[OTTD] WAS - World Airliners Set - v0.1 (24/09/12)
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- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
my 1st babysteps in the world of coding
but its become a funny little grf ,maybe even worth sharing..
so ill give it a go..
It needs another sound set to it and i would like some liveries, but the wiki is very minimal on plane codes.. so i cant seem to find out how.. tryed to read back into Pikka's code of av8 but couldn't find a line where it said "replace standart chopper sound with new sound"(in code), some help needed there..
Mega
Note: i borrowed Pikka's skylift 150 to make myself a little bit familiar with the programs needed to code grf's...sorry for this shameless "abuse"
but its become a funny little grf ,maybe even worth sharing..
so ill give it a go..
It needs another sound set to it and i would like some liveries, but the wiki is very minimal on plane codes.. so i cant seem to find out how.. tryed to read back into Pikka's code of av8 but couldn't find a line where it said "replace standart chopper sound with new sound"(in code), some help needed there..
Mega
Note: i borrowed Pikka's skylift 150 to make myself a little bit familiar with the programs needed to code grf's...sorry for this shameless "abuse"
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
Re: World Airliners Set, The [WIP][Any Help Wanted!]
That'd be Callback 33.Mega:Map Creator!! wrote: my 1st babysteps in the world of coding
It needs another sound set to it and i would like some liveries, but the wiki is very minimal on plane codes.. so i cant seem to find out how.. tryed to read back into Pikka's code of av8 but couldn't find a line where it said "replace standart chopper sound with new sound"(in code), some help needed there..
- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Thx for the heads up Pikka,
i think i managed to include a callback 33, renum gave some erors wich i resolved, but now i try to code it with grfcodec it comes up with the folowing error:
cannot include sprites\av_cvlgo.wav could not open .%. redundancy 59%)
invalid argument:
suggestions?
the .wav file i copied from av8 so it should be compatible ..not?
are there some parameters which sound files should have?
edit: searched Wiki, forum Pikkawiki, about everything.. still havn't found what exactly i'm doing wrong here
made sure the wav file has the right specs, is in the right map, the line i used to encode seems to be like everyone else did in all other examples, but still it does give me the same error over and over aggain.. nomatter what i try...: cannot include, could not open...
Mega
i think i managed to include a callback 33, renum gave some erors wich i resolved, but now i try to code it with grfcodec it comes up with the folowing error:
cannot include sprites\av_cvlgo.wav could not open .%. redundancy 59%)
invalid argument:
suggestions?
the .wav file i copied from av8 so it should be compatible ..not?
are there some parameters which sound files should have?
edit: searched Wiki, forum Pikkawiki, about everything.. still havn't found what exactly i'm doing wrong here
made sure the wav file has the right specs, is in the right map, the line i used to encode seems to be like everyone else did in all other examples, but still it does give me the same error over and over aggain.. nomatter what i try...: cannot include, could not open...
Mega
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
Re: World Airliners Set, The [WIP][Any Help Wanted!]
Also, make sure sprites\av_cvlgo.wav is where it says it is. Not, for example, .\av_cvlgo.wav or sprites\av_cvlgo.wav.wav.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
I was thinking could i ad the sound sprite before actually using it or should it be used in a code to actually make grfcodec read it?
thx, in advance
Mega
ps using: Gimp,grfcodec 0.9.10 and renum 3.4.6 r 2056e
thx, in advance
Mega
ps using: Gimp,grfcodec 0.9.10 and renum 3.4.6 r 2056e
Last edited by Mega:Map Creator!! on 06 Feb 2009 04:14, edited 1 time in total.
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
- Beardie
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Mega when you think you have finished this i can post this file on the first post for you
Previously Known As Beardie27
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- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Started from scratch aggain but actually did manage to include the sound sprite, and got the callback 33 into it , it aint using the callback yet so i need to further investigate..
after that ill try adding some liveries
Mega
after that ill try adding some liveries
Mega
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
I'm beginning to wonder if its possible at all to ad another sound to a helicopter based vehicle.?
Mega
Mega
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
Re: World Airliners Set, The [WIP][Any Help Wanted!]
It definitely is. Just not with the property; you have to use the callback.
Load it in Patch and cht:grfdebug to figure out what is (or isn't) going on.
Load it in Patch and cht:grfdebug to figure out what is (or isn't) going on.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: World Airliners Set, The [WIP][Any Help Wanted!]
Are you setting the bit in property 14, Mega? If you're still stuck, let's see the code.
- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Great!
please only show me what i'm doing wrong or where the mistakes are made.. ill try and correct them myself... or else i wont learn from it
I'm beggining to see how different actions /lines are used but fail to see the big picture yet.. i dont see how the actions for 1 grf are interconnected yet..
decyfering the wiki aint so easy, i often need 2 or 3 pages opend at the same time to explain the last..
Mega
please only show me what i'm doing wrong or where the mistakes are made.. ill try and correct them myself... or else i wont learn from it
I'm beggining to see how different actions /lines are used but fail to see the big picture yet.. i dont see how the actions for 1 grf are interconnected yet..
decyfering the wiki aint so easy, i often need 2 or 3 pages opend at the same time to explain the last..
Mega
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- megablimp.txt
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Last edited by Mega:Map Creator!! on 07 Feb 2009 10:08, edited 1 time in total.
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
Re: World Airliners Set, The [WIP][Any Help Wanted!]
Okay... why are you running the callback chain in the buy menu only? And that test for cb 36 is going to give you some interesting results...
- Mega:Map Creator!!
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
caught
as you can see i resorted to copying some lines from the skylift because i had to find a base from where to work from..
when i look to one of youre codes i see what they are for but when i try to decyfer them trough the wiki i find things not mentioned there.. so failing every time to see connections of the extra added data..
maybe i should start with a basic plane instead of a chopper... it seems the basic code will be somewhat simpler..
Mega
as you can see i resorted to copying some lines from the skylift because i had to find a base from where to work from..
when i look to one of youre codes i see what they are for but when i try to decyfer them trough the wiki i find things not mentioned there.. so failing every time to see connections of the extra added data..
maybe i should start with a basic plane instead of a chopper... it seems the basic code will be somewhat simpler..
Mega
My forum: http://clanmega.warlink.eu
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
R14689-MegaGD1 patch: http://clanmega.warlink.eu/viewtopic.php?f=23&t=127
- EXTspotter
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
First go at Iberia A320:
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- A320 Iberia.PNG (21.36 KiB) Viewed 3442 times
- Beardie
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Nice start Alex, i have added it to the list, and a few changes to the the tracking table in general.
Can be found here and in the first post.
Can be found here and in the first post.
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- Tracking Table r12.zip
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Previously Known As Beardie27
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Check out my UPDATED! Screenshot Thread
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
New sprites! Yay!
Iberia A320:
Iberia A320:
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- A320 Iberia.PNG (22.45 KiB) Viewed 3217 times
- trainboy2004
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Brill we need to realign know
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Re: World Airliners Set, The [WIP][Any Help Wanted!]
Can this set be downloaded in game or does it need to be applied manually?
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