Well most of us (I think) have been using blender procedural materials- I know I have . They are kind of hard to convert to max. It will probably be best to texture the models in blender anyway since that's where they'll be rendered.etko wrote:My last quetion is about texture maps. Is there some online repository of used textures (to preserve consistent look)?
Since you already know blender, you could try do that yourself or ask someone else to do it.
There are some .blend files in the "New Graphics - Blender ".blend" thread" that you can append materials from and I will post some of my newer blends as soon as my other PC gets back on it's feet.
P.s. You might want to check your post before pressings submit (lot of letters left out).