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32-bit Experimental Graphics for OpenTTD 32bpp

Posted: 17 Feb 2007 20:39
by Sergej_S
32-bit Experimental Graphics for OpenTTD 32bpp

I welcome you!

I had separate topic 32bpp, primary was removed Darkvater,
Secondary was blocked Alltaken.
Third was blocked Raichase.

Is next attempt to open theme of the images for OpenTTD 32bpp

There I showed examples of work of the models.

I shall bring responses of some people, which saw it in work:
athanasios wrote: Very happy to see new graphics for 32bpp!
Nappe1 wrote: The main thing in screenshots is, their sprites tilt to make them look moving more naturally in slopes.
Engine seems to have brand new elements, that include using some sort of Vector Graphics with bitmapping
(simple texturing) for sprites. (SVG perhaps? translation engines screw up these very well.)

While I was developing editing tools for Need for Speed series games
(Mostly for NFS3 and NFS4) there were these extremely talented Russian guys
Living somewhere mid-Siberia. They did marvelous work with very limited tools,
But duew bad connections to east, their site was most of the time inaccessible.
The quality was there, but the language and connections was lacking.
This is like living same thing all over again.
LordOfThePigs wrote: It also seems that these guys have implemented a way for vehicles to tilt in slopes,
Using some simple pixel displacement algorithm
(Just take the original sprite and move every column of pixels up one pixel once every two columns).
Which would be why their trains seem to follow the slopes but still have both their vertical ending look vertically aligned.
giddorah wrote: I must say... You're not lazy Keep up the good work and keep posting this stuff...
MagicBuzz wrote: I just can say you do a great work, as you produce a lot of new nice Grfs.
Raven wrote: The fact that these graphics are 32bit...
mexicoshanty wrote: The menu is looking nice. If work on the rest of the interface is going start we should base it of this mockup that Joed did.
brupje wrote: I do really like the scenery screens in the main menu
Tomsomethingcon wrote: love these new buttons, make it easier i think to know what things are..
i'd love to play with it !!!
RSpeed tycoonfreak wrote: i see lots of things coming up for openttd 32bpp
I see a lot of 32bpp graphics (your avatar) in this topic
bobingabout wrote: it doesn't look like TTD anymore
jonty-comp wrote: Admittedly some of these graphics are ugly, but Sergej is the only person even trying...
Killer 11 wrote: the FIRST decent thing you made!
Ben_Robbins_ wrote: Compliments where compliments due I suppose. Aracirions hobit house and pinky coloured victorian building both look good, and you have kept them in the the state they were in on the forum, and they do look rather nice.
ADISAN007 wrote: ....all the photos...are nice... but i want the real deal...
DarkFenX wrote: i admired use of that graphics on russian forums for 6-12 months , where he was feeding us with beatiful pictures
I want to tell once again large thank to all people, which have told me many good words!

With the large respect for all participants of a forum!

Together we shall make the future already today!

Sergej

Posted: 17 Feb 2007 20:42
by Sergej_S

All images shown as in this theme, and in others, are real copies of the screen.
Any jobs on a photomontage were not made.

The necessary files can be received here:
The given site is optimized for use VML 1024*768 and Microsoft InterNet Explorer 6.0.
Standard Microsoft HTML Document 5.0
The minimal version for viewing :
InterNet Explorer 5.00.2920 ,date of release 23.03.2000 , Copyright (c) Microsoft Corp. , 1981-1999
Netscape 7.0.0.0 ,date of release 23.08.2002 , Copyright (c) Netscape Communications Corp. , 2000-2002
Opera 7.22.3221 ,date of release 31.10.2003 , Copyright (c) Opera Software , 1995-2003

Samples supported Web Browsers is shown below.
Loading of a site on time of day.

Sitemap in Russian :
http://lidars.narod.ru - The main Start page

Sitemap in English :
http://lidars.narod.ru/Index.files/Page1168.htm - The main page
http://lidars.narod.ru/Index.files/Page2681.htm - Railway transportation
http://lidars.narod.ru/Index.files/Page2709.htm - Buses, Trolley buses, Lorries, Cars
http://lidars.narod.ru/Index.files/Page2737.htm - Sailing charter
http://lidars.narod.ru/Index.files/Page2765.htm - Air transportation
http://lidars.narod.ru/Index.files/Page3818.htm - Stations
http://lidars.narod.ru/Index.files/Page2788.htm - Buildings and structures
http://lidars.narod.ru/Index.files/Page2806.htm - Industrial sets
http://lidars.narod.ru/Index.files/Page3864.htm - Infrastructure
http://lidars.narod.ru/Index.files/Page3906.htm - Landscape
http://lidars.narod.ru/Index.files/Page2596.htm - New releases of programs OpenTTD 32bpp
http://lidars.narod.ru/Index.files/Page3990.htm - New interface for programs OpenTTD 32bpp
http://lidars.narod.ru/Index.files/Page3948.htm - Other
http://lidars.narod.ru/Index.files/Page2683.htm - Copies of the screen for version OpenTTD 32bpp

Yours faithfully to all participants of a forum!

Sergey.
For the information:
On today - 15 March 2007, structure of unit
http://lidars.narod.ru/Index.files/Page1168.htm - Game Resources and Add-ons for OpenTTD 32bpp...
Includes only 61 pages of a format htm,
156 real copies of the screen in the standard PNG,
Including 77 files for a platform OpenTTD 32bpp,
The general(common) size of a site makes 80 Mb.

I show a map of city of Prague.

Posted: 17 Feb 2007 20:51
by Sergej_S
Specially for my friends and admirers from Czechia!
(On today you 14 men)

I show a map of city of Prague.
The real copy of the screen is executed on a map of district -
The script "Europa_10_281.scn" - size 1 685 981, date of release 21.04.2006.

I put for comparison two real copies of the screen district, made on one map.

On the first screen - image of the screen on the 8-bit official version of the version OpenTTD -
Is really used only of 150 unique colours

On the second screen - image of the screen on the 32-bit version OpenTTD 32bpp -
Is really used only of 54 318 unique colours

The urban buildings use 32-bit the graphic images of the remarkable artists:
Athanasios , Greece
BerberJesus , Germany
Brupje , Netherlands
Dmh_mac , Netherlands
Thgergo , Hungary

Pay attention to change of quality of a picture...

Yours faithfully!

Sergej

The note:
Roads use usual 8-bit of the image from the connected file "TTRS3w.grf", Zimmlock's
The screen is shown only for preliminary viewing, scale of buildings at the artists is various.

Posted: 18 Feb 2007 10:14
by Samwise
Holy.. That looks REALLY astonishing! :shock:

Posted: 18 Feb 2007 11:18
by Griff
They do look really nice. Quite a transformation.

Posted: 18 Feb 2007 12:26
by Jupix
Sergej, can you do one screenshot with an industrial building and no urban environment in it? For example, one with the 32bit sawmill?

I show variants of the main menus for the version OpenTTD 32

Posted: 18 Feb 2007 19:50
by Sergej_S
I show variants of the main menus for the version OpenTTD 32bpp
The graphic images are taken from a free collection of photos found in the Internet.

These files can be received under the direct references directly from here:
http://lidars.narod.ru/Files/OpenTTD/MainMenu32bpp.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v2.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v3.tar
http://lidars.narod.ru/Files/OpenTTD/Ma ... bpp_v4.tar

The first variant - my menu by default, I showed it(him) approximately of half-year back on Russian forum.
The second edition - name of style - Sun.
The third variant - name of style - Nature.
The fourth variant -name of style - Remix.

If who knows good collections of photos of a nature for an easy approach - please, write to me in the personal messages

Sergej

The fourth variant -name of style - Remix.

Posted: 18 Feb 2007 19:52
by Sergej_S
The fourth variant -name of style - Remix.

Posted: 18 Feb 2007 20:11
by doctormo
You guys have come a long, long way!

Are you ready to create a complete ottd installed with the new 32bit graphics or are you still waiting on some things?

I say this because: http://www.happypenguin.org/show?Open%2 ... t%20Tycoon

still says openttd requires the original game media, and by the looks of this it doesn't any more.

Posted: 18 Feb 2007 20:34
by Sergej_S
doctormo wrote:You guys have come a long, long way!
Are you ready to create a complete ottd installed with the new 32bit graphics or are you still waiting on some things?
This question of very future time.

For complete replacement of the images which have been switched on in 8-bit
the version only of one file Trg1r.grf,
It is necessary to make of 4 792 images, new 32-bit.

On today, I think, is ready no more than 50 images, that makes approximately One percent !!!

So the complete version 32bpp c by the size of a tile 128*128 points is necessary really to speak that
Will be very much and very not soon!!!

But we already have got tired to wait!!!

12 years from release first 8-bit of the version have passed.

For this reason I also make attempts to show new sets, differently there is a chance to not see anything!

Sergey.

Posted: 18 Feb 2007 21:30
by DarkFenX
Much more than 50 images + wiki doesn't list all of them
http://wiki.openttd.org/index.php/Category:New_Graphics

Posted: 18 Feb 2007 21:43
by doctormo
OK so do we have a progress bar I can look at?

It would also be helpful to have more admins clearing up the wiki, thre seem to be errors, ommions and lots of out of date entries for this side project.

Posted: 18 Feb 2007 21:46
by DarkFenX
No progress bar :) just watch all actions happening in this forum to be well-informed.
Admins working in wiki is a bad idea since they have a lot of work to do in all other areas of ttd development. It's up to the users (it's wiki, right?) to maintain it in actual state.

Posted: 19 Feb 2007 20:26
by Sergej_S
Jupix wrote:Sergej, can you do one screenshot with an industrial building and no urban environment in it? For example, one with the 32bit sawmill
I show model Lumbermill , Dmh_mac , Netherlands.

It is one of the first models, is shown only for preliminary viewing,
Brightness and scale are not established, only for acquaintance with a kind of industry.

Sergej

Posted: 19 Feb 2007 23:10
by Jupix
Oh, yes. Looks astonishing, as I was expecting. I hope all the talented 32bit artists here finish their stuff soon! Would be really nice to see all this eyecandy in action.

Posted: 20 Feb 2007 10:08
by DinthKSC
Sergiej: Do you have or could you make 32bpp sprites of railways ?

Posted: 20 Feb 2007 11:31
by dmh_mac
Sergej_S wrote: ...Brightness and scale are not established...
You can say that again!

I don't know what kind of postprocessing you've been doing, but I think you're better of leaving the image as it was originaly...

EDIT: I notice you are using an old WIP version of the sawmill, you should use the one on the wiki.

EDIT2: PNG VERSION HERE http://tt-forums.net/viewtopic.php?t=14 ... &start=220 (scroll down)

Posted: 20 Feb 2007 13:19
by Ghost
Sergej_S, dmh_mac, other artists
I would propose the artists to scale (or re-render) their images for Sergej in accordance with the requirements from Sergej. This would have two advantages: (1) the images will be of the highest quality and looking as the artists want them to look, (2) if the artists render their images for Sergej this would assume their permission for Sergej to use the images.

Please, correct me if anything is wrong.

Posted: 20 Feb 2007 14:38
by Octopussy
dmh_mac wrote:EDIT2: PNG VERSION HERE https://tt-forums.net/viewtopic.php?t=14 ... &start=220 (scroll down)
This one :
Image

Posted: 20 Feb 2007 16:17
by DinthKSC
i think that 32bpp sawmill should lay on more tiles than in orginal