FIRS Industry Replacement Set - Development
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- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translatio
2x4, 4x2 and some other tweaks
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
These layouts look very nice, especially the 2x5 ones. In my eyes, these larger industries better fit the size of the vehicles.andythenorth wrote:2x4, 4x2 and some other tweaks...
I don't know if this would be difficult, but I would suggest that the pile of sand should be recoloured to reflect the use of ore.
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
- andythenorth
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translatio
Working on something...
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- nitrate_mine_1.png (4.25 KiB) Viewed 1942 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
A new mine? Tell us more...
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
Re: FIRS Industry Replacement Set - Development & Translatio
Everything looks great!
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translatio
More
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- nitrate_mine_1.png (4.38 KiB) Viewed 1915 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
It looks very nice . And are you planning to add mine to include in the FIRS?
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Re: FIRS Industry Replacement Set - Development & Translatio
Fertilizer (aka. FMSP) straight from the ground? With a nitrate mine along with a coal mine and a sulphur mine we can make gunpowder and blow the competition off the map! Phear my chemistry skillzandythenorth wrote:More
Re: FIRS Industry Replacement Set - Development & Translatio
Seems that the last cargo slot would be also used?andythenorth wrote:Working on something...
Re: FIRS Industry Replacement Set - Development & Translatio
I wish they had the option as Manpower industries, allowing the creation of industries but not automatically open and close
Re: FIRS Industry Replacement Set - Development & Translatio
Just get some aluminium, some chemicals (soap) and a bit of fuel from FIRS and napalm is at ready for the competitionleifbk wrote:Fertilizer (aka. FMSP) straight from the ground? With a nitrate mine along with a coal mine and a sulphur mine we can make gunpowder and blow the competition off the map! Phear my chemistry skillzandythenorth wrote:More
Fertilizer digged from the ground? Reminds me of the guano mine which was in discussion some time ago. Andy, what do you have in mind with this nice looking mines? (patiently asked question )
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
- andythenorth
- Tycoon
- Posts: 5658
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development & Translatio
Nah, I never confirm anything until a release, and even then it might change later.Ogre wrote:Reminds me of the guano mine which was in discussion some time ago. Andy, what do you have in mind with this nice looking mines?
Right now, this is a nitrate mine, in 'tropic basic' economy. It produces farm supplies and chemicals. It started out as a guano mine, but has evolved. It hasn't been play tested, so who knows what will happen, but the sprites are nice eh?
@McZapkie no, last cargo slot is empty. No FIRS economy will provide more than 31 cargos (and that's more than enough)
@sunshare, sorry, I understand that you are not a native English speaker, but I can't understand your requests
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
I am asking an option found new industries but they do not appear alone. How has the option Manpower industries made McZapkie.andythenorth wrote:Nah, I never confirm anything until a release, and even then it might change later.Ogre wrote:Reminds me of the guano mine which was in discussion some time ago. Andy, what do you have in mind with this nice looking mines?
Right now, this is a nitrate mine, in 'tropic basic' economy. It produces farm supplies and chemicals. It started out as a guano mine, but has evolved. It hasn't been play tested, so who knows what will happen, but the sprites are nice eh?
@McZapkie no, last cargo slot is empty. No FIRS economy will provide more than 31 cargos (and that's more than enough)
@sunshare, sorry, I understand that you are not a native English speaker, but I can't understand your requests
I hope you understand. I'm using google translate for my Spanish to English
Re: FIRS Industry Replacement Set - Development & Translatio
There is already option "Prevent ind. opening during gameplay" and "allow secondary ind. to close" in FIRS,
however I'm not sure how about primary industries.
however I'm not sure how about primary industries.
Re: FIRS Industry Replacement Set - Development & Translatio
McZapkie wrote:There is already option "Prevent ind. opening during gameplay" and "allow secondary ind. to close" in FIRS,
however I'm not sure how about primary industries.
Yes, that option already knew that I had, but if activated you can not manually create new industries.
Re: FIRS Industry Replacement Set - Development & Translatio
Huh?sunshare wrote:Yes, that option already knew that I had, but if activated you can not manually create new industries.
FIRS is probably just imposing restrictions on where you can build, I don't think it would actually forbid manually building new industries. As for the primary industries, in the settings, you can define "no", "prospect" or "as other industries". Maybe that setting for primary industries is set to the wrong value?
Can you show an example? ("It does not work" is too generic to figure out what is wrong.)
Being a retired OpenTTD developer does not mean I know what I am doing.
- andythenorth
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- Joined: 31 Mar 2007 14:23
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Re: FIRS Industry Replacement Set - Development & Translatio
Nah it does. "Prevent industries from opening during gameplay" (bool). Was intended for scenarios, or playing competitive servers or GS etc. Never used it myself.Alberth wrote:I don't think it would actually forbid manually building new industries.
Could be changed from a bool to a set of options, e.g. 'player funding only' etc. Two problems with that
- I have no interest in doing that right now. I know it lies in some FIRS code that I didn't write and don't want to touch.
- I don't like adding newgrf features that conflict or conflate with what OpenTTD is doing. OpenTTD already has some options for restricting industry construction.
If anything, these options should be deleted from FIRS imho.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translatio
Aw, come on. Parameters can be turned off and on and it won't kill anybody, while the OpenTTD option is iirc save game restricted, aka inferior.andythenorth wrote:If anything, these options should be deleted from FIRS imho.
But I'd agree if somebody improved the OpenTTD setting. It technically make more sense in the game options than as a GRF parameter.
Re: FIRS Industry Replacement Set - Development & Translatio
It should rather work simply as prob_in_game = 0 if option if turned on, instead of duplicating existing openttd option of raw_industry_construction.andythenorth wrote: Nah it does. "Prevent industries from opening during gameplay" (bool). Was intended for scenarios, or playing competitive servers or GS etc. Never used it myself.
Currently it is preventing building any industry via GS.
Re: FIRS Industry Replacement Set - Development & Translatio
It doesn't duplicate the raw_industry_construction option if I understand the explanation correctly. It completely blocks creation of new industries (ie ALL industries, not just the primary ones).McZapkie wrote:It should rather work simply as prob_in_game = 0 if option if turned on, instead of duplicating existing openttd option of raw_industry_construction.andythenorth wrote: Nah it does. "Prevent industries from opening during gameplay" (bool). Was intended for scenarios, or playing competitive servers or GS etc. Never used it myself.
Currently it is preventing building any industry via GS.
@sunshare: Disable that option, and you should be able to fund new industries.
Being a retired OpenTTD developer does not mean I know what I am doing.
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