Version 1.04 is online. It's most probably the final release, features a full conversion including the AI activitiy (which was the only component missing before) and comes with a solution to the World Editor issue: It's now possible to let SVXConverter remove a selection of towns or industries if there are too many of them (thus, no more need to manually pre-edit the savegame in the World Editor or anything).
BTW, I found the reason why some observed severe balance drops after the conversion. It consists of a combination of the following points:
- Too high base cost for many expenses. This has been fixed.
- The game speed. A year in TTO takes a bit more than 21 minutes which is much more than the approximate 12 minutes in TTD. While the vehicle running costs stay the same over a full year, all vehicles have much less time to arrive at their destinations and create income. This effect is now eliminated by a correspondingly higher cargo payment base factor.
- TTD has considerable property maintenance costs, TTO doesn't. This is no serious factor anymore since the higher cargo payments compensate a lot.
Changelog:
Feature: Full AI activity conversion.
Feature: Automatic removal of surplus towns and industries according to the user's selection.
Feature: Increased cargo payments to compensate for the faster time advance compared to TTO.
Bugfix: In very rare cases trains could get stuck.
Bugfix: Some costs were miscalculated.
I'm planning to release the sourcecode together with all documentation files that accumulated during the development in a few days or weeks.