X-Tome-Length: 1
prissi wrote:
- PBS are implemented in Simutrans since 86.xx, they are called Presignals.
Divided by a common language, I see.
PBS and presignals are two completely different things.
PBS permits multiple trains in the same block, provided their paths do not intersect.
Presignals prevent a train from entering a block unless it can also exit the block.
Which does Simutrans have?
prissi wrote:
But examples are not what I'm after. Examples are a great help to many people, but I prefer technical documentation, like the
TTDPatch wiki, or
newgrf.txt. Think man page. Something that says "@INPUT[n] is {required|optional}, and causes these effects." Repeat for n from 0 to numInputs-1. Next/prev buttons would also be a very nice thing.
Examples do little to convince me that everything possible is listed.
prissi wrote:
- Backward compatibility is fully there. You can load a very old savegame...
TTDPatch's backward compatibility applies to its GRF (Simutrans:pak) format too.
prissi wrote:
- You built rails in simutrans but clicking on begin and end. If you did not like the result, press 'z' to UNDO.
Again, this is last-I-checked, but the pathfinding left something to be desired. The main issue I remember is that N/S and E/W tracking would usually end up with an unnecessary jog on the end side.
Code:
______
\_/
prissi wrote:
Things that probably will not come:
- Random platform selection.
I thought that was in the works and maybe even an experimental feature last time I played. Am I just misremembering?
Also, I like being able to remove the connection between two squares without having to demolish one of them.
At least partly because it's the one I learned first, prefer TTD's track system, (6 peices of track per tile, instead of 4 connections per tile) but I know that's not going to change.
Purno wrote:
IMO it's mainly the interface and that you've lines where vehicles run on, in staed of vehicles with orders. It just works somewhat different than TT, and I'm used to TT...
The vehicles-with-orders thing is perfectly dooable.
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