth wrote:Improved Textile Mill...
FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development & Translatio
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Re: FIRS Industry Replacement Set - Development & Translatio
Any more critique? I don't think it's 100% done yet...feedback is helpful.George wrote:Can't say every part became better
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Re: FIRS Industry Replacement Set - Development & Translatio
Well, only the chimney is better. As for other parts ... brown colours are better than yellow, but the details are lost. So, no, I can't say this a good changeandythenorth wrote:Any more critique? I don't think it's 100% done yet...feedback is helpful.George wrote:Can't say every part became better
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Re: FIRS Industry Replacement Set - Development & Translatio
I like the brown version a little better though windows and doors might need touching up as their colours make them blend into the building a bit more. And perhaps the textile mill should be using grey concrete for ground tiles?andythenorth wrote:Improved Textile Mill...
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Re: FIRS Industry Replacement Set - Development & Translatio
Funny, the details on the old chimney were one of my favourite parts of that building...George wrote:Well, only the chimney is better...
The smaller buildings have a very TTD look about them though, which is nice.
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Re: FIRS Industry Replacement Set - Development & Translatio
I preferred the buildings to appear connected, but I like the darker colour a lot better
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Re: FIRS Industry Replacement Set - Development & Translatio
Thanks for the Textile Mill feedback. Although it's 'correct' for TTD style, I think it's a bit gloomy. I'll see if I can improve it.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translatio
Are not mills supposed to be "dark satanic"?
Re: FIRS Industry Replacement Set - Development & Translatio
I see nothing wrong with gloomy. It makes it all more realistic.
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Re: FIRS Industry Replacement Set - Development & Translatio
I'm happier with this - less gloomy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
Why didnt you use the original farm ID for your arable farm anyway? To avoid that potential problem? I know its too late now but im just curiousandythenorth wrote:As the foundry has ID 09 and the default farm has ID 09, my guess is you removed FIRS at some point, then added it back to your game. That is a very likely cause for the error you show.
Re: FIRS Industry Replacement Set - Development & Translatio
Because this shouldn't be a poblem as people aren't supposed to change their NewGRF configuration in a running game.
Edit: nevermind, already been said earlier.
Edit: nevermind, already been said earlier.
Re: FIRS Industry Replacement Set - Development & Translatio
I know, but i was just curious, because if i was making an Industry GRF which was going to use an industry from vanilla, id of left the vanilla industry with its original ID.
Re: FIRS Industry Replacement Set - Development & Translatio
Don't underestimate historic reasons, at some point in the past farm ID were perhaps considered to be more useful for some other industry, later farms got added, but changing IDs around at that time is just TMWFNB (too much work for no benefit).Leanden wrote:I know, but i was just curious, because if i was making an Industry GRF which was going to use an industry from vanilla, id of left the vanilla industry with its original ID.
It invariably happens when you work on something for a longer time. If you'd start anew, you'd do things differently then the way they are in your current work.
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Re: FIRS Industry Replacement Set - Development & Translatio
Textile Mill: done. Enough work on this one now
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translatio
Much betterandythenorth wrote:I'm happier with this - less gloomy
Still the first flour of the large building and roofs of the large building and the building with chimney look not well. The roof of small building looks better and much different according to the other
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Re: FIRS Industry Replacement Set - Development & Translatio
I agree. The walls and doors disappear into the golden colour of the walls. They don't look great I'm not going to do anything about this now, but I'll try and fix it in future. Lots of TTD houses actually have the same issue, we just don't look at them so closelyGeorge wrote:Still the first flour of the large building and roofs of the large building and the building with chimney look not well.
One option is I could remove company colour and just draw the doors in a shade that will look good. Company colour could maybe be used somewhere else.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
That's a leftover from the time OpenTTD din't sort the industry list. As alfabetic order would break with other languages, we sorted the industries by type to make the list easier to use. You can still find the original scheme in root / docs / FIRS_Industries.xls.Leanden wrote:I know, but i was just curious, because if i was making an Industry GRF which was going to use an industry from vanilla, id of left the vanilla industry with its original ID.
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Re: FIRS Industry Replacement Set - Development & Translatio
Restored a white stripe, it's not realistic but it makes for better game art.
Also added a greeble tile (crates), which makes for some space in the layouts. I will fix the roof and doors when I get inspired for how. This is done for now. Time for something else...
Also added a greeble tile (crates), which makes for some space in the layouts. I will fix the roof and doors when I get inspired for how. This is done for now. Time for something else...
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translatio
think we could use new graphics for the steel mill?
Also, since there arent many places to process fruits & vegetables, what about making the grain mill (aka Bakery) into a Food Processing plant to handle fruits & vegetables and grains, then they can make things like fruit snacks and raisin bread and vegetable crackers
Also, since there arent many places to process fruits & vegetables, what about making the grain mill (aka Bakery) into a Food Processing plant to handle fruits & vegetables and grains, then they can make things like fruit snacks and raisin bread and vegetable crackers
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