Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Jun 20, 2013 3:34 am

All times are UTC




Post new topic Reply to topic  [ 183 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
PostPosted: Sun Apr 17, 2011 1:35 am 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Mon Jul 31, 2006 12:40 pm
Posts: 465
Location: Lancs, England
OzTrans wrote:
Who uploaded v1.0, I don't know.

Ben_K, presumably? I'll see if I can get hold of him. I don't mind uploading it to BaNaNaS myself, but it may not be ideal to have duplicate entries for the same grf.

OzTrans wrote:
I'm not the owner of the first post and it may be a while until Ben_K shows up. That is why I ask a mod to change the title.

Perhaps it would be beneficial to have a release thread?

_________________
My projects: British & Welsh Town Names | Other Town Names | Snow Aware Arctic Buildings | Custom Buildings | Christmas Tree | Mini GRFs
Other contributions: BK Enhanced Tunnel Set | CHIPS Station Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX

What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!


Top
 Profile  
 
PostPosted: Sun Apr 17, 2011 1:40 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Mar 04, 2005 1:07 am
Posts: 1439
PaulC wrote:
... I don't mind uploading it to BaNaNaS myself, but it may not be ideal to have duplicate entries for the same grf.
The old entries should definetely be removed first.

Quote:
... Perhaps it would be beneficial to have a release thread?
I'll do that, sometime later in the week though.


Top
 Profile  
 
PostPosted: Sun Apr 17, 2011 10:13 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 25, 2009 4:42 pm
Posts: 2244
Location: Suffolk, UK
OzTrans wrote:
... but as I don't want to get a log-on and cannot be bothered to read how to do it, someone else may want to upload it. Normally my work does not get onto Ba...; this is an exception.


that's a shame, as your work (Can set and the like) is excellent but to most OTTD users, if it's not on Bananas, it doesn't exist :?

_________________
AroAI - A really feeble attempt at an AI

  • Unix *is* user-friendly. It is not ignorant-friendly and idiot-friendly.
  • Duct tape is like the force. It has a light side, a dark side, and it holds the universe together... -- Carl Zwanzig
  • I am always doing that which I cannot do, in order that I may learn how to do it. -- Pablo Picasso
  • Time LINE...? Ehh, time isn't made out of LINES. It is made out of circles. That is why clocks are round! -- Caboose, RvB


Top
 Profile  
 
PostPosted: Sun Apr 17, 2011 2:27 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Apr 24, 2007 9:37 am
Posts: 2398
Location: The Land of Oz
OzTrans wrote:
The old entries should definetely be removed first.


AFAIK it is not possible to remove stuff from BANANAS - it would prevent people from being able to download the set in order to be able to open an old savegame or multiplayer server, etc...

OzTrans wrote:
but as I don't want to get a log-on and cannot be bothered to read how to do it,


It's no harder than making a forum account :wink: IMO it's really worth it for a big-famous-set-creator like yourself, you can watch your downloads shoot above 100,000! (heck even my lousy old GES has 78000 :shock: :lol: )

_________________
--Stuff I made (or helped make)--
ImageImageImageImage

--My Award-Winning Screenshots and Videos--


Top
 Profile  
 
PostPosted: Mon Apr 18, 2011 10:15 am 
Offline
President
President
User avatar

Joined: Sun Jun 18, 2006 6:18 pm
Posts: 951
Location: Switzerland
Emperor Jake wrote:
OzTrans wrote:
The old entries should definetely be removed first.


AFAIK it is not possible to remove stuff from BANANAS - it would prevent people from being able to download the set in order to be able to open an old savegame or multiplayer server, etc...


Just update the existing entry, ask Rubidium@openttd.org to add/move you as author to the set, when done, the old version isn't downloadable over the usual way anymore.

Greets
Ammler

_________________
Image
Town Names: Image Portuguese Image Belarusian Image French Image Swiss · Image Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 8:46 am 
Offline
Engineer
Engineer

Joined: Wed Aug 10, 2011 8:38 am
Posts: 4
Location: Tasmania, Australia
Hi all,

I was hoping i can get a bit of extra help with these tunnels. The graphics have been loaded and look just like what they should, however i am still unable to build tracks over the top of the tunnels. Is there anything else i need to do to have it working properly? If not, any suggestions on what the problem may be? even if its something as simple as the order in which i build the tunnels in game, I'm just not sure why its not working and any help would be appreciated greatly.

Cheers

James


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 8:49 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6122
Location: The Netherlands
You're using OpenTTD? If so, then this set will only provide the graphics. OpenTTD doesn't understand the concept of "enhanced tunnels".

In case you're using TTDPatch and can't build enhanced tunnels, check your ttdpatch.cfg, as most likely you have it disabled there.

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 9:00 am 
Offline
Engineer
Engineer

Joined: Wed Aug 10, 2011 8:38 am
Posts: 4
Location: Tasmania, Australia
I am using open ttd. If you wouldn't mind, could i get a quick how to/directions to try and get it working properly?

Thankyou for the help :)


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 9:29 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sun Feb 08, 2009 6:36 pm
Posts: 1974
Location: Saas-Fee, Switzerland
Jlambo91 wrote:
I am using open ttd. If you wouldn't mind, could i get a quick how to/directions to try and get it working properly?

Thankyou for the help :)

As FooBar said, OTTD will not accept the graphics 'properly'. So really, the only 'quick how to/directions' I could give you would be to get TTDPatch.

_________________
Image
Total Alpine Replacement Set: Industry, Town, Objects,
Scenarios:Switzerland I, Switzerland II, Switzerland III (Coming 2012), Valais (Coming 2012)


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 9:35 am 
Offline
Engineer
Engineer

Joined: Wed Aug 10, 2011 8:38 am
Posts: 4
Location: Tasmania, Australia
Is it possible to simply switch from open to patch? If so I'd definitely give that a go.

If it's too complicated to do that and maintain save data from open, then I wont worry about it as I'm sure I'll stuff it up somehow and continue to annoy helpful people like yourself with seemingly stupid questions.

Thank you for the help either way :)

James


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 9:43 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 4213
Location: Canada
Jlambo91 wrote:
seemingly stupid questions.
There is no such thing as a stupid question. 8)
Are you looking to run an OpenTTD saved game or scenario under TTTDPatch? Or are looking to copy game settings from one platform to the other? Or perhaps both?
I may be wrong, but I do not think that these are possible.

_________________
Visit Simuscape - A world of its own.

French Set - Série française - thread - tables
Wallyweb Productions - Scenarios and screenshots for TTDP
Canadian Town Names
NewObjects are for real!
Wallyweb Graphics Studio - Wallyweb's Graphics Releases
TTDPatch Questions? Go here - OpenTTD Questions? Go here


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 9:50 am 
Offline
Engineer
Engineer

Joined: Wed Aug 10, 2011 8:38 am
Posts: 4
Location: Tasmania, Australia
I was hoping i could continue playing my saved games from open with enhanced tunnels working properly in any way possible. It looks like its shaping up to be a fairly complicated and long process if it even works at all so i think i might just leave it and make do with the tunnels as they are.

Thank you both for the information and i am very grateful for your help.

Cheers

James


Top
 Profile  
 
PostPosted: Wed Aug 10, 2011 11:27 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6122
Location: The Netherlands
You can't play OpenTTD savegames in TTDPatch. The other way round usually doesn't work either; only TTDPatch savegames with very little new stuff can be loaded by OpenTTD.

Anyways, if you want to give TTDPatch a try, check this: http://www.tt-wiki.net/wiki/Manual#Usage

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


Top
 Profile  
 
PostPosted: Thu Jun 28, 2012 7:12 pm 
Offline
Engineer
Engineer

Joined: Fri Apr 06, 2012 10:06 am
Posts: 21
Location: UK
Cannot update v1.2 via GRF downloads within OpenTTD. Needs updating as have to update manually.

_________________
Thanks for any help, Pete 8)
"Tea, coffee, meal and takeoff are all optional. Landing is mandatory!"
Click here to visit my Flight Sim, Train Sim and Charity web sites!


Top
 Profile  
 
PostPosted: Fri Jun 29, 2012 12:55 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Mar 06, 2007 7:32 pm
Posts: 1887
Location: In The Dark
Only v1.0 was uploaded to the Fruit Store by the authors/maintainers of this Grf. To get the latest version (v1.3) you will have to sign up at SimuScape and then go to THIS POST on the SimuScape site.

_________________
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon


Top
 Profile  
 
PostPosted: Wed Feb 13, 2013 1:24 pm 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 4614
Location: The Moon
Thread split. You'll find the fascinating discussion about bananas and suchlike here.

_________________
PikkaWiki Image Pikkarail.com blogImage
NewGRF Specs - Savegame Internals - GRFCrawler - Sprite Templates - BaNaNaS


Top
 Profile  
 
PostPosted: Fri Feb 22, 2013 2:56 am 
Offline
Engineer
Engineer
User avatar

Joined: Sat Jan 05, 2013 2:34 am
Posts: 51
Location: at home
Wha.....? how'd you get tracks on the tunnel?!?!?!?!?

_________________
Jetrain

Openttd Download link:http://www.openttd.org
TT-Forums Link: http://www.tt-forums.net

Legos! Chrome! If you have any,good luck.


Top
 Profile  
 
PostPosted: Fri Feb 22, 2013 3:05 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 05, 2009 4:36 pm
Posts: 1667
Location: Leeds, UK
You can't with trunk OTTD. To do so, you need either TTDP, or a patched version of OTTD which allows enhanced tunnels*.

*Not currently available.

Edit: Corrected 'custom tunnel entrances'??? to enhanced tunnels. I think it is time for bed.

_________________
Screenshots

Formerly Class 165


Top
 Profile  
 
PostPosted: Wed Feb 27, 2013 6:21 pm 
Offline
Engineer
Engineer
User avatar

Joined: Sat Jan 05, 2013 2:34 am
Posts: 51
Location: at home
Class 165 wrote:
You can't with trunk OTTD. To do so, you need either TTDP, or a patched version of OTTD which allows enhanced tunnels*.

*Not currently available.

Edit: Corrected 'custom tunnel entrances'??? to enhanced tunnels. I think it is time for bed.


What do you mean
Class 165 wrote:
trunk
?

And could you try making an update for TTD tracks on tunnel?

_________________
Jetrain

Openttd Download link:http://www.openttd.org
TT-Forums Link: http://www.tt-forums.net

Legos! Chrome! If you have any,good luck.


Top
 Profile  
 
PostPosted: Wed Feb 27, 2013 6:34 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6122
Location: The Netherlands
"trunk" means "latest development version". Also called "nightly" (at least for this purpose, it's not entirely the same).

And anyone can make an update to have tracks on tunnel entrances in OpenTTD. It's just that nobody tried to do that recently. Either because nobody is interested in it or because those who are interested don't want to learn the skill to make it happen. There may be previous attempts but these will most likely not work with any recent version of the game.

_________________
FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 183 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB © 2000-2013 phpBB Group

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2013.
Hosted by Zernebok Hosting.