Shops and offices (my first graphic)
Moderator: Graphics Moderators
Shops and offices (my first graphic)
Hi people! I'm new here and this is my first graphic for OpenTTD. It's the shops and offices building, I've already put it into the OpenTTD wiki. It still has to get some nice textures though. Anyway, here it is, feel free to comment:
BTW: Where should I send my building, when I'm done?
BTW: Where should I send my building, when I'm done?
- Attachments
-
- 1x1 shops and offices
- shopsoffices.png (65.8 KiB) Viewed 8685 times
Last edited by Czestmyr on 06 Apr 2006 15:49, edited 1 time in total.
Looks awesome
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Looks Really good, espeially the arches as said, and little things like the drainage from the roof. Could the windows sit more back into the walls.
Could you render it with a slightly darker colour, cause some part are a bit bright to be seen clearly. (this was the same as in the 'N00b in HQ disaster shock!' post. default blender colour or something.
Could this not have just gone in the 'New Graphics - Blender ".blend" thread' as well? Scattered graphics will just need to be rounded up later.
Could you render it with a slightly darker colour, cause some part are a bit bright to be seen clearly. (this was the same as in the 'N00b in HQ disaster shock!' post. default blender colour or something.
Could this not have just gone in the 'New Graphics - Blender ".blend" thread' as well? Scattered graphics will just need to be rounded up later.
Ben
Almost done!
Almost done now! I tried to darken the lighting a bit. Now I just have to finish texturing on the other side. The handdrawn stuff is my paper concept work.
P.S. Thanks for feedback, I must admit that I like the building myself as well , but it took me some 8 hours to make it till this point
P.S. Thanks for feedback, I must admit that I like the building myself as well , but it took me some 8 hours to make it till this point
- Attachments
-
- 1x1 Shops and offices textured version
- shopsofficest.png (99.91 KiB) Viewed 8587 times
-
- Shops and Offices - Draft
- shopsdraft.jpg (153.21 KiB) Viewed 8589 times
Last edited by Czestmyr on 06 Apr 2006 19:12, edited 1 time in total.
- Born Acorn
- Tycoon
- Posts: 7595
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
2 Crazy Vaclav: Why do the windows have to look the same? This building was originally two medieval town buildings, which were joined together during a repair in the reneissance period, when both buildings were owned by a single wealthy merchant. This was a very common practice. Also, the buidings shouldn't look uniform and perfectly neat. I've once read something about a book called "Reality is chaos" in a similar forum. The author was generally saying in the book that reality isn'ŧ perfectly symetrical and even, therefore you should add a little bit chaos into your 3D designs as well, in order for them to look more real (now you know, why I've left out some windows )
- Crazy Vaclav
- Traffic Manager
- Posts: 242
- Joined: 02 Dec 2005 17:01
I was hoping you wouldn't see what I had written before I had changed it.
It was a mistake from my part, I thought you answered Born Acorn and his statement that you should wait a little with the texturing. So when you wrote that the windows looked good in the textured version, I thought you meant the window textures. I hope that cleared it up a bit
It was a mistake from my part, I thought you answered Born Acorn and his statement that you should wait a little with the texturing. So when you wrote that the windows looked good in the textured version, I thought you meant the window textures. I hope that cleared it up a bit
-
- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
-
- Engineer
- Posts: 22
- Joined: 06 Jun 2005 08:41
- Location: Germany, Berlin
- Contact:
-
- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
It looks really nice, although the roof and the walls look a bit flat. But I like the way like it suggests that there isn't a ground floor .
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
-
- Engineer
- Posts: 4
- Joined: 18 Apr 2006 03:06
- the master e
- Engineer
- Posts: 111
- Joined: 14 Apr 2006 09:13
- Location: \m/.....HELL!!.....\m/
I agree, i think the building looks great. But i thinks it is an old building, and old buildings are not that cleanshampie wrote:Quitte impressive!
My suggestion or addiotion to the texturing would be cracks or inconsistancies with the building (window slightly uneven?) You mentioned about realistic?
Who is online
Users browsing this forum: Baidu [Spider] and 24 guests