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 Post subject: Simutrans : pak 96 comic
PostPosted: Sat Nov 01, 2008 1:21 pm 
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This pak is fast developing, so be sure to check out frequently :) .

Welcome to...
Pak 96 Comic!

This pak is the comic version of Simutrans. Nicely done, this pak is one of the most consistent and neatest (well, not really :P ) I've ever seen. Furthermore, it is 96X96, so people who don't like pak64 and 128 scale may use this :) .

Let's not talk longer. These are the features which made pak 96 comic popular amongst members.
    Consistent artwork compared to pak64 and 128
    Easy to contribute graphics without much training
    Unique comic style
    Different climate zones and architecture
    Simple but detailed graphics, which means you can concentrate more on playing the game

Teamed by sojo, Alex. Brose, Tomas, luki haba, some Dutch members and other members, and myself (Qayyum), this pak would be one of the most developed pak here in Simutrans forum. The Simutrans members have feel the uniqueness of pak 96 comic, so why not you?

Image

Image

Image

You can download the pak here (the pak is still developing):
http://www.simutrans-forum.de/forum/thread.php?threadid=3768 or http://sourceforge.net/project/showfiles.php?group_id=196471&package_id=260290

For pak 96 homepage, please click here. Please note that the homepage is not well translated, so you have to understand a bit harder :wink: :
http://simutrans.piranho.de/index.php/en.html

Want to be a Simutrans member and contribute something to pak 96 comic? Then go to http://forum.simutrans.com/ :wink:

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Last edited by This is my name on Wed Jan 28, 2009 10:56 am, edited 4 times in total.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Nov 01, 2008 9:02 pm 
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That IS an exceedingly neat design choice. I think this pack might prompt me to try out the program :p


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Nov 01, 2008 10:57 pm 
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Wow, that is beautiful.

I really love this...well done all those involved! Looks fantastic!


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Nov 03, 2008 4:58 am 
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Sketch up.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Dec 01, 2008 12:59 pm 
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This is really well done and makes Simutrans a lot more playable IMHO.


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Dec 01, 2008 10:54 pm 
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That looks rather fun. :D

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Fri Dec 05, 2008 4:03 pm 
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Hi there!

Two screenshots from pak96.comic. :)

Image

Image


Last edited by A. Brose on Sat Dec 06, 2008 11:34 am, edited 2 times in total.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Fri Dec 05, 2008 11:33 pm 
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Kindly attach the screenshots, instead of inlining?

You're table-breaking.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Dec 06, 2008 5:12 am 
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I won't change them until I get better and smaller screenshots :tongue: .

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Dec 06, 2008 11:28 am 
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All things nice but can you refit your images to the maximum allowed width. At the moment your images are table-breaking.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Dec 06, 2008 3:04 pm 
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Now, sastified? :wink:

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sat Dec 06, 2008 4:44 pm 
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This is my name wrote:
Now, sastified? :wink:

Yes, thanks :). Looks really good btw, must've taken you some effort.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Tue Dec 09, 2008 5:29 am 
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For those who are lazy enough to go Simutrans forums, pak 96 comic and OpenTTD are mentioned in freegamer blog! :mrgreen:

Look here.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Dec 15, 2008 3:44 pm 
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How does installing work? According to what I can find in the SimuTrans doc, you just have to unpack the stuff in the Simutrans main folder (so that everything is in \simutrans\pak96.comic), but I get a crash:

Quote:
alles_geladen()
12skin_besch_t-object: Builder not found
***PLEASE INSTALL PROPER BASE FILE AND CHECK PATH***


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Dec 15, 2008 5:20 pm 
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Try downloading back pak.96 comic. Seems something missing :? .

Also, pak.96 comic requires Simutrans 1.0 or later. Simutrans 1.0 has severe performance issues due to a bug, so you'd better go with the nightlies.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Mon Dec 15, 2008 7:58 pm 
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Oh, this is 1.00 AFAICT. Gonna try re-downloading.


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Fri Dec 19, 2008 7:48 pm 
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Too bad simutrans doesnt have multiplayer.. maybe then i would play it.

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One block at a time. (yes, i started drawing gifs and isometrics)

Im a deviant http://zhall.deviantart.com/
New youtube videos!
YouTube Account: KippurCatArts Videos - 1: Stapler Battle 2: I am Neko 3: Pneumatic Structures 4-7: Openttd 101 Mini-series 8: Flash Develop for web design


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sun Dec 21, 2008 4:22 am 
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Suggestion: make the tramway-related construction unavailable until tramways can actually be produced. It's really frustrating having to tear out an elaborate tram network when you realize you can't put any trams on it 8o


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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sun Dec 21, 2008 7:54 am 
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There aren't any trams yet. If there are, it's from A. Brose and still in testing stage.

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 Post subject: Re: Simutrans : pak 96 comic
PostPosted: Sun Dec 21, 2008 3:41 pm 
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That's what I'm complaining about :p You are lead to think you can build them (why else would everything be there?) and then fiddle for 20 minutes until you give up in frustration when you realize it's not you: there really are no trams. Hence the suggestion disable tram tracks/the tram menu to begin with.


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