Delta 100 - Highspeed train

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That Guy
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Delta 100 - Highspeed train

Post by That Guy »

this is my first complete train. I was hoping for an opinion and someone to code it for me. Keep in mind that i know nothing about coding so if some of the details below are not code-able thats ok.

[updated in 3 post]
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Details

Loco Type: High speed diesel
Loco Power: 7530 HP
Loco Weight: 12 tonnes
Loco Max Speed: 208 MPH
Loco Mail Capacity: not sure (up to the coder)
Coach Capacity: not sure (up to the coder)

I was also wondering how to use company colours.
Last edited by That Guy on 28 Aug 2007 02:39, edited 2 times in total.
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athanasios
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Re: Delta 100 - Highspeed train

Post by athanasios »

I like it.
http://members.fortunecity.com/gamesart
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That Guy
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Re: Delta 100 - Highspeed train

Post by That Guy »

i changed the design a bit
i didn't feel it was the right shape for its speed
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Delta 100.png
Delta 100.png (4.87 KiB) Viewed 6837 times
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Ben_K
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Re: Delta 100 - Highspeed train

Post by Ben_K »

I think its a great start! The wheels are a little too visible on the side view (Remember that you are looking down on the train) but otherwise its a very good start.
2cc colours - In the palette there are bands of colours for the 1st and 2nd CCs. Each band has a differing shade of that CC. All you do is use those colours where you want each CC to be. Simple :)
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That Guy
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Re: Delta 100 - Highspeed train

Post by That Guy »

thanks, I'll fix the wheels

but is there anyone who can give me a hand on coding this?

the tutorials out there confuse me, lol.

i want to make this into a grf, not inject it into my game pertinently :)
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DaleStan
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Re: Delta 100 - Highspeed train

Post by DaleStan »

That Guy wrote:the tutorials out there confuse me, lol.
Which sentences, in which sections?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Zephyris
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Re: Delta 100 - Highspeed train

Post by Zephyris »

Coding is surprisingly easy, you just need to get started.
The basic principle of coding is to choose an existing vehicle to modify, then change its name, statistics and graphics - you cannot add vehicles, only replace them. Start with this tutorial (http://wiki.ttdpatch.net/tiki-index.php ... oundations) and try to modify the graphics of a train to your graphics. The basic sample nfo file (http://wiki.ttdpatch.net/tiki-index.php ... pleNfoFile) may also be useful.

For a basic grf with a single train you will eventually need:
Grfcodec header
Number of sprites in the file
Action 8: Describes the grf, with grfid, name and description.
Action 4: Changes vehicle names.
Action 0: Changes vehicle statistics.
Action 1, real sprites, Action 2s and Action 3: Defines new graphics and their usage.

To code the carriages to match the engine you will need an Action 3 livery override (http://wiki.ttdpatch.net/tiki-index.php ... 20override), but first try to make a basic grf without using this.

I am very happy to walk you through any stages you get stuck at, but it is far better to try on your own to start, you pick it up much faster!
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