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 Post subject: TTD Urban Renewal: a massive day to night conversion
PostPosted: Wed Feb 12, 2003 7:01 pm 
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Finally, in an exclusive and unique special preview I am releasing some pics of my work, which is the reason why every day I go to sleep at 5 AM.
There are 3 screenshots, and I hope you like them. I will release this work after all items in the "To Do List" disappear. You can help me with that or other stuf if you want, and I will give you the proper credit for it.

I have created the following site specially for new graphics, and there you will find my work:
Go to TTD Urban Renewal

You can also send me your new graphics so I can add it in the same page.
That page does not have pop ups, like the rest of my pages. That is because the screenshots are GIF and big in size.


Modifications done in this project:

- All the items in the map have new lighting that simulates the night illumination effect.

- Added normal/fluorescent lights to: all train stations, bus stations, road vehicles depot, almost all temperate climate buildings and houses, parks, small and large airports, all rail, monorail and maglev engines, absolutely all vehicles (front, back, and side lights), oil rig, etc.

- Added different sequences of flashing lights to: top of tall buildings (including cranes in buildings under construction), oilr rig, airports, heliport, etc.

- Changed the runway light of large airport, added lights to the runway of small aiport (already redesigned by Mr. Hunt at TTD Forums), added fluorescent lights under the runway lines.

- Replaced the post-modernist blocky building with one from the sub-tropical climate. The building was redesigned to be taller and look right after the random coloration of pre-definied colors in game. Because of problems with this coloration I had to replace the blocky building.

- Re-painted street lights with dark red and turned them on.

- Re-colored train signals to be brighter.

- Added satellite TV antennas to many buildings, including the company HQ.

- Overall number of modified sprites: Hard to tell. At least 3300 sprites.

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PostPosted: Wed Feb 12, 2003 7:14 pm 
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I guess Spiff agree to use more than 5 emots
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

.. maybe a bit too much ....

edit by spiff: indeed :evil:

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PostPosted: Wed Feb 12, 2003 7:23 pm 
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My ideas:
- bus stop and station are a bit too dark (small airport to)
- why don't create one BIG change ... (ROB .. don't you think some of your graphic could be use here... and thsi is to others to)
- I will try to find Mr.Hunt ... those monorails will be great here
- change all of building (but later)
- road signs and traffic lights

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PostPosted: Wed Feb 12, 2003 7:40 pm 
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If you read the "To do list" there, I have mentioned the traffic lights addition, with the name of "semaphores".

About the BIG change: If you think that masking 3300 sprites and changing their color was an easy task, you are wrong. My swap file and computer suffered a lot in several nights of trial and error to make the colors look right. However I have robbed the small airport, and I may steal more stuff if I find good things. (with permission from its author)

My next project features the replacement of all buildings, in day light. However making brand new stuff that fits the TTD graphic style not easy. That's why I am not gonna desing the buildings again, but I will change them.

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Last edited by Andrex on Wed Feb 12, 2003 7:44 pm, edited 1 time in total.

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PostPosted: Wed Feb 12, 2003 7:44 pm 
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Andrex wrote:
If you read the "To do list" there, I have mentioned the traffic lighst addition, with the name of "semaphores".

yes, but outside a city you can give a small road signs and in town traffic lights

Andrex wrote:
About the BIG change: If you think that masking 330 sprites and changing their color was an easy task, you are wrong. My swap file and computer suffered a lot in several nights of trial and error to make the colors look right.
I mean you can add other people's graphic...

Andrex wrote:
My next project features the replacement of all buildings, in day light. However making brand new stuff that fits the TTD graphic style not easy. That's why I am not gonna desing the buildings again, but I will change them.
To Josef: Is it possible to changing graphic during the game ?? (I was thinking about day/night cycle ...) I know it will take MUCH memory and cpu ... but is it possible ??

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PostPosted: Wed Feb 12, 2003 7:49 pm 
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I have edited my previous post while you was answering it, and I understand now your second topic. :)

About the night/day change, I also like the idea.
And if you think the TTDGraphics file requires MUCH memory (less than 3 MB!!!), you must have a very old computer. With the 256 MB of RAM I have I could run more than 50 TTDs at once without problem.

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PostPosted: Wed Feb 12, 2003 7:53 pm 
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Yes .. Josef could put a 'switch' for this ...switch would be for 1Ghz and 256 Ram PC's or better

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PostPosted: Wed Feb 12, 2003 7:56 pm 
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How would you like to change? every day, week, month, year?

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PostPosted: Wed Feb 12, 2003 8:05 pm 
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Dinges wrote:
How would you like to change? every day, week, month, year?
one month equal one D/N cycle (or one year)

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PostPosted: Wed Feb 12, 2003 8:12 pm 
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As I said before, I like what you did

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PostPosted: Wed Feb 12, 2003 8:18 pm 
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Hehe, ttd Las vegas style :P Looks good


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PostPosted: Wed Feb 12, 2003 9:47 pm 
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Looks good, but not for all the time. Maybe change day/night a few times in a gameyear like in Simutrans?

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PostPosted: Wed Feb 12, 2003 9:59 pm 
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Brilliant work! That is absolutely fantastic! You must have put a lot of effort into it!

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PostPosted: Wed Feb 12, 2003 9:59 pm 
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Arathorn wrote:
Looks good, but not for all the time. Maybe change day/night a few times in a gameyear like in Simutrans?
maybe.. I think every 2-3 months ...
My ... trains and road vehs would be look great !!!

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PostPosted: Wed Feb 12, 2003 10:12 pm 
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OMG. What a tremendous effort have you put in making the game look better, Andres. I think we should invent a alias for you too. Next to the Patchgod and his Archangels we know have two (Micheal Blunck is the other) Kings of Graphic with their vazals (uhmm, look that one up in the dictionairy). Really cool, I am so glad some people DO have the skills to enhance gameplay. I really envy you but that's all I can say or do.

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 Post subject:
PostPosted: Wed Feb 12, 2003 10:29 pm 
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PostPosted: Thu Feb 13, 2003 12:22 am 
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very nice stuff....

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PostPosted: Thu Feb 13, 2003 3:47 am 
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Patchman I know you have read this and I'm waiting for the reply about the in-game day to night conversion. If you try to avoid this work, I will bother you until the end of your days... :P - or until Owen Rudge adds TTDX Configurator to his Transport Tycoon section... 8)

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PostPosted: Thu Feb 13, 2003 4:47 am 
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Sorry, I'm not going to do it. Too much work. I've got other things to finish first. (And Shadow kept saying I'm putting too much stuff in the patch already ;) )

I mean, your work is fantastic and I think it'll make an interesting game experience.

But I don't really see the point of alternating graphics...

TTDPatch is only a hobby of mine. I spend as much time on it as I want, and doing what I want (and what I think worthwhile).

That I share it with other people is just a coincidence...

Why do you think Marcin joined my development effort? It was because I wasn't working on what he considered to be the important things. So now he's doing them himself. You should try that sometime, it's addictive :D

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PostPosted: Thu Feb 13, 2003 5:20 am 
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I imagined something like that.

OK, I keep working in my project and here is a new cellular phone telecommunications tower ready to download.

WINDOWS VERSION
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Keep and eye on the TTD Urban Renewal because I will add other day-light work in there as I do it.


Attachments:
cellularphonetower.zip [7.02 KiB]
Downloaded 172 times

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Last edited by Andrex on Thu Feb 13, 2003 6:51 pm, edited 1 time in total.
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