FIRS Industry Replacement Set - Development

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Ogre
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Re: FIRS Industry Replacement Set - Development & Translations

Post by Ogre »

leifbk wrote:...No fish in the Arctic Basic? :shock:
No iron ore, either, but there is pyrite ore instead. The pyrite smelter needs a second input cargo in my eyes...
Well, it is still named Arctic Basic. Let's see what andythenorth has in mind to develop this further. I am looking forward for the progress :)
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ISA
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Re: FIRS Industry Replacement Set - Development & Translations

Post by ISA »

leifbk wrote:
andythenorth wrote:
Ogre wrote:Can't wait to see how you incorporate these new industries and cargos...
http://bundles.openttdcoop.org/firs/pus ... ot_country
No fish in the Arctic Basic? :shock:
And no coal? In my opinion it has been one of the main cargoes in Arctic since 1994
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GarryG
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Re: FIRS Industry Replacement Set - Development & Translations

Post by GarryG »

Hi all, just wonder if anyone has any objections who have helped make FIRS if I use pieces of the Industry sets to use as Objects? Add them to the Auz_Lineside_Objects I making. If no objections will also rename the Objects set to represent both works.

Cheers
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planetmaker
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Re: FIRS Industry Replacement Set - Development & Translations

Post by planetmaker »

GarryG wrote:Hi all, just wonder if anyone has any objections who have helped make FIRS if I use pieces of the Industry sets to use as Objects? Add them to the Auz_Lineside_Objects I making. If no objections will also rename the Objects set to represent both works.

Cheers
Surely not, if your work is placed under GPL and abides by those rules (also: answering your very question is the purpose of that license).
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GarryG
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Re: FIRS Industry Replacement Set - Development & Translations

Post by GarryG »

I know licences that FIRS and I use say it ok to use .. but I old fashioned .. always like to ask permission when ever I can. Just like mum when she bakes a cake for everyone to eat .. we still ask her if ok to have some.
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leifbk
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Re: FIRS Industry Replacement Set - Development & Translations

Post by leifbk »

I'm testing the 5882 build, and everything appears to be going gung ho, although the production levels look rather normal:
clay_pit.png
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I haven't actually tried to ship ENSP to this pit, but I suspect that it wouldn't change anything.
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Re: FIRS Industry Replacement Set - Development & Translations

Post by frosch »

FIRS got some extra parameters to control the requirements and effects of "enhanced" and "gung ho" production.
If you change the GRF in a running game, the parameters all default to zero. That is "gung ho" requires zero supplies and gives zero bonus.

Go to the NewGRF parameters and set some meaningful values, or set the parameters to the default values. (don't change the economy though, that would likely break)

Edit: Ah, well, I changed it. Next nightly version will be compatible in a more direct way.
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leifbk
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Re: FIRS Industry Replacement Set - Development & Translations

Post by leifbk »

frosch wrote:FIRS got some extra parameters to control the requirements and effects of "enhanced" and "gung ho" production.
If you change the GRF in a running game, the parameters all default to zero. That is "gung ho" requires zero supplies and gives zero bonus.

Go to the NewGRF parameters and set some meaningful values, or set the parameters to the default values. (don't change the economy though, that would likely break)
I did not change it in a running game. I quit OpenTTD entirely, and swapped the old firs.tar with the new one. I did not notice the new parameters until I read your post.

After a fresh restart I hit Reset in the Parameter settings window, and got some more sensible output:
clay_pit2.png
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planetmaker
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Re: FIRS Industry Replacement Set - Development & Translations

Post by planetmaker »

leifbk wrote:
frosch wrote:FIRS got some extra parameters to control the requirements and effects of "enhanced" and "gung ho" production.
If you change the GRF in a running game, the parameters all default to zero. That is "gung ho" requires zero supplies and gives zero bonus.

Go to the NewGRF parameters and set some meaningful values, or set the parameters to the default values. (don't change the economy though, that would likely break)
I did not change it in a running game. I quit OpenTTD entirely, and swapped the old firs.tar with the new one. I did not notice the new parameters until I read your post.

After a fresh restart I hit Reset in the Parameter settings window, and got some more sensible output:
clay_pit2.png
Your procedure constitutes "changing on a running game": once the map is created, any change to the NewGRF config of that map can have any kind of weired effects. Removing the file the map needs or overwriting it with another version do just that: change what things mean, possibly corrupting the savegame which relies on the NewGRF keep interpreting bits the same way - which they don't, if you use other versions of it. That is especially true for industry NewGRFs like FIRS which define cargoes (thus affects vehicle load, refit,...) AND the industries..

Any statement on whether anything works as intended with the industry NewGRF is to be treated with utmost care after such methods - and reliable information can only be obtained by starting an entirely new map with the desired new version of the NewGRF - even when OpenTTD tries its best to make it work somehow and has way to re-calculate and re-interpret some things. Others can't be fixed.
leifbk
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Re: FIRS Industry Replacement Set - Development & Translations

Post by leifbk »

planetmaker wrote:Your procedure constitutes "changing on a running game"
No it doesn't.
planetmaker wrote: once the map is created, any change to the NewGRF config of that map can have any kind of weired effects.
Probably true, and I would never try to use a new version of FIRS with an old savegame. When I say that I quit the game, I also quit everything I had going and at restart created a new map.
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andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations

Post by andythenorth »

Improved the Chemical Plant. Smoke is in the wrong place eh? :)
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Re: FIRS Industry Replacement Set - Development & Translations

Post by GarryG »

Must have been a very windy day to blow the smoke away like that. :)
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Re: FIRS Industry Replacement Set - Development & Translations

Post by Alberth »

New 'boxy' tiles look good, very chemical plant-ish.

As for the smoke, maybe your stealth technology could be extended to also hide emissions from those hidden plant-parts?
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Re: FIRS Industry Replacement Set - Development & Translations

Post by R2T9 »

I know back in 2012 there was some discussion of 32bpp FIRS development...did anything ever come out of that?
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Re: FIRS Industry Replacement Set - Development & Translations

Post by Alberth »

I think the same as with all NewGRFs, FIRS is 100% 32bpp compatible.
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by kamnet »

Alberth wrote:I think the same as with all NewGRFs, FIRS is 100% 32bpp compatible.
I'm sure it's in reference to this discussion from 2012:
Zephyris wrote:So, is there interest in 32bpp?
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Re: FIRS Industry Replacement Set - Development & Translations

Post by Alberth »

OP asked for the result, rather than speculative pictures.
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Re: FIRS Industry Replacement Set - Development & Translatio

Post by R2T9 »

kamnet wrote:
Alberth wrote:I think the same as with all NewGRFs, FIRS is 100% 32bpp compatible.
I'm sure it's in reference to this discussion from 2012:
Zephyris wrote:So, is there interest in 32bpp?
Yes, it is in reference to this. Did anything ever come out of that discussion?
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Re: FIRS Industry Replacement Set - Development & Translations

Post by kamnet »

Beyond what Zephrys posted in 2012, probably not much. And Andy has changed a lot of the graphics and added new stuff since then.
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