FIRS Industry Replacement Set - Development
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Planetmaker suggested CC for the spherical tanks. I think it's better. Those tanks were originally drawn by mph by the way
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Additional layouts for the Fertiliser Plant.
- some layouts have a gap for stations / routes - indicated in the screenshot by road through the middle
- I might do one or two more, including one *very* large layout
- some layouts have a gap for stations / routes - indicated in the screenshot by road through the middle
- I might do one or two more, including one *very* large layout
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- NekoMaster
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Re: FIRS Industry Replacement Set - Development
I think that any industry that manufactures chemicals into supplies should have tanks similar to those in the above fertilizer plant pictures.
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- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - Development
I'm trying to spec the cargo refits for my next vehicle. Rather than go by classes I'd like to spec exactly what cargos can be refitted to a vehicle. Blow is a list of the cargoes in GRFmaker. can some one please map the FIRS cargoes on to the list?
Thanks
Bob
Thanks
Bob
Re: FIRS Industry Replacement Set - Development
THat's not how cargo coding works I'm afraid, you have to define a cargo translation table and code from the values in that...
- andythenorth
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Re: FIRS Industry Replacement Set - Development
I've added one "supersize" layout for the Fertiliser Plant....this is fun, but unlikely to get built on small / hilly maps (the game won't be able to find space for it)
What are the gaps for? Adding routes of course. The 2-tile gap will allow interesting combinations of road / rail / canal to be routed through the plant:
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - Development
I was under the impression that the number of cargoes was limited in the game and FIRS had given values for all of them. For example I know that valuables in the original game has become sand in FIRS?Zephyris wrote:THat's not how cargo coding works I'm afraid, you have to define a cargo translation table and code from the values in that...
Re: FIRS Industry Replacement Set - Development
It is bad way, it is likely that cargo ID will be changed. Use cargo classes!Bob_Mackenzie wrote:I was under the impression that the number of cargoes was limited in the game and FIRS had given values for all of them. For example I know that valuables in the original game has become sand in FIRS?Zephyris wrote:THat's not how cargo coding works I'm afraid, you have to define a cargo translation table and code from the values in that...
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- NekoMaster
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Re: FIRS Industry Replacement Set - Development
In the recent nighties, Oil wells, Platforms, and refineries don't spawn on map generation. They show up in the list of industries but they dont spawn, no matter what size of map i use
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
Recent nightly of FIRS, or recent nightly of the game? What game start date?NekoMaster wrote:In the recent nighties, Oil wells, Platforms, and refineries don't spawn on map generation. They show up in the list of industries but they dont spawn, no matter what size of map i use
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - Development
Kogut wrote:It is bad way, it is likely that cargo ID will be changed. Use cargo classes!Bob_Mackenzie wrote:I was under the impression that the number of cargoes was limited in the game and FIRS had given values for all of them. For example I know that valuables in the original game has become sand in FIRS?Zephyris wrote:THat's not how cargo coding works I'm afraid, you have to define a cargo translation table and code from the values in that...
I probably will in the first instance - though tonight I will contemplate Andy's post on the BRBV dev thread and see if I can make that go.
IMO some of the cargoes lumped together in the classes are somewhat incompatible
Thanks
Bob
- andythenorth
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Re: FIRS Industry Replacement Set - Development
General approach is use classes first, then use the refit masks to include / exclude certain cargos (bit mask brain ache figuring that out ). Then use specific cargo slots in action 3 to provide specific graphics for certain cargos.Bob_Mackenzie wrote:IMO some of the cargoes lumped together in the classes are somewhat incompatible
Having spent a lot of time drawing vehicles, my advice would be to make *everything* a box van, tanker, or a dump truck with a canvas top sheet over the cargo. Drawing cargo sprites is really really boring
And now back to FIRS
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
But cargo on vehicles looks great in game .andythenorth wrote:Having spent a lot of time drawing vehicles, my advice would be to make *everything* a box van, tanker, or a dump truck with a canvas top sheet over the cargo. Drawing cargo sprites is really really boring
Correct me If I am wrong - PM me if my English is bad
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- Bob_Mackenzie
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Re: FIRS Industry Replacement Set - Development
I had already had that thought - we'll see how well my enthusiasm holds outHaving spent a lot of time drawing vehicles, my advice would be to make *everything* a box van, tanker, or a dump truck with a canvas top sheet over the cargo. Drawing cargo sprites is really really boring
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Added a tile with some barrels and a forklift - makes it a bit less a sea of chemical tanks
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- NekoMaster
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Re: FIRS Industry Replacement Set - Development
Recent FIRS nightlies don't spawn Oil industries upon Map Generation, I can fund them, but they wont appear even when I start in 1950
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- andythenorth
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Re: FIRS Industry Replacement Set - Development
I don't see this problem. I have Oil Wells and Oil Refineries in 1930.NekoMaster wrote:Recent FIRS nightlies don't spawn Oil industries upon Map Generation, I can fund them, but they wont appear even when I start in 1950
What version of FIRS / what version of OpenTTD?....as I asked you when you posted this last time
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development
Working on improving the Aluminium Plant (to make it more TTD-style):
Old (too big, monolithic): New (TTD-style):
Old (too big, monolithic): New (TTD-style):
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Hmmm
I really like (old) aluminium plant and I think that it is way better than new. Maybe big, but for me that was nice and interesting. And have that something, I liked it from the start. New looks like heap of buildings.
PS What with waste cargo?
I really like (old) aluminium plant and I think that it is way better than new. Maybe big, but for me that was nice and interesting. And have that something, I liked it from the start. New looks like heap of buildings.
PS What with waste cargo?
Correct me If I am wrong - PM me if my English is bad
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- andythenorth
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Re: FIRS Industry Replacement Set - Development
I removed it from current release, I thought it made for really boring gameplay. The code still exists, so Waste might show up in a FIRS 'economy' in future...but no promisesKogut wrote:PS What with waste cargo?
If it made a difference to town growth I think it would be more fun. That needs newgrf control of town growth cargo though (not available at the moment)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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