[OTTD] BRTrains - Development Thread
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Re: [OTTD] BRTrains - Development Thread
Ive started work on the BR 374 'Velaro' but the roof looks a bit off, anyone think of a way to better blend into the height increase?
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- e320 Velaro Concept.png (1.42 KiB) Viewed 6899 times
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- BR374.png (7.53 KiB) Viewed 6899 times
Re: [OTTD] BRTrains - Development Thread
Some progress, got all the power cars and normal wagons done for the e320.
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- BR374.png (8.46 KiB) Viewed 6894 times
Re: [OTTD] BRTrains - Development Thread
Nevermind, i finished it and coded it.
v0.1.7 released.
Feature: BR Class 374 'Velaro'
v0.1.7 released.
Feature: BR Class 374 'Velaro'
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- BR374.png (3.09 KiB) Viewed 6884 times
Re: [OTTD] BRTrains - Development Thread
Eurostar In Game Preview - e300 TMST and e320 Velaro

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- Eurostar e300 e320.png (44.91 KiB) Viewed 2150 times
- Doorslammer
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Re: [OTTD] BRTrains - Development Thread
08 was just a recolour from the UKRS model I think, so no shape changes took place? Although it's worth a revisit. I' should have something after this Monday (model railway exhibition is in full swing).
EDIT: On a quick set evaluation, just picked the 151 liveries as the wrong way round. Prototype was the aluminium body.
EDIT: On a quick set evaluation, just picked the 151 liveries as the wrong way round. Prototype was the aluminium body.
Re: [OTTD] BRTrains - Development Thread
Thanks Doorslammer, corrected in the next version. I'm just balancing out running and purchase costs atm.Doorslammer wrote:08 was just a recolour from the UKRS model I think, so no shape changes took place? Although it's worth a revisit. I' should have something after this Monday (model railway exhibition is in full swing).
EDIT: On a quick set evaluation, just picked the 151 liveries as the wrong way round. Prototype was the aluminium body.
Re: [OTTD] BRTrains - Development Thread
v0.1.8 released:
Feature: Global Running and Purchase Costs set.
Fix: BR151 Livery Names Corrected
Feature: Global Running and Purchase Costs set.
Fix: BR151 Livery Names Corrected
Re: [OTTD] BRTrains - Development Thread
the class 170 only has 1 livery option? not sure if this is an over sight or its not coded in yet. Progress is happening so quick, well done on that.
Everton F.C The pride of merseyside
Re: [OTTD] BRTrains - Development Thread
There are no other liveries drawn for it, if anyone wants to volunteer drawing the others i will code them in.
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- BR170.png (2.31 KiB) Viewed 6739 times
Last edited by Leanden on 05 Jun 2016 00:13, edited 1 time in total.
Re: [OTTD] BRTrains - Development Thread
Ive just gone through the graphics i currently have, and as it stands i can code 128 trains with the graphics i have available.
Re: [OTTD] BRTrains - Development Thread
Hopefully someone can help me as I am rapidly pulling my hair out unable to find any fault with my code!!
Basically i am refitting my Eurostars to show the new GNER livery but the TBK and DMb wagons refuse to be repainted!
If anyone can work this out there is a cookie in it for you
Basically i am refitting my Eurostars to show the new GNER livery but the TBK and DMb wagons refuse to be repainted!
If anyone can work this out there is a cookie in it for you

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- BR373.png (5.73 KiB) Viewed 6728 times
Re: [OTTD] BRTrains - Development Thread
If it helps i've narrowed it down to these two switches:
I know this because no matter what spriteset I put for 1: it never changes from 0 to 1.
I know this because no matter what spriteset I put for 1: it never changes from 0 to 1.
Re: [OTTD] BRTrains - Development Thread
All vehicles with cargo subtypes need the "cargo_subtype_text" in the "graphics" section.
You can also see that in-game, when using the refit GUI and only selecting a single wagon, instead of the whole train.
You can also see that in-game, when using the refit GUI and only selecting a single wagon, instead of the whole train.
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
Re: [OTTD] BRTrains - Development Thread
None of my other fixed consist trains have that, but I will try it 
EDIT: I added the cargo_subtype_text to each of the vehicles, but no change to the sprites.
EDIT2: Looks like it isnt the switch itself at all. I tried to use the same switch as one of the working wagons on the faulty wagon and it still won't switch over.

EDIT: I added the cargo_subtype_text to each of the vehicles, but no change to the sprites.
EDIT2: Looks like it isnt the switch itself at all. I tried to use the same switch as one of the working wagons on the faulty wagon and it still won't switch over.
Re: [OTTD] BRTrains - Development Thread
Ok i found the issue, apparently you can't refit vehicles which have a cargo capacity of 0 

Re: [OTTD] BRTrains - Development Thread
Thanks for your help with upgrading. 
But seriously, I love the brilliant new additions Leanden, not even on the latest version, yet I'm stuck for choice with what livery I should put my sprinter in, yet alone being able to choose a train. Keep up the great work!

But seriously, I love the brilliant new additions Leanden, not even on the latest version, yet I'm stuck for choice with what livery I should put my sprinter in, yet alone being able to choose a train. Keep up the great work!
- Doorslammer
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Re: [OTTD] BRTrains - Development Thread
It's a lovely problem to have, isn't it?The Growl wrote:Thanks for your help with upgrading.
But seriously, I love the brilliant new additions Leanden, not even on the latest version, yet I'm stuck for choice with what livery I should put my sprinter in, yet alone being able to choose a train. Keep up the great work!

Re: [OTTD] BRTrains - Development Thread
Hello, this looks absolutely fantastic 
What do you have plans for including once its finished?
Thanks

What do you have plans for including once its finished?
Thanks
Re: [OTTD] BRTrains - Development Thread
To be honest i dont envisage that the set will ever be "finished".willsym22 wrote:Hello, this looks absolutely fantastic
What do you have plans for including once its finished?
Thanks
I currently have graphics to include 132 trains (this includes variations for various different consists) and a smattering of rolling stock from 1829 until the present day. If people draw graphics to the same scale i will include them.
I dont plan to stop with trains however, i have plans for various other sets including but not limited to:
British Modular Stations (picking up from jvassies/mph/Daves unfinished set)
British Roads & Bridges (and Extras)
British Railway Tracks and Extras
British Buses
British Lorries
British Trams
British Industries
British Town Buldings
Can you see a theme here? I really want to produce a series of newGRF which can be used in conjunction to make a true balanced representation of transport in the UK. Its a tall task, but as you can see the coding is coming at a good pace, as long as i have graphics to accompany my work i will keep going.
Re: [OTTD] BRTrains - Development Thread
I sense that I may have a few games using graphics solely made by yourself in the future!Leanden wrote: British Modular Stations (picking up from jvassies/mph/Daves unfinished set)
British Roads & Bridges (and Extras)
British Railway Tracks and Extras
British Buses
British Lorries
British Trams
British Industries
British Town Buldings

Also, are you aware that a lot of your image links appear to be broken?
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