Delta 100 - Highspeed train
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Delta 100 - Highspeed train
this is my first complete train. I was hoping for an opinion and someone to code it for me. Keep in mind that i know nothing about coding so if some of the details below are not code-able thats ok.
[updated in 3 post]
Details
Loco Type: High speed diesel
Loco Power: 7530 HP
Loco Weight: 12 tonnes
Loco Max Speed: 208 MPH
Loco Mail Capacity: not sure (up to the coder)
Coach Capacity: not sure (up to the coder)
I was also wondering how to use company colours.
[updated in 3 post]
Details
Loco Type: High speed diesel
Loco Power: 7530 HP
Loco Weight: 12 tonnes
Loco Max Speed: 208 MPH
Loco Mail Capacity: not sure (up to the coder)
Coach Capacity: not sure (up to the coder)
I was also wondering how to use company colours.
Last edited by That Guy on 28 Aug 2007 02:39, edited 2 times in total.
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Re: Delta 100 - Highspeed train
I like it.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: Delta 100 - Highspeed train
i changed the design a bit
i didn't feel it was the right shape for its speed
i didn't feel it was the right shape for its speed
- Attachments
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- Delta 100.png (4.87 KiB) Viewed 6837 times
Re: Delta 100 - Highspeed train
I think its a great start! The wheels are a little too visible on the side view (Remember that you are looking down on the train) but otherwise its a very good start.
2cc colours - In the palette there are bands of colours for the 1st and 2nd CCs. Each band has a differing shade of that CC. All you do is use those colours where you want each CC to be. Simple
2cc colours - In the palette there are bands of colours for the 1st and 2nd CCs. Each band has a differing shade of that CC. All you do is use those colours where you want each CC to be. Simple
Re: Delta 100 - Highspeed train
thanks, I'll fix the wheels
but is there anyone who can give me a hand on coding this?
the tutorials out there confuse me, lol.
i want to make this into a grf, not inject it into my game pertinently
but is there anyone who can give me a hand on coding this?
the tutorials out there confuse me, lol.
i want to make this into a grf, not inject it into my game pertinently
Re: Delta 100 - Highspeed train
Which sentences, in which sections?That Guy wrote:the tutorials out there confuse me, lol.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Delta 100 - Highspeed train
Coding is surprisingly easy, you just need to get started.
The basic principle of coding is to choose an existing vehicle to modify, then change its name, statistics and graphics - you cannot add vehicles, only replace them. Start with this tutorial (http://wiki.ttdpatch.net/tiki-index.php ... oundations) and try to modify the graphics of a train to your graphics. The basic sample nfo file (http://wiki.ttdpatch.net/tiki-index.php ... pleNfoFile) may also be useful.
For a basic grf with a single train you will eventually need:
Grfcodec header
Number of sprites in the file
Action 8: Describes the grf, with grfid, name and description.
Action 4: Changes vehicle names.
Action 0: Changes vehicle statistics.
Action 1, real sprites, Action 2s and Action 3: Defines new graphics and their usage.
To code the carriages to match the engine you will need an Action 3 livery override (http://wiki.ttdpatch.net/tiki-index.php ... 20override), but first try to make a basic grf without using this.
I am very happy to walk you through any stages you get stuck at, but it is far better to try on your own to start, you pick it up much faster!
The basic principle of coding is to choose an existing vehicle to modify, then change its name, statistics and graphics - you cannot add vehicles, only replace them. Start with this tutorial (http://wiki.ttdpatch.net/tiki-index.php ... oundations) and try to modify the graphics of a train to your graphics. The basic sample nfo file (http://wiki.ttdpatch.net/tiki-index.php ... pleNfoFile) may also be useful.
For a basic grf with a single train you will eventually need:
Grfcodec header
Number of sprites in the file
Action 8: Describes the grf, with grfid, name and description.
Action 4: Changes vehicle names.
Action 0: Changes vehicle statistics.
Action 1, real sprites, Action 2s and Action 3: Defines new graphics and their usage.
To code the carriages to match the engine you will need an Action 3 livery override (http://wiki.ttdpatch.net/tiki-index.php ... 20override), but first try to make a basic grf without using this.
I am very happy to walk you through any stages you get stuck at, but it is far better to try on your own to start, you pick it up much faster!
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