marine dump (ship and stuff)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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lead@inbox
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marine dump (ship and stuff)

Post by lead@inbox »

Important!
anyone, who likes openttd and ttd, can use everything published by me on this post as will wish

it's created for 8bpp ship sprites, may be later - 32bpp
ferry and cargo with the smallest aa
s0003.png
s0003.png (22.05 KiB) Viewed 2239 times
f0003.png
f0003.png (17.8 KiB) Viewed 1989 times
Last edited by lead@inbox on 09 Aug 2008 06:55, edited 5 times in total.
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lead@inbox
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Re: Ships for Graphics Replacement Project - OpenGFX

Post by lead@inbox »

another one, may be use it instead of speed ferry?
teaser.png
teaser.png (8.63 KiB) Viewed 14234 times
sf000na.png
sf000na.png (20.45 KiB) Viewed 1720 times
without wings
s000nw.png
s000nw.png (21.51 KiB) Viewed 1624 times
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lead@inbox
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Re: Ships for Graphics Replacement Project - OpenGFX

Post by lead@inbox »

Q:
can we use different liveries depending on speed? like this
s000u.png
s000u.png (21.04 KiB) Viewed 1630 times
can we make smooth acceleration of vessel?
is needs some artist work
need.png
need.png (3.96 KiB) Viewed 14235 times
Q:
articulated ships - possible or not?
smoke on ships?
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FooBar
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Re: Ships for Graphics Replacement Project - OpenGFX

Post by FooBar »

lead@inbox wrote:can we make smooth acceleration of vessel?
is needs some artist work

Most likely not in the standard OpenGFX. Traces would be possible, but would look odd when the ship is stationary (i.e. not moving). That would remain unsolvable in OpenGFX because we cannot add extra code to properly handle such features. More something for OpenGFX+, as with that we can do whatever we like.


Anyways, I very much like that second passenger ferry!
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lead@inbox
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Re: Ships for Graphics Replacement Project - OpenGFX

Post by lead@inbox »

ok :)
gc vessel (man. in 1975)
teaser.png
teaser.png (7.39 KiB) Viewed 14083 times
s0004a.png
s0004a.png (25.16 KiB) Viewed 1574 times
s0004n.png
s0004n.png (18.5 KiB) Viewed 1498 times
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

little re-make
s0004a.png
s0004a.png (26.01 KiB) Viewed 1472 times
s0004n.png
s0004n.png (17.87 KiB) Viewed 1476 times
new teaser
new teaser
teaser.png (5.84 KiB) Viewed 14018 times
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

Dear tycoons :) Please, give me roadmap for ships development. What is necessary to make first of all, what is the second?
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Re: Ships for OpenGFX and GFX+

Post by Zephyris »

For the open GFX project 4 sets of sprites are required, the ferry, oil tanker, goods ship and hovercraft. Toyland graphics are modified versions of those. If you want to make an extended ship set then with the new vehicle pool the sky is the limit! I would advise if you want to support the openGFX project to try some planes, or if you want to make a ship set then plan out how you want the set to end up...
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

ok, i'll try
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Re: Ships for OpenGFX and GFX+

Post by Timitry »

http://wiki.openttd.org/index.php/Ships

This page shows all of the original Ships, which are 11. I don't know whether we can have different graphics for the two ferries etc. in OpenGFX non-plus or not, so you either have 6 or 11 ships to draw :)

Is the a-version of the ships you posted anti-alised and the n-version not, or where does the a/n stand for? I think the a-version looks better ;)

Keep up the good work!!
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Re: Ships for OpenGFX and GFX+

Post by DanMacK »

Awesome looking ships :D It would be nice to have 2 different versions of ships, but that may have to wait for OpenGFX+
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

i think - it's last for now, i need a little rest
Timitry - about a/n - you are right
Hovercarft SRN4
original.png
original.png (18.19 KiB) Viewed 13774 times
teaser.png
teaser.png (7.23 KiB) Viewed 13761 times
h0001.png
h0001.png (22.74 KiB) Viewed 1528 times
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

re-make
h0002a.png
h0002a.png (22.95 KiB) Viewed 1561 times
h0002n.png
h0002n.png (15.91 KiB) Viewed 1552 times
gone to rest 8)
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CommanderZ
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Re: Ships for OpenGFX and GFX+

Post by CommanderZ »

Could you release them for 32bpp and extra zoom levels too?
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Re: Ships for OpenGFX and GFX+

Post by ArmEagle »

CommanderZ wrote:Could you release them for 32bpp and extra zoom levels too?
It would be quite nice if you'd do that indeed. You seem to be quite at the needed size for that already after all.
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Re: Ships for OpenGFX and GFX+

Post by indio »

hum...it is good :)

Code: Select all

(>____<)
Image Image
----------------------------------------------------------------------------
i had got a cake >_<
Image
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Re: Ships for OpenGFX and GFX+

Post by Zephyris »

Attached is a pixel tweaked version of the standard TTD boat sprites, based on the non anti-aliased versions of the ships. These are also cross-posted in the openGFX thread...
Attachments
newBoats 8bpp pix tweak.png
newBoats 8bpp pix tweak.png (18.45 KiB) Viewed 13467 times
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Re: Ships for OpenGFX and GFX+

Post by athanasios »

Some of my ideas to improve the ships:
1. Curved surfaces.
2. Captain's deck should not be have a "corridor" in front. Actually it is the opposite to have a better view.
3. A bit taller?
4. Less windows (except captain's deck).
5. Side has 3 decks but front 2.
6. Anchor?

And if you ask my opinion, we should have separate sprites for old and new ships in basic OpenGFX. We should not "imitate" the duplication of sprites neither for ships nor for train engines. Luckily we have plenty artists and sprites available.

Image (sorry for mutilating your ship):
Attachments
ship_details.png
ship_details.png (11.45 KiB) Viewed 13379 times
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

athanasios - i think you are right about improvements
re-make hover
teaser.png
teaser.png (8.38 KiB) Viewed 13280 times
Q: about sizes
compare.png
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lead@inbox
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Re: Ships for OpenGFX and GFX+

Post by lead@inbox »

what size should it be?
big, loading
h000bal.png
h000bal.png (26.84 KiB) Viewed 1567 times
h000bnl.png
h000bnl.png (19.68 KiB) Viewed 1525 times
big, moving
h000bam.png
h000bam.png (26.58 KiB) Viewed 1575 times
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