marine dump (ship and stuff)
Moderator: Graphics Moderators
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
marine dump (ship and stuff)
Important!
anyone, who likes openttd and ttd, can use everything published by me on this post as will wish
it's created for 8bpp ship sprites, may be later - 32bpp
ferry and cargo with the smallest aa
anyone, who likes openttd and ttd, can use everything published by me on this post as will wish
it's created for 8bpp ship sprites, may be later - 32bpp
ferry and cargo with the smallest aa
Last edited by lead@inbox on 09 Aug 2008 06:55, edited 5 times in total.
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for Graphics Replacement Project - OpenGFX
another one, may be use it instead of speed ferry?
without wings
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for Graphics Replacement Project - OpenGFX
Q:
can we use different liveries depending on speed? like this can we make smooth acceleration of vessel?
is needs some artist work Q:
articulated ships - possible or not?
smoke on ships?
can we use different liveries depending on speed? like this can we make smooth acceleration of vessel?
is needs some artist work Q:
articulated ships - possible or not?
smoke on ships?
Re: Ships for Graphics Replacement Project - OpenGFX
lead@inbox wrote:can we make smooth acceleration of vessel?
is needs some artist work
Most likely not in the standard OpenGFX. Traces would be possible, but would look odd when the ship is stationary (i.e. not moving). That would remain unsolvable in OpenGFX because we cannot add extra code to properly handle such features. More something for OpenGFX+, as with that we can do whatever we like.
Anyways, I very much like that second passenger ferry!
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for Graphics Replacement Project - OpenGFX
ok
gc vessel (man. in 1975)
gc vessel (man. in 1975)
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
little re-make
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
Dear tycoons Please, give me roadmap for ships development. What is necessary to make first of all, what is the second?
Re: Ships for OpenGFX and GFX+
For the open GFX project 4 sets of sprites are required, the ferry, oil tanker, goods ship and hovercraft. Toyland graphics are modified versions of those. If you want to make an extended ship set then with the new vehicle pool the sky is the limit! I would advise if you want to support the openGFX project to try some planes, or if you want to make a ship set then plan out how you want the set to end up...
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
ok, i'll try
Re: Ships for OpenGFX and GFX+
http://wiki.openttd.org/index.php/Ships
This page shows all of the original Ships, which are 11. I don't know whether we can have different graphics for the two ferries etc. in OpenGFX non-plus or not, so you either have 6 or 11 ships to draw
Is the a-version of the ships you posted anti-alised and the n-version not, or where does the a/n stand for? I think the a-version looks better
Keep up the good work!!
This page shows all of the original Ships, which are 11. I don't know whether we can have different graphics for the two ferries etc. in OpenGFX non-plus or not, so you either have 6 or 11 ships to draw
Is the a-version of the ships you posted anti-alised and the n-version not, or where does the a/n stand for? I think the a-version looks better
Keep up the good work!!
Re: Ships for OpenGFX and GFX+
Awesome looking ships It would be nice to have 2 different versions of ships, but that may have to wait for OpenGFX+
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
i think - it's last for now, i need a little rest
Timitry - about a/n - you are right
Hovercarft SRN4
Timitry - about a/n - you are right
Hovercarft SRN4
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
re-make
gone to rest - CommanderZ
- Tycoon
- Posts: 1872
- Joined: 07 Apr 2008 18:29
- Location: Czech Republic
- Contact:
Re: Ships for OpenGFX and GFX+
Could you release them for 32bpp and extra zoom levels too?
Re: Ships for OpenGFX and GFX+
It would be quite nice if you'd do that indeed. You seem to be quite at the needed size for that already after all.CommanderZ wrote:Could you release them for 32bpp and extra zoom levels too?
Re: Ships for OpenGFX and GFX+
hum...it is good
Code: Select all
(>____<)
----------------------------------------------------------------------------
i had got a cake >_<
Re: Ships for OpenGFX and GFX+
Attached is a pixel tweaked version of the standard TTD boat sprites, based on the non anti-aliased versions of the ships. These are also cross-posted in the openGFX thread...
- Attachments
-
- newBoats 8bpp pix tweak.png (18.45 KiB) Viewed 13467 times
- athanasios
- Tycoon
- Posts: 3138
- Joined: 23 Jun 2005 00:09
- Contact:
Re: Ships for OpenGFX and GFX+
Some of my ideas to improve the ships:
1. Curved surfaces.
2. Captain's deck should not be have a "corridor" in front. Actually it is the opposite to have a better view.
3. A bit taller?
4. Less windows (except captain's deck).
5. Side has 3 decks but front 2.
6. Anchor?
And if you ask my opinion, we should have separate sprites for old and new ships in basic OpenGFX. We should not "imitate" the duplication of sprites neither for ships nor for train engines. Luckily we have plenty artists and sprites available.
Image (sorry for mutilating your ship):
1. Curved surfaces.
2. Captain's deck should not be have a "corridor" in front. Actually it is the opposite to have a better view.
3. A bit taller?
4. Less windows (except captain's deck).
5. Side has 3 decks but front 2.
6. Anchor?
And if you ask my opinion, we should have separate sprites for old and new ships in basic OpenGFX. We should not "imitate" the duplication of sprites neither for ships nor for train engines. Luckily we have plenty artists and sprites available.
Image (sorry for mutilating your ship):
- Attachments
-
- ship_details.png (11.45 KiB) Viewed 13379 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
athanasios - i think you are right about improvements
re-make hover Q: about sizes
re-make hover Q: about sizes
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
Re: Ships for OpenGFX and GFX+
what size should it be?
big, loading big, moving
big, loading big, moving
Who is online
Users browsing this forum: Bing [Bot], Captain Rand and 66 guests