Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri May 24, 2013 12:26 pm

All times are UTC




Post new topic Reply to topic  [ 3385 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33, 34 ... 170  Next
Author Message
PostPosted: Mon Jan 14, 2008 8:48 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6117
Location: The Netherlands
Soeb wrote:
FooBar wrote:

Thanks. Sorry for spamming but I can't see anything that will replace selectors.

They're part of the type 15; OTTD GUI Sprites. You probably want to set bit 7 of the type byte (i.e. add 80 -> type=95) in order to be able to replace only the selectors.

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


Top
 Profile  
 
PostPosted: Mon Jan 14, 2008 10:08 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Thu Mar 03, 2005 10:49 am
Posts: 522
Location: Germany
A small update to my cursors. I added border anti-aliasing. This should smooth the outlines, but keep the sharpness. Furthermore I created an alternative to the circle since some people dislike it. Enjoy.


Attachments:
cursor.png
cursor.png [ 5.62 KiB | Viewed 2568 times ]
Top
 Profile  
 
PostPosted: Mon Jan 14, 2008 10:16 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Nov 30, 2006 8:33 pm
Posts: 2141
orudge wrote:
Well, one thing the new graphics perhaps don't have going for them for new users is the fact they're generally a bit more "complicated" to play. The original vehicle sets are very easy to play, and while this may result in a few oddities like 400mph maglev trains carrying coal, or TGVs full of cattle, it doesn't overburden the user with being forced to use certain wagons, or having to refit things all the time, etc. Possibly worth considering.


I totally agree with you here owen, but i also think that the appropiate wagons (i.e: passanger and mail/goods/armor) disserve their own grapics for the given engines, as it will enhance the "eye candy" proportion of the game, but they could still be used for coal/whatever...
And also give the engines their proper names. TGV instead of T.I.M etc...

_________________
Member of the
ImageImage


Top
 Profile  
 
PostPosted: Mon Jan 14, 2008 10:51 pm 
Offline
Tycoon
Tycoon

Joined: Thu Jun 05, 2003 4:21 pm
Posts: 2363
Location: Up North
orudge wrote:
Well, one thing the new graphics perhaps don't have going for them for new users is the fact they're generally a bit more "complicated" to play. The original vehicle sets are very easy to play, and while this may result in a few oddities like 400mph maglev trains carrying coal, or TGVs full of cattle, it doesn't overburden the user with being forced to use certain wagons, or having to refit things all the time, etc. Possibly worth considering.

Sure, I was more meaning re-use of the graphics, so a nicely drawn A4 Pacific Streamliner is just imported from an existing artists work rather than redrawing the whole lot. However, by using newgrf features, we would be able to have some slightly more complex behaviour too without spoiling things too much.

_________________
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 12:19 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed May 16, 2007 4:59 pm
Posts: 2624
I agree that getting our hands on any of the sprites from UKRS or av8 would be excellent, both are (afaik) drawn completely from scratch, and are very high quality graphics...

_________________
GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 12:36 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Feb 27, 2004 8:03 pm
Posts: 3871
Location: Ontario, Canada
A prelim of what I'm thinking of. The fact there's notrhing after the Turbo until the Monorail in the early 2000's seems kind of ridiculous, so I kept the original names, but also rearranged the dates a bit.

The Wills 2-8-0 stays as is, just introduced in 1920 now, the MJS250 is based on an EMD SW switcher, and is introduced in 1940. The breakdown and graphics are below.

Wills 2-8-0 - Standard Consolidation type loco - avaialble 1920 - 1100HP
MJS250 - Based on EMD SW Series diesel - Available 1940 - 600HP
Kelling 3100 - Based on F7 Diesel - Available 1950 - 1500 HP
MJS1000 - Based on EMD GP series - Available 1960 - 2200HP
CS2400 - Based on Alco Century series - Available 1968 - 2400HP
Centennial - Based on EMD wide cab diesel - Available 1972 - 6900HP
Turner Turbo - Based on UAC Turbo - Available 1978 - 3500HP
CS4000 - Based on GE "Dash 8" series - Available 1988 - 4000HP

I also was tinkering and added trucks to Zephyris' freight cars. passenger cars to follow


Attachments:
File comment: Larger image of new locos
NewLoc-Large.png
NewLoc-Large.png [ 13.96 KiB | Viewed 2395 times ]
File comment: Actual size and quick mockup of slightly revised freight cars
OpenTrop-Arct-Locos.png
OpenTrop-Arct-Locos.png [ 15.69 KiB | Viewed 2398 times ]

_________________
Regards,

Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
Image
CN Boxcar drawn by Dave Hersrud
Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 1:03 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed May 16, 2007 4:59 pm
Posts: 2624
Really nice work on teh trains and wagons! I look forward to seeing the finished product!

On a side note, I have made a version of newTerrain which includes the (currently) patch only features snow in temperate and complete shorelines. Is there anyone with TTDpatch who wouldn't mind testing it before I release it?

_________________
GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 1:44 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
DanMack: I like your work so far.

skidd13: Nice replacements.
1. I think ZZZZ sprite should not include any extra pointer. It is just busy sprite. Now for yellow and black: Must have something more colorful I believe (don't know if mine in previous post is a good start or colors will differ completely from original).
2. Oops: You didn't anti-alias a couple of yellow arrows. Please do not forget them.
3. Dynamite looks a bit dark. I did a recolor.
4. X to Y arrow points to both letters. Not very clear solution to my opinion. What about replacing X and Y with A and B or 2 crosshairs or 2 points and keep them in original position?
5. Personally I would go for cross-hair instead of circle.
6. Circle could be better if it merged with the rest, so I made a sprite with similar colors.
7. Finally I offer my suggestion. Arrow and part of arrow merged nicely similar to original but more elegant to my opinion (Feel free to modify/beautify*).

* Dark part SE is cast shadow. Might need something similar on rest sprites. Also It might need to get more 3D to fit better with rest. 1 pixel more for edges?

regards
athanasios


Attachments:
arrows.png
arrows.png [ 1.58 KiB | Viewed 2359 times ]
arrows.pcx [2.54 KiB]
Downloaded 43 times

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 7:41 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6117
Location: The Netherlands
Personally, I prefer the cursors without a grey background thingy. Currently, it obstructs a lot of the view. Now that we have the chance, I'd say, get rid of it.

One can argue about the shape of the pointer itself. The one Zephyris drew might be a bit large, but I think that a circle is hard to spot in 'default' mode (i.e. without an image attached).



Engines look very nice, DanMacK!

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:00 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
About cursors:
Can we have all of them and let player to choose? All OSes come with a bundle of cursors for each taste. Why not OpenTTD? :mrgreen:

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:04 am 
Offline
Director
Director

Joined: Fri Jan 05, 2007 3:50 pm
Posts: 611
Location: Poland
Good idea! Let's make OTTD OS! :P

Anyway, when there are several cursor sets, one of them has to be chosen as a default one anyways.


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:17 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
Yep, and the rest through a parameter or a separate GRF. :idea:
OTTD is not going to get confined to a single GRF. Maybe even larger versions for those who use XL resolutions...
Pity we cannot have transparent cursors in 8bpp.

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:37 am 
Offline
Tycoon
Tycoon

Joined: Fri Jun 08, 2007 8:00 am
Posts: 1656
Athanasios.. let's make a deal.. I try to code a custom cursor newgrf with parameters, so you can set which cursor set to use, and you make cursors with alpha channel.. Yes I mean for 32bpp :P
EDIT: Under cover of secret I may tell you I have coded those Skidd15's sprites, but it's for testing for only him...

_________________
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:55 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed May 16, 2007 4:59 pm
Posts: 2624
Re: DanMacK
Have you done anything with the mail/passenger carriages? I think it may be worth extending them to 29/30px, which would be a good compromise between the "gappy" look of original trains and the better look used by grf sets (UKRS for example).


Attachments:
SpriteSizes[0].png [6.37 KiB]
Downloaded 156 times

_________________
GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net
Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 8:57 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Thu Mar 03, 2005 10:49 am
Posts: 522
Location: Germany
athanasios wrote:
1. I think ZZZZ sprite should not include any extra pointer. It is just busy sprite. Now for yellow and black: Must have something more colorful I believe (don't know if mine in previous post is a good start or colors will differ completely from original).
They are drawn with in action colors, so you have to check them in game ;)
athanasios wrote:
2. Oops: You didn't anti-alias a couple of yellow arrows. Please do not forget them.
Done :P
athanasios wrote:
3. Dynamite looks a bit dark. I did a recolor.
Looks to pink IMO ;)
athanasios wrote:
4. X to Y arrow points to both letters. Not very clear solution to my opinion. What about replacing X and Y with A and B or 2 crosshairs or 2 points and keep them in original position?
How would you describe a point... with X and Y coordinate ;)
athanasios wrote:
6. Circle could be better if it merged with the rest, so I made a sprite with similar colors.
I highlighted it cause it'll catch the users eye better.
athanasios wrote:
7. Finally I offer my suggestion. Arrow and part of arrow merged nicely similar to original but more elegant to my opinion.
Nice atempt. I'll check what I can do with it.


FooBar wrote:
Personally, I prefer the cursors without a grey background thingy. Currently, it obstructs a lot of the view. Now that we have the chance, I'd say, get rid of it.
The problem with cursors without background in 8bpp is that they might get lost on the screen. Their borders might appear too hard too.
FooBar wrote:
One can argue about the shape of the pointer itself. The one Zephyris drew might be a bit large, but I think that a circle is hard to spot in 'default' mode (i.e. without an image attached).
Did you read my post? I drew an alternative to the circle!

_________________
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 10:58 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6117
Location: The Netherlands
skidd13 wrote:
The problem with cursors without background in 8bpp is that they might get lost on the screen. Their borders might appear too hard too.

Yes, that might be a problem indeed... Agreed.

Quote:
Did you read my post? I drew an alternative to the circle!

Yes, I did, but it seems that I missed the images :wink:

Maybe I like a combination of both your and Athanasios' alternative cursor.
Something like the one in the image below, but better :P
But i still like the circle. Is there no other way to get that in without it getting 'lost'?

Also, the TNT should be more red IMO


Attachments:
somethinglikethis.png
somethinglikethis.png [ 394 Bytes | Viewed 2081 times ]

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture
Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 3:48 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
FooBar: Your last suggestion obstructs more... :P

As I said, anything would look fine in 32 bpp with transparency on the grey part, and keeping solid the object it displays, but here we have to balance between obstructing less and maintaining visibility of image in cursor. The cursor I made, if we use a cursor and not anything else (circle, crosshair) obstructs less (compared to original) and so do the rounded boxes of skidd13. Unless someone can help us use transparency. Make inner part of boxes display like the transparent buildings, keep an outline and add an extra tranparent outline outside for smoothing. I suppose this needs a lot of new code in trunk. Or am I wrong?

regards
athanasios

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 3:59 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Feb 27, 2004 8:03 pm
Posts: 3871
Location: Ontario, Canada
Zephyris wrote:
Re: DanMacK
Have you done anything with the mail/passenger carriages? I think it may be worth extending them to 29/30px, which would be a good compromise between the "gappy" look of original trains and the better look used by grf sets (UKRS for example).


Actually, yes, I have thought of that. It's in-progress :) I'll preview when get home. Also would it be too much out of the replacement" part to add a tender to the Wills and the other steamers? (set it up as an articulated loco in the newgrf?)

_________________
Regards,

Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
Image
CN Boxcar drawn by Dave Hersrud


Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 4:21 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed May 16, 2007 4:59 pm
Posts: 2624
By all means set it up with a tender in the newGRF, but for the final graphics replacement itll have to be left out. I am seeing a real demand for "OpenGFXPlus!" where additional grf features can be used. My list now includes:
Temperate snow
Complete shores
Variable snow line
Climate specific road markings
Left/right hand drive specific road markings
[Narrow gauge rail]
Snowline sensitive trees/houses/industries for temperate and sub-arctic
Desert sensitive houses for sub tropical
2cc vehicles
Articulated road vehicles
Trams
Articulated trains (tenders)
Livery overrides for D/EMUs
General addition and tweaking of vehicles

Which reminds me, how easy is it to patch OpenTTD so it recognises if 2cc are present in the sprites for vehicles/stations/depots in trg1r.grf etc. and if present use it? It seemed simple to add 1cc support to the inner wall of the depot according to whether the sprite had cc present in it... 2cc in the default graphics would be great...

*edit* preferably set up the new graphics and articulation in this kind of structure:

actionA - replace engine graphics to new graphics

action0 - use new graphics
action1 - both tender and engine
action2s - define new graphics and articulation
action3 - apply new graphics

I know its redundant, but it would make it simpler to extract the new engine graphics from the grf in the future...

*edit* *again!* And could you list which carriages you have modified significantly (excluding adding the undercarriage) - I noticed the oil and water particularly. This is so I can update the road vehicles without too much effort...

_________________
GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net


Last edited by Zephyris on Tue Jan 15, 2008 4:36 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Tue Jan 15, 2008 4:31 pm 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Thu Mar 03, 2005 10:49 am
Posts: 522
Location: Germany
FooBar wrote:
But i still like the circle. Is there no other way to get that in without it getting 'lost'?
I defenetly will finish the circle ones, but It's easy to convert them to the others and vice versa. Its kinda funny that the princip of spotting the center and click inside is so deep in the mind. :D

athanasios wrote:
As I said, anything would look fine in 32 bpp with transparency on the grey part, and keeping solid the object it displays, but here we have to balance between obstructing less and maintaining visibility of image in cursor.
Agreed.

athanasios wrote:
The cursor I made, if we use a cursor and not anything else (circle, crosshair) obstructs less (compared to original) and so do the rounded boxes of skidd13.
?( Either I can't understand english or the sentence is broken. I guess you want to say... Don't do too complex stuff for simple users ;)

athanasios wrote:
Unless someone can help us use transparency. Make inner part of boxes display like the transparent buildings, keep an outline and add an extra tranparent outline outside for smoothing. I suppose this needs a lot of new code in trunk. Or am I wrong?
The problem with it is backward compatibility. OpenTTD should never ever loose the ability to use the TTD sprites. And IMO the only acceptable way is with 32bpp, where you can do such things in the sprite.

_________________
What does that mean - the circumstances? I determine what circumstances prevail. -- Napoleon Bonaparte
---
If we cannot end now our differences, at least we can help make the world safe for diversity. -- John F. Kennedy
---
Our problems are man-made, therefore they may be solved by man. No problem of human destiny is beyond human beings. -- John F. Kennedy


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3385 posts ]  Go to page Previous  1 ... 28, 29, 30, 31, 32, 33, 34 ... 170  Next

All times are UTC


Who is online

Users browsing this forum: dnmchddxv and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.