Development Help

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Nunoko
Engineer
Engineer
Posts: 1
Joined: 28 Aug 2013 14:03

Development Help

Post by Nunoko »

Hello, I recently noticed that you can add your own graphics to openTTD.
But I need a bit of help, how exactly do I do this?
I can draw the images in any format I want, such as png, bmp or pcx. But how do I get them into the game?

I noticed there is also a high resolution mod (zBase), is it possible to get that same quality development tool for the newgfx?

Thank you kindly for helping.
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planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: Development Help

Post by planetmaker »

Nunoko wrote:Hello, I recently noticed that you can add your own graphics to openTTD.
But I need a bit of help, how exactly do I do this?
I can draw the images in any format I want, such as png, bmp or pcx. But how do I get them into the game?
You need to provide them in NewGRF format.
See e.g. http://newgrf-specs.tt-wiki.net/wiki/NML:Main and a tutorial at http://www.tt-wiki.net/wiki/NMLTutorial
http://dev.openttdcoop.org/ hosts a lot of projects which you could take a look at (and even use as basis to get started, provided you heed their license).
Yes, you can provide also 32bpp graphics, e.g. have a look at
http://bundles.openttdcoop.org/ogfx-tra ... es/LATEST/
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