How could it? Bought is bought. You want a reduction?DJ Nekkid wrote:[...] can the price of the purchased wagon be alterted in any way?
regards
Michael
Moderator: Graphics Moderators
How could it? Bought is bought. You want a reduction?DJ Nekkid wrote:[...] can the price of the purchased wagon be alterted in any way?
Hmmm ... Are you offering discounts on some of those DBSetXL wagons?michael blunck wrote:How could it? Bought is bought. You want a reduction?DJ Nekkid wrote:[...] can the price of the purchased wagon be alterted in any way?
regards
Michael
Yes, since 2.6 r1990.frosch wrote: Btw., Michael, according to newgrf specs TTDP supports ship property 0A.
Code: Select all
The following are defined by action 2s:
01 Driving cab forward
02 Driving cab backward
03 Driving cab with pantograph forward
04 Driving cab with pantograph backward
05 Trailer (symmetric)
06 Trailer with pantograph forward
07 Trailer with pantograph backward
[...]
//choose pax sprites depending on position modulo 4, counted from rear end of train (D1)
367 * 29 02 00 75 85 40 08 03 00 03
02 00 00 00 00 00
07 00 01 00 01 00
05 00 02 00 02 00
03 00
[...]
//check if first vehicle (D1) (we always want a driving cab in front)
372 * 14 02 00 72 81 40 00 FF 01 03 00 00 00 75 00
[...]
//choose pax sprites depending on position modulo 4, counted from front end of train (D0)
374 * 22 02 00 65 81 40 00 03 03
01 00 00 00
06 00 01 01
05 00 02 02
04 00
[...]
//check if last vehicle (D0)
377 * 17 02 00 62 85 40 00 00 FF 01 04 00 00 00 00 00 65 00
[...]
//check direction (D0 or D1):
380 * 14 02 00 60 82 FF 00 01 01 62 00 00 00 72 00
The Japan Set also has all wagons powered in MUs, but CB10 is still needed to have visual effects (sparks over pantographs) in the right places.DJNekkid wrote:well, luckily dont the 2cc set have any of thoose callbacks
... does not exist.dandan wrote:Yes, you have to read vehicle variable FF bit 8 which
Code: Select all
-1 * 0 02 00 A7 81 C6 00 FF 01 E1 80 3B 3B FF 80 // <-- Dissalows VehID 3B with Text message E1
-1 * 0 02 00 A8 81 C6 00 FF 01 E0 80 1E 1E FF 80 // <-- Dissalows VehID 1E with Text Message E0
-1 * 0 02 00 A9 81 0C 00 FF 01 A7 00 1D 1D AF 00 // Dissalow 3B and attach grapics
-1 * 0 02 00 AA 81 0C 00 FF 01 A8 00 1D 1D AF 00 // Dissalow 1E and attach grapics
-1 * 0 02 00 B0 81 60 1E 00 FF 01 AA 00 03 FF AF 00 // in my eyes; look for 1E, if it's more then 3 or 4, then use AA, i.e. dissalow attaching, else use Grapichs.
-1 * 0 02 00 AF 82 60 3B 00 FF 01 A9 00 05 FF B0 00 // In my eyes: look for 3B, if it's more then 3 double heads, use A9, i.e. dissalow attaching, else use Grapics
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 0D 00 00 00
1 * 8 08 06 "BV" 01 01 00 00
2 * 4 01 00 01 08
3 sprites/lala.pcx 18 8 01 17 8 -3 -10
4 sprites/lala.pcx 34 8 09 14 20 -14 -5
5 sprites/lala.pcx 66 8 01 12 28 -14 -6
6 sprites/lala.pcx 114 8 09 16 20 -4 -8
7 sprites/lala.pcx 146 8 01 18 8 -3 -10
8 sprites/lala.pcx 162 8 09 16 20 -14 -7
9 sprites/lala.pcx 194 8 01 12 28 -14 -6
10 sprites/lala.pcx 242 8 09 14 20 -4 -6
11 * 9 02 00 00 01 01 00 00 00 00
12 * 7 03 00 01 0D 00 00 00
13 * 7 00 00 01 01 31 12 FD
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 0D 00 00 00
1 * 8 08 06 "BV" 01 01 00 00
2 * 4 01 00 01 08
3 sprites/trg1r.pcx 594 10824 01 17 8 -3 -10
4 sprites/trg1r.pcx 610 10824 09 14 20 -14 -5
5 sprites/trg1r.pcx 642 10824 01 12 28 -14 -6
6 sprites/trg1r.pcx 690 10824 09 16 20 -4 -8
7 sprites/trg1r.pcx 722 10824 01 18 8 -3 -10
8 sprites/trg1r.pcx 738 10824 09 16 20 -14 -7
9 sprites/trg1r.pcx 2 10856 01 12 28 -14 -6
10 sprites/trg1r.pcx 50 10856 09 14 20 -4 -6
11 * 9 02 00 00 01 01 00 00 00 00
12 * 7 03 00 01 16 00 00 00
13 * 7 00 00 01 01 16 12 FD
Users browsing this forum: No registered users and 4 guests